Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Visual indication when latch mode trigger is active

    In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active.

    This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.

    It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).

    In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. Project panel: folders should not open automatically when drag something onto it

    I f you drag something onto a folder inside the Project panel the folder should not open automatically.
    (Only if you stay on the folder with the dragged object/cursor)

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Frame by Frame animation doesn't really work

    Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.

    If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.

    What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to…

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  4. sync'ed layers w/ arm IK

    Hey guys, LOVE CA, but Im running into a problem.

    I have a character with shoulder length hair. I want the hair to be on top of the shoulder, but I want the hand to be able to be on top of the hair.

    Obviously, I cant have the upper arm be one group and the forearm be another and still have it do all that fancy IK etc.

    OR CAN I? :)

    Maybe you could make a special kind of shared layer, where a copy of the arm with the upper arm and shoulder was transparent was above the…

    3 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  5. Ability to resize and recolour Handles

    I have problems seeing the Handles.

    I've tried zooming in, but Handles remain at the same size.

    Could you add the ability to change size and colour in Preferences please?

    1 vote
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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  6. nested scenes: internal markers and/or working area visible

    I would like to see more of the internal structure of nested scenes in my timeline.

    What about adding a visible section which represents the working area inside the nested scenes?
    And/or make the markers visible on the bar in the timeline that is representing the nested scene.

    1 vote
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  7. "satellite" app for iPad for Trigger-Buttons

    Control via Midi-Controller ist great – but I dream of a small "satellite" app on my iPad for Trigger buttons as a remote control :)))
    So I could create my own little dashboard.
    Later you could add several Button "Skins" for different button-types, Styles, different functions, colors.

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. I want to change some menu shortcuts. For example ; Compute 2 Lip sync

    I want to change some menu shortcuts.
    For example; I want to add a shortcut to Compute 2 Lip sync command

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  9. This might be a bug or a much needed feature. Ch doesnt link to Audition and when I edit in Audition I have to quit Ch to save?

    This might be a bug or a much needed feature. Ch doesnt link to Audition and when I edit in Audition I have to quit Ch to save?

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  10. Bug Report

    (From long chat with Yashraj Kapoor in customer service team)

    "Edit original" with AI model is breaking model. Instead of 2 movable arms, after editing it now shows 2 movable arms AND 2 other arms in (what I think is) bind position. (Can only notice this when manually moving arm by handle, and surprised to see another arm sitting there).

    Customer service thinks it's a problem with the model, but then my question is-- why does it work as expected when loaded from .puppet, but not when re-loading graphic assets from AI?

    Steps:
    1. Load puppet (purchased from approved Adobe…

    1 vote
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    1 comment  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add audio fade in and out and video fade to black. Then I wouldnt need premiere pro when Im working on CharAni

    Add audio fade in and out and video fade to black. Then I wouldnt need premiere pro when Im working on Char Ani

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. Well it is getting strange...

    Marking the EYES as the HEAD
    and when making changes in PS
    changes are sometimes not reflected in CH
    so I just trash everything and start over.
    Even PS is very delayed in reaction time.

    I used PS for years and this new working
    from the iCloud does not make a solid reliable
    application. VERY BUGY!

    Like this see screen shots. Just mad edit in PS
    went to scene to record in CH and look at my face?!

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  13. 1 vote
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  14. Fixed size (without stretching, but with the ability to drag) Hands - brachium, antebrachium(Forearm) Foot -femur, crus.

    I saw the option "OK hands", but still the character is stretched like an elastic band. I would like to give a parameter forbidding the bones to open: Hands - shoulder, front of the shoulder (forearm), foot - thigh, lower leg.

    There were times when the elbow jumped when recording animations across the screen. (ate not put a point on the elbow)

    11 votes
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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there,

    @Иланна Марченко I’m not sure how to answer the question. Placing sticks (bones) in the arm along with tags for elbow and shoulder will allow you to apply a behavior called ‘Arm IK’. Parameters there will allow you to adjust maximum stretch and adjust point at which elbow bends. A wrist tag with a draggable behavior will allow you to drag the arm. Does that help?

  15. Language tutorial Spanish

    Hello... adobe CHARACTER ANIMATOR tutorials exist or could be done, in Spanish... I'm sure it'll help a lot of Spanish-speaking people. Thank you

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Make it More streamer friendly?

    I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran…

    0 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make it More streamer friendly?

    I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran…

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  18. Master Behaviors (Based on AEs Master Properties)

    Since I repeat a lot some Behaviors through different parts of the rig,
    Would be nice to have some kind of Master Behavior:

    A Single behavior that can be attatched to multiple layers,
    If you change a property from it, it will affect all the properties from different layers that are attatched to this Master Behavior.

    Eg. A Master "Cycle" Behavior, that will take care of every Looping animation.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. WHY did you get rid of fuse

    There was no where to say this so i hope this finds its way to the right place. Why can you not let even an old version of fuse be there. I used fuse regularly and now there is no good alternative. Please bring fuse back!!!!!!!

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  20. Add additional expressive faces during capture while using Characterizer.

    During face capture allow eye's half closes, squinting, sad eyes, angry eyes. This would enhance the possibilities of Characterizer immensely.

    These extra faces could be prompted by saying "Squint your eyes", "Make an angry face", "make a shouting mouth" etc....

    Then these could be set as possible triggers once the program finishes the capture.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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