Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. add face-expressions in timeline-context-dropdown-menu (neutral, smile, surprised additional to visemes)

    Request: please add mouth-expressions (neutral, smile, surprised) in context-dropdown-menu in the timeline(additional to visemes).
    If you select a single viseme in the timeline you can easily change it to another simply by right-click on int and select another (e. g. an M for an S, or silence) Thats great :)))
    I would like to have access to neutral, smile, surprised as well.
    Since there are in the puppet rig, too.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. Ability To Rearrange Behaviors In The Behaviors Panel

    The current automatic behaviors arrangement inside the behaviors panel is messy. I want my own, personalized, order of behaviors in the behaviors panel.

    Please vote for this. Thanks!

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. other animations besides walk and run cycles

    It would be nice to have pre-made animations such as jumping, kicking, fighting movements, dancing among others.

    2 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. AI will not load from Character Animator

    So I am pressing Ctrl + E to bring up AI so I can edit my puppet but all that does is duplicate my puppet, It does not bring me to AI. Even if I were to click edit original the same thing happens.

    This might be a bug issue. I've already tried uninstalling AI and CA and reinstalling but that didn't do anything. Please help.

    Just to be clear, AI can open when I lauch it by itself, but it is not loading via Character Animator. Neither is photoshop. The edit original option just duplicates my puppet instead of…

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  5. Enhanced Display of Rigging: show/hide tags, behaviors, by filter(e.g. handles w/tags)

    I am constantly fighting with the rigging UX so many things that should be just simple and easy, are difficult. Compounded with the fact that tags often overlay pins it can be very frustrating.

    1) Ability to turn on/off the display of tags/behaviors so that I can see only handles or sticks.
    I draw the rig in illustrator in a sepearate hierarchy so I can trace over it, manipulate it etc, and most importantly MIRROR it! much easier to do that way than manually trying to implement the sticks and handles in all the right places. I also color code…

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. nested scenes: option to turn Sound on/off

    I need the option to turn the Sound on/off when I have nested scenes in my timeline.
    Why not implementing a little sound-button next to the eye-button (visibilitiy)? Would be helpful :)

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  7. レイヤー名の自動タグ付けが機能しない

    レイヤー名に「F S D」のように命名した場合
    一つのレイヤーに対して、「F S D」の全てのタグが自動で付けられるが
    「R」を混ぜた場合、「R」のみ上手くいかない

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. Bug Report

    Hi,

    When using BETA 3.4 (Build 91) on Windows 10 I'm getting the error Error code: (utils.js.19) when setting the reset pose. I'm able to refresh the scene and keep working and sometimes the reset pose works without the error. CH is on a local drive and the puppet I'm using I use quite often. I was getting some other error messages but figured out those were related to some virus scanning software I recently loaded on my computer.

    2 votes
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    1 comment  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  9. where is the limb IK tool??? i have the last version, but i only see the old arm IK.

    where is the limb IK tool??? i have the last version, but i only see the old arm IK.

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. Limbs

    Could we have native sort of limbs (rubber hose style). It would be amazing to have a button that automatically creates limbs we can customise and then ready to rig and animate.

    To me it would be natural for such a software to have that feature. Cavalry has for example

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  11. Selected Camera Unavailable for iPhone Epoccam webcam app

    Character Animator CC on 5/29/20 shows "Selected Camera Unavailable" when app and phone are working correctly

    4 votes
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  12. Magnets Rotation Bug

    I think I've found a bug with magnets. Any advice would be really appreciated.

    I'm doing something weird. I have a character with shoulder length hair, and I want the dangling hair to be on top of the shoulder, but I want the forearm and hands to be in front of the hair.

    The way I've done it, is to make a normal arm with shoulder, elbow, wrist tags, bones, arm IK etc below the hair.

    Then I made a copy of the forearm, and put it above the hair, and used a magnet with weld to parent the top…

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. Tutorial Not working Properly

    This isn't an idea. I'm doing the tutorial (auditions), I have 0 contro over the red monster or the doctor looking guy so far. My camera is on and I am on the top right screen but nothing I do including talking syncs with the character in the tutrial

    1 vote
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →

    RE UPDATE:

    RE: ‘my laptop sounded like an airplane’

    It’s not uncommon for your computer to use a lot of processor when the camera is involved. As long as your working in a temperate environment on a hard surface, should be able to handle it. But if it slows down, that could be an issue. If you’re not streaming or your process can avoid it, try to have no other apps running that require access to your camera.

    RE: ‘When the puppet hears noise without me physcially talking or moving my lips…’

    The puppet attempts lip sync when it ‘hears’ any audio, however there is a feature that will only allow it to move lips when your mouth is open or moving. Go to:

    Character Menu →Preferences→Lip Sync→Camera Based Muting and set the slider to a stronger position. Usually about mid slider will get a good result. After that,…

  14. Camera is glitchy and slow on syncing with movement.

    The camera is glitchy and slow on syncing with movement.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Onion behaviors

    A double toggle or transparency of when certain behaviors are enabled. i.e; "Triggers". Show like an onion skin of both on and off effects. Similar to the snapshot feature but instead it transparent throughout the entire timeline. The "dragger" behavior would definitely benefit from this.

    Or better yet, a second "scene" window showing all the animation if all the behaviors were toggled off and another with the behaviors toggled on.

    2 votes
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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  16. Record keyframes of Triggers (From Replays Manager) manually without the need of activating Record (Ctrl + R)

    I do not know if this exists already, but I think it would be helpful to point your playhead at specific frame of your timeline then hit your Trigger key to manually add the keyframes you set for that said Trigger key in the timeline (without pressing Record). Not sure if it makes sense.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. Limb IK - more control to multiple legs.

    I have a Dog character and would be great that the Limb IK could add more than 2 legs. This new feature is amazing but I need this "ground detection" for the 4 legs.Thanks!

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  18. Estimating what new handle will affect

    It would be nice to see some sort of an area of effect when it comes to putting new handles on the puppet. For example, we can take the "blank" puppet and put handle for breathing behavior Right in the middle of "Ch" logo; the puppet will breathe with the chest. But if we move it slightly below "Ch", it will breathe with the belly. It would be nice to see some sort of visibility that would be affected when putting a trigger or adding behavior. Right now the only way is to jump back and forth until it works.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Set custom duration for manual take record

    Situation: I want to create exact poses. After that, I blend them together.

    Problem: The manual take commands are either too short (so I have to zoom in to expand them so I can add a blend) or too long and I can't see the start and end of the take.

    Solution: Let us set a custom length for manual takes. (For instance 2 seconds)

    2 votes
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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  20. 自動瞬きの値と実際の挙動が一致しない

    瞬き/分に0を入力すると高速で瞬きをするようになる
    「1分あたりに0回の瞬き」という指示になるはずなので、瞬きをしなくなるのが正しい挙動だと思われます

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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