Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. DOUBLE CLICK TO RESET THE SLIDERS

    Premiere Pro has an option to reset the sliders of Lumetri Color when you hit twice on them.

    Your developing team could add this functionality to all the sliders of all the effects of all the Adobe video & audio apps.

    It could be awesome ;)

    TKS, Adobe

    1 vote

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. Develop a web API

    It would be amazing to be able to implement the puppets inside a website, can we have this please?! :D

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  3. Isolate Parameters When Selected

    When a take is selected in the timeline, just the parameters for the clip(s) are shown, eliminating the hunt for the specified parameter.

    Deselect clip(s) to show all parameters.

    1 vote

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  4. Can we have CYCLE LAYERS be automatically the same way the EYELID behavior is added (by typing it)?

    I find that adding the CYCLE LAYERS takes the most time (besides assigning MIDI triggers to multiple hand positions) after importing. It can also be a challenge to explain this to a client when passing off work.

    WHAT IF:
    In Illustrator or Photoshop, you could just write "CYCLE LAYERS" and the behavior would already be added? You could even give us a letter to add for "hold on last layer" "cycle once" and "when trigger released" [Or give us the ability to change the default of CYCLE LAYERS in ACA].

    THANK YOU!

    12 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  5. New behavior: kneel

    Hello, it would be great if there was a knee flexion for the puppets in the behavior. Then she could squat down and pick something up from the ground. This behavior should then start from a trigger so that the "go" behavior can be interrupted. I hope I explained that understandably :)
    Best regards
    Gabi

    8 votes

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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  6. Folders in Trigger Panel

    When there are a lot of triggers/swap sets on a puppet, working in the trigger panel gets unwieldy, It would help if we could create folders in which to put triggers already made, just like we can create folders in the Project panel to tidy it up when it gets crowded.

    10 votes

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  7. Setting to quickly switch between different backgrounds & character during performance

    I would like to incorporate multiple backgrounds and characters during a live presentation, to create the look of a two-way conversation as seen on TV and film. I want to be able to switch backgrounds every time a new character speaks, and have both the new character and background appear onscreen.

    I can currently achieve background switching by stacking multiple backgrounds in the timeline and then manually fading the opacity of the background(s) on top, but it is slow, manual, and very clear to the audience what is going on.

    On a similar note, switching out the characters is currently…

    11 votes

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    3 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  8. Smoother animations.

    You could add more functionalities for smoothing animations, for example mouth animations.

    1 vote

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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  9. 1 vote

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    Just to confirm, does the menu bar say “Version 2.0” or “Version 2.0.1”?

    If it says “Version 1.1”, “Version 1.1.1”, or “Version 1.5”, what is your OS version? Here are the system requirements: https://helpx.adobe.com/adobe-character-animator/system-requirements.html

    If it says “Version 1.0.6” or earlier, you are using the Beta or Preview version of Character Animator. There is a separate “Character Animator CC” entry in the Creative Cloud application to install, separate from “Character Animator CC (Beta)”.

  10. Cinema 4D

    Character Animator could has an interoperability with Cinema 4D to animate 3D models with Character Animator. This can be the next union level between ADOBE and MAXON, like is happening with After Effects/Illustrator with Cinema 4D.

    11 votes

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. Improve rear hair (behind BODY) when +HEAD is warp independent

    Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.

    But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.

    It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.

    I would suggest having a +REARHAIR group as a pattern,…

    10 votes

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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. Walking triggered by keyboard

    Hello, if you could wipe out the "walking" through the keyboard, you could use multiple gaits for a puppet. She could then walk normally, walk or walk very slowly. For streaming, it would be easier to give the character more dynamic.
    Best regards
    Gabi

    5 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  13. Scale Track Height (Premiere Style)

    Would be nice to be able to scale the track size vertically in the timeline like Premiere's behavior.

    3 votes

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    Needs More Info  ·  2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  14. [BUG] puppet walks off screen

    Hello there,

    if I change the timeline, the puppet will be lost.

    Could you please solve this issue?

    https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg

    Thank you in advance.

    Kind regards,
    Dennis

    3 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  15. Nested Swap Sets

    Can we have NESTED SWAP SETS?

    When I hit "Generate Controls," it tells me I have 496 triggers. I love that the program can handle this BUT really, a lot of these are repeats from one head position or body position to the next. Adding a swap set for hands, on multiple arm positions is what created this giant tedious day (496!) with my MIDI controller.

    If the Swap Sets could understand that two same-named arm positions with same-name hand positions are the same, you would TOTALLY SAVE US SO MUCH TIME!!

    Also, if swap sets could be nested in…

    2 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Trigger control improvement

    In the control section for triggers, in layout you can drag the icons to where you want, and you can even drag one icon on top of another, but, when you press it, it still only triggers one of the icons. It would be great if you could layer icons on top of each other, and then you only have to press the one to trigger them all at once. The reason for this is because if you create a trigger group, all the actions in that group has to be the same lengh in frames, otherwise it causes bits…

    4 votes

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make the default be the last thing you did, rather than the pre-set default

    Please change the default setting to what you did previously, rather than some pre-determined default. It is so irritating to constantly have to go back, un check the red buttons, etc.

    For instance, in recording a walk behavior, you have to go back to the beginning, so your characters are in the correct place, then you have to make sure to fix the body speed so that they actually record. If you want to record it over again, you AGAIN have to go back re-do the body speed.

    There should be a default to what you just did and then…

    4 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  18. Having a bar that limits the record parameters

    In music sequences programs, there is generally a bar that you control for record in and out. So, for instance, if you just wanted to record something for .5 seconds, it would do that only and you don't have to go back and change all the little things that have been recorded past that time. For one character these little things can be 10-15 bars you have to adjust. I could send a picture of an example, but I don't think there is that capability here.

    6 votes

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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  19. Option for additional in-between states on head turns.

    The snapping of the head to different views isn't a big deal if you are using the pose to pose feature. It really stands out however when pose to pose is off. I would like a few in-between states for the head turns.

    7 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Do you mean that you want more than 5 stopping points or views or do you mean that you are trying to get more layers into the head turn? As noted, you can add several image layers that play in sequence to a single view by using cycle layers behavior, allowing for a smoother head turn with more ‘in-between’ frames. However, assuming you are asking for more pre-defined views in the rigging, that wouldn’t solve your request.

  20. 7 votes

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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