Character Animator

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  1. Cycle through swap set with one trigger

    Can we just use the default swap set shortcut (first one in the list) and cycle through each swap set if others haven't been assigned. That would be a quick implementation right?

    1 vote

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  2. Home button doesn't go home

    When I press the home button CA closes. I reinstalled the program and still happens

    1 vote

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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

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    What version of Character Animator are you seeing this in? (The version number is on the right side of the menu bar.)

    What OS (macOS or Windows) are you on, and what version of the OS are you using?

    When you try to click the Home icon, does the underline under the icon not show up?

    If you choose the Window > Workspace > Home menu command, does it switch to the Home screen?

    Thanks.

  3. I Think Charavter animator should have a "Morph" tool. In vector transitions using same numer of points an auto morph will be most heplpful

    When using somilar vector mouths or eyebrows for an exemple, the transition should have an auto morph feature that creates an automatic smooth transition something like an automatic Layer sequence transition without the need of making every step.

    2 votes

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  4. Fixing the problem

    No ridding and fix

    1 vote

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  5. Timeline Improvements

    Can he timeline navigation be more consistent with AE or Premiere please? Be great if we could drag over the time line and have the timeline"zoom" interface element in the same place.

    Also, to be able to change the colour of the takes and layers on the timeline as with AE and Prem would be more than handy. It's all a little confusing and difficult to work in at the moment.

    3 votes

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  6. Live edit-ability of photoshop file on iPad Pro via Mobile Photoshop App

    Hi. Flipping love this program. Soooo much. A bunch.

    Also, I love the mobile Photoshop app. It is my favorite way to create and edit the artwork for my puppets, backgrounds....etc.

    My idea centers around, (what may be in fact, nothing more than ignorance) my perceived inability to edit/access the puppet photoshop file from my iPad Pro, in the way Character Animator natively uses the desktop Photoshop program(app? Am I supposed to call them all apps now? ****....).

    I suppose what I'm looking to do is this: I'm editing/rigging a character in CA. I "edit original," and am given an…

    1 vote

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  7. Change colour of takes in Timeline

    To be able to change colour of takes, the same as you can change colour of clips in PR

    1 vote

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  8. 3D Face Mapping

    I've been using an iPhone app called "MugLife" to add animation to my drawings. I use a green background to isolate the head, then use a motion tracking app to pin the head onto my Character Animator animations in Final Cut Pro. It results in an extremely animated head that moves along with my animated puppet. It would be great to implement "MugLife"-type functionality into Character Animator directly to create these kind of beautifully animated full-motion heads. (Adding the ability to customize the teeth/mouth would be essential to create more polished characters.) I've attached a few sample heads to show…

    1 vote

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  9. Preview resolution

    I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.

    This is something that is done in After effects and think would work well in CH

    9 votes

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  10. 1 vote

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  11. FPS drops during streaming

    I used to be able to stream to Streamlabs obs at 60 fps no problem on previous versions of Character Animator but after the 3.0 updates it'll drop down to 10-12 fps when I turn on the stream option. I keep everything updated on my computer so I don't know that could be causing it to drop down in framerate. Even using the templates, the framerate drops.

    1 vote

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  12. Import triggers from other puppets

    I was thinking a great and time-saving feature would be an option to import triggers from other puppets. Kind of like Tull has a set controls list, it would be great to say import Outstretched, or import a set of triggers to a puppet in development. Something like Import->Triggers and then the.puppet folder opens and you select which puppet you want to import the triggers from.

    12 votes

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  13. Hello, I am working with Ch and would like to see the list of sounds that is supposed to be rocognized? I

    Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is

    supposed to be rocognized?

    I think I have heard like 150 different sounds...

    actually I am working with, Swedish, English, French and Spannish, so there aere defdenitively different ways to prounounce the letters....

    Do I have to explain?

    well. in english e is e and a is a and y is y and i is i

    but then if I change to swedish....

    the i is like the english e

    and in spannish the a is like the english…

    1 vote

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  14. Chainable independent objects

    I love to be able to have an independent Hand connect to an independent forearm to an independent upper arm. etc.

    1 vote

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  15. Lock undocked Control Panels per puppet, so you can arm and edit multiple puppets

    Sometimes its necessary to see how puppets interact. When you select and arm multiple puppets in the timeline there are no controls in the panel.

    1 vote

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  16. Add blending to the timeline layers

    We can set blending modes in the puppets levels, but i think it would also be nice to be able to blend the layers in the timeline section.

    1 vote

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  17. Support Adobe Fresco / Adobe Draw for CH artwork creation

    Adobe Draw on iPad and now Adobe Fresco support a flat list of layers - no nesting possible. It would be nice if I can use a flat list of layers and maybe use layer name to control nesting - e.g. “Head - Mouth - Ah” as the layer name instead of grouping.

    This would however require Alfresco etc to support LOTS of layers. I know Photoshop is coming to the iPad - maybe that is the better approach. I just want vector artwork, so I want Illustrator on the iPad I guess.

    2 votes

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  18. Allow user to break the "Head Position Strength" Property from the "Camera Input" Behavior into "Horizontal & Vertical" Strength properties

    This would let the user fully customize and improve advanced headturns (made through stacking multiple Face Behaviors).

    2 votes

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  19. Support rigs for quadrupods, birds, snakes, fish and things with more than four legs.

    Hello, it would be grew to if CA would support models of various kinds of creatures along with their movements:
    quadrupods, birds, snakes and fish

    Thanks,
    Rajnesh

    41 votes

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  20. dont auto fill space when entering visemes

    It is very counterproductive and takes up a lot of my time to fix it.

    1 vote

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    Needs More Info  ·  Sirr Less responded

    Can you elaborate a bit? We don’t actually autofill visemes. Are you saying you don’t want them to run the length of the sound (phoneme) in the timeline?

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