Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. A true skeletal system

    I'd like to see a true bone system implemented instead of trying to derive a structure from points that can be scattered in different parts of the puppet. Consolidating all the hinge points to a single layer will make editing and debugging a puppet much easier and straightforward.

    18 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  2. parallax 3d and cameras

    3D layering like after effects for background and foreground characters. You can add a camera for easier movement possible blur etc. Just to be able to add a bit more depth so when you do want to add more you then bring it into after effects and the 3d layers are all set up.

    47 votes

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    15 comments  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    Scene Cameras have come to Character Animator 3.0 in the November 4th, 2019 release. Find them by clicking Scene→Add New Scene Camera. You can quickly setup and toggle between camera views or apply keyframes to the camera for more elaboration.

    Here’s a video: https://www.youtube.com/watch?v=8ZdnGazWtq4

  3. Traditional Chinese

    Is there a Traditional Chinese version for this software?

    cos I was given a Simplified Chinese one despite the fact that my computer system is using Traditional Chinese.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    As of now, Character Animator’s interface is localized only to English, French, German, Japanese, Italian, Spanish, Korean, Russian, Brazilian Portuguese, and Simplified Chinese.

  4. Sub Perks for CH Extension

    Subscriber benefits for the extension. Basically Subs either have access to certain triggers exclusively and they can have different prices. (such as it costs bits for regular people to trigger but for subs it's free)

    2 votes

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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →

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  5. Use recorded video files as animation source

    I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.

    19 votes

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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.

  6. viseme sensitivity control

    Auto lip sync slider/control to determine the amount of visemes created for pre recorded audio.

    We find we have to manually adjust the automated lip sync quite often as it seems to add a lot more visemes than required, if there was a sensitivity setting that could higher or lower the amount of visemes used that would be great.

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    Hey Ant,

    Have you used the sensitivity slider that is in the app preferences under Lip Sync? Was a new feature in the last release. Is that adequate?

  7. Dragger's return to rest is acting strange since 2.0 update

    since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.

    Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

    This does not only happen on my original puppets but it also happens on the stock puppets as well (I…

    8 votes

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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  8. Ability to save out a vector animation json / third party support like Bodymovin in AE

    Ability to save out a vector animation json / third party support like the Bodymovin plugin offers in After Effects for use with Lottie

    34 votes

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    9 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

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  9. Puppet App Player

    I sell a lot of puppets, but I, and many other designers, could sell ALOT more if the customer didnt have to sign up for CH to operate the puppet. Bare with me, I have a solution. Its not only the cost, but some people find using the software difficult if they are not use to PC.MAC based programs, many today are use to using simple to load and play apps. What I propose is you build an app player that could operate .puppet files. I am not saying do it for free. Sell it for $50, I can get…

    25 votes

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    11 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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  10. Make Character Animator available for linux

    Make Character Animator available for linux

    6 votes

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  11. Physics responds in random way, so it is impossible to record ball play

    Physics responds in random way, so it is impossible to record ball play, because the ball work different every time you export. So maybe internal record (like life performance) would solve this.

    2 votes

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  12. Output to Virtual Camera

    It would be nice to have the option to output a scene in realtime as a 'virtual camera', so that it can be properly imported into streaming programs such as OBS.

    As of now, my current method is to use "Window Capture" of Character Animator, but it captures all of the GUI as well, and it's kind of laggy on a Mac computer.

    3 votes

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    3 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →

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    Sirr Less responded

    OBS can take an NDI and Syphon (mac only) input so there is no need for a screen scrape. You also get alpha that way for compositing in the app. NDI is a separate plugin that you download from their site. In Ch, go to the preferences and turn on Syphon/NDI to begin using it.

  13. add headturm\bodyturn feature

    adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .

    1 vote

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    Sirr Less responded

    Character Animator does indeed have a head turner. In the rigging panel, you can add the head turner behavior to a puppet and associate corresponding layers with front facing, left and right quarter views, profile views and even upward and downward head views. Is this helpful?

  14. clipping masks from illustrator files

    Does Ch support clipping masks that have already been created inside of Adobe Illustrator or do you have to recreate them inside Ch?

    3 votes

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  15. Preset Behaviors

    A set of basic behaviors likely to be used repeatedly...

    Bounce
    Rotate
    Jiggle (with some kind of randomization)

    With parameters like duration, speed, randomization, ease in/out...etc

    ...All I can think of at the moment but I'm sure there's more ones likely to be used repeatedly.

    1 vote

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  16. "joysticks and sliders" like option in character animator!

    this would be a game changer for CH. something like this after effect script: https://aescripts.com/joysticks-n-sliders/#

    for controlling facial expression non-live, maybe even the rigging system can improve the live option, this really gives a 3d illustion to 2d animations, and it seems pretty simple in after effects.

    18 votes

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  17. user experience

    Greetings: My name is Ken Wampler, I've been a member since 8/28/2015. I don't have a suggestion for software changes for CA (not currently anyway), but for user experience. I've been working on a video for sometime now and I have two charactors which I have done the voices for. I have a need for third charactor which I chose the Caufman charactor to play because he could walk. I needed a voice actor for this and went to fiverr.com for this. I was disappointed with the results. I now see the difficulty in getting good voice matches.
    You have…

    1 vote

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    Sirr Less responded

    Glad to have you with us for so long! That’s a great suggestion, Ken. We’ll keep it in mind. In the meantime, while Character Animator doesn’t have our own site dedicated to user creations, there are many user groups online and we do have a Character Animator Forum at:
    https://forums.adobe.com/community/character-animator .

    May be a good discussion to start there and get some other folks in the community to help identify the right location for the idea. But, we’ll think about it too.

  18. Bug report, I cannot pin my characters to the ground.

    Bug report. My characters will not pin to the ground and I cannot find a solution, I've been stuck for days.

    1 vote

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    Do you have Fixed-tagged handles (e.g., created with the Pin tool) on the mesh that the legs/feet are on? Would you be able to share a screenshot of the puppet’s structure (layers list with the group that contains the Fixed handles selected) in the Puppet panel?

  19. Bug Report

    This is a bug report. I'm working in Character Animator but cannot get my puppet into Photoshop to Edit even though I have the program open. I've followed instructions to use either control E or Edit Original in the Edit icon but nothing happening. Could you advise any further action.
    Many thanks,
    Victoria

    1 vote

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  20. Help with Adobe Character Animation

    Hi,

    I'm working in Character Animation and I cannot get into Photoshop with my puppet even though I have the program open,

    Can you help?

    Many thanks,

    Victoria

    1 vote

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    Needs More Info  ·  Sirr Less responded

    If you have photoshop and Character Animator installed on your computer, selecting your puppet in the Project panel or even in your timeline and pressing Command E (Mac) or Control E (PC) on your keyboard, will open the puppet in Photoshop or Illustrator, depending on which program it was created in. Does that solve your issue?

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