Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Adjust the playback speed of Replays

    Say you record a replay of a puppet dancing, but you want to use it in a song that has a different tempo. Wouldn't that be possible if you added a speed adjustment option, like in Walk Cycle?

    3 votes

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  2. IMPROVE TIMELINE RULER UNIT OPTIONS

    I've been trying to sync an animated drummer with prerecorded drums but I can't line up my triggers with the sound waves even 60 fps making the animated drummer completely out of sync with the music. there has to be a way to slide items on a timeline without snapping directly to the beginning or end of a frame. I understand that 60fps is fast enough for visual satisfaction but in an animation project heavily based on music i would love for the animation and musical actions to occur simultaneously.

    2 votes

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  3. integration with "Adobe Animate CC"

    If we could import animations and assets from Animate straight into Character Animator that would be incredible. Is this a feature on the docket? I know you can animate in PS, but it doesn't feel quite as streamlined for the animation process as Adobe Animate.

    Also, if we could incorporate tweens, that would be legendary.

    Alternatively, if we could just export Adobe Animate files straight to Illustrator while maintaining layers (and finding some kind of solution for timeline animations, maybe distribute to layers and put in folders). However, this feature might be exclusively used for the purposes of integration to…

    38 votes

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    8 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

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    Hey all,

    In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.

    Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!

  4. 1 vote

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    Does a keyboard shortcut satisfy your needs? Shift+Command+D will split the take and create a corresponding track for the video and audio portions on either side of your “cut”.

  5. import video to scene as background

    as that user can perform to match the timing of the background video

    46 votes

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    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

  6. parallax 3d and cameras

    3D layering like after effects for background and foreground characters. You can add a camera for easier movement possible blur etc. Just to be able to add a bit more depth so when you do want to add more you then bring it into after effects and the 3d layers are all set up.

    46 votes

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  7. Traditional Chinese

    Is there a Traditional Chinese version for this software?

    cos I was given a Simplified Chinese one despite the fact that my computer system is using Traditional Chinese.

    1 vote

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    As of now, Character Animator’s interface is localized only to English, French, German, Japanese, Italian, Spanish, Korean, Russian, Brazilian Portuguese, and Simplified Chinese.

  8. A true skeletal system

    I'd like to see a true bone system implemented instead of trying to derive a structure from points that can be scattered in different parts of the puppet. Consolidating all the hinge points to a single layer will make editing and debugging a puppet much easier and straightforward.

    17 votes

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  9. Sub Perks for CH Extension

    Subscriber benefits for the extension. Basically Subs either have access to certain triggers exclusively and they can have different prices. (such as it costs bits for regular people to trigger but for subs it's free)

    2 votes

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  10. Use recorded video files as animation source

    I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.

    19 votes

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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

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    As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.

  11. viseme sensitivity control

    Auto lip sync slider/control to determine the amount of visemes created for pre recorded audio.

    We find we have to manually adjust the automated lip sync quite often as it seems to add a lot more visemes than required, if there was a sensitivity setting that could higher or lower the amount of visemes used that would be great.

    1 vote

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  12. Dragger's return to rest is acting strange since 2.0 update

    since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.

    Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

    This does not only happen on my original puppets but it also happens on the stock puppets as well (I…

    8 votes

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  13. Puppet App Player

    I sell a lot of puppets, but I, and many other designers, could sell ALOT more if the customer didnt have to sign up for CH to operate the puppet. Bare with me, I have a solution. Its not only the cost, but some people find using the software difficult if they are not use to PC.MAC based programs, many today are use to using simple to load and play apps. What I propose is you build an app player that could operate .puppet files. I am not saying do it for free. Sell it for $50, I can get…

    25 votes

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  14. Make Character Animator available for linux

    Make Character Animator available for linux

    6 votes

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  15. Ability to save out a vector animation json / third party support like Bodymovin in AE

    Ability to save out a vector animation json / third party support like the Bodymovin plugin offers in After Effects for use with Lottie

    32 votes

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  16. Physics responds in random way, so it is impossible to record ball play

    Physics responds in random way, so it is impossible to record ball play, because the ball work different every time you export. So maybe internal record (like life performance) would solve this.

    2 votes

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  17. Output to Virtual Camera

    It would be nice to have the option to output a scene in realtime as a 'virtual camera', so that it can be properly imported into streaming programs such as OBS.

    As of now, my current method is to use "Window Capture" of Character Animator, but it captures all of the GUI as well, and it's kind of laggy on a Mac computer.

    3 votes

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    OBS can take an NDI and Syphon (mac only) input so there is no need for a screen scrape. You also get alpha that way for compositing in the app. NDI is a separate plugin that you download from their site. In Ch, go to the preferences and turn on Syphon/NDI to begin using it.

  18. add headturm\bodyturn feature

    adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .

    1 vote

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    Character Animator does indeed have a head turner. In the rigging panel, you can add the head turner behavior to a puppet and associate corresponding layers with front facing, left and right quarter views, profile views and even upward and downward head views. Is this helpful?

  19. Preset Behaviors

    A set of basic behaviors likely to be used repeatedly...

    Bounce
    Rotate
    Jiggle (with some kind of randomization)

    With parameters like duration, speed, randomization, ease in/out...etc

    ...All I can think of at the moment but I'm sure there's more ones likely to be used repeatedly.

    1 vote

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  20. user experience

    Greetings: My name is Ken Wampler, I've been a member since 8/28/2015. I don't have a suggestion for software changes for CA (not currently anyway), but for user experience. I've been working on a video for sometime now and I have two charactors which I have done the voices for. I have a need for third charactor which I chose the Caufman charactor to play because he could walk. I needed a voice actor for this and went to fiverr.com for this. I was disappointed with the results. I now see the difficulty in getting good voice matches.
    You have…

    1 vote

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    Glad to have you with us for so long! That’s a great suggestion, Ken. We’ll keep it in mind. In the meantime, while Character Animator doesn’t have our own site dedicated to user creations, there are many user groups online and we do have a Character Animator Forum at:
    https://forums.adobe.com/community/character-animator .

    May be a good discussion to start there and get some other folks in the community to help identify the right location for the idea. But, we’ll think about it too.

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