Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Add "Camera Input / Head Position Strength" Property to the "Layer Picker" Behavior

    With that feature, the user could customize detailed Headturns
    or have more control when animating items like headphones or glasses.

    1 vote

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Support for transcripts/subtitles when auto lip syncing

    Allow support for importing a transcript or subtitle file, so the auto lip sync could analyse both the audio and the transcript for a more accurate result.

    If the program knows exactly what words are said, it should presumably have a much better idea of which 'Visemes' to use.
    (Though obviously this wouldn't work for a live stream aha!

    18 votes

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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Audio Hardware

    Switching monitors and auddio devices on a mac and pc causes a ton of these pop up boxes. Even when I select do not show again, I'm stuck having to close 10+ of these every time using Character Animator. I switch screens, audio devices (headphones to monitor) etc... a lot, so these add up.

    1 vote

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  4. Fuze and character animator will be work together ?

    Fuze and character animator will be work together ?

    1 vote

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. Optimize CH to work better with Illustrator

    The older versions of CH as well as the latest version of CH still has issues with puppets created in AI. I tested the Chloe (AI) puppet in the latest version of CH and the performance is awful. I'm getting about 4.5 FPS. I tested the Red Monster (PS) in the same version of CH and it worked fine. Is there anyway to optimize CH to work better with puppets created in AI.

    Laptop Specs: Dell XPS 9560 2018, 16 GB RAM, I7, 512SSD, NVIDIA GE 1050

    2 votes

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  6. characterizer edit not working

    When I create a new character style in characterizer, or attempt to edit an existing one, the brush does not work. Trying to change what is hair, face, etc.. does not function.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Can you provide more details on your configuration…

    • Which version of Character Animator are you using?
    • Are you on macOS or Windows, and which versio of the OS?
    • Are you using a mouse or stylus?
    • So clicking the different brush types (Background, Face, etc.) doesn’t change the selection, or something else?
    • Does changing the Brush Size setting change the brush size cursor when hovering over the image?
    • Does it not function to draw those regions above the image? i.e., does it not paint the selected brush color?

    Thanks.

  7. Arm Movements changing on re-open

    Ever since 2020 came out each time I reopen Character Animator all of my Arm movements are completely off. I can post a video for a better example. but the arms get turned around and down. almost like everything was flipped upon re-entry.

    1 vote

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    0 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →

    If you hold down the Alt/Option key while clicking the Refresh Scene button (in the lower-right corner of the Scene panel), does it make any difference?

    If not, can you send us a shared link to your project so that we can diagnose the issue? To do this:
    1. Choose File > Reveal Project in Finder/Explorer.
    2. Quit Character Animator.
    3. In the Finder/Explorer window that was opened, archive the project folder (the one that contains the .chproj file, and Ch Data and Ch Media subfolders) to a .zip file. Don’t just send us the .chproj file.
    4. Send us a direct e-mail with a shared link (via Dropbox, Google Drive, etc.) to the .zip file.

    Thanks.

  8. select silent mouth shapes

    I have a giant mustache so its hard for the camera to tell during silent moments if my mouth is neutral, smiling or open. would be great if when editing a recording you could select which of the silent mouth shapes that shows, rather than having to rerecord those parts.

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  9. 3 votes

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    When the application cannot locate the artwork for a puppet file, you can select the puppet in the Project panel, then click the orange file path in the Properties panel to select the correct/updated location for it.

    Thanks for the feedback on making the process of relinking a little more understandable.

    Or are you encountering a different relinking issue?

  10. Revamping the Triggers Panel

    On a big project, is kinda hard to look through every group of layers in order to fix or change the Triggers and Swap Sets.
    And sometimes we have to work with duplicated triggers to do something like running a Replay and a Layer Cycle at the same time.

    What if we have a robust Triggers Panel, based on Adobe's "Keyboard Shortcut" window. So the user could search and attach
    his triggers to the keyboard, without worring too much about the Layers Hierarchy.

    It could even be color coded, like on the Mockup image Attatched

    1 vote

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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Animator should not open with a projects panel

    Character Animator always openes the last project. It takes a lot of time to load a project and then load the project you actually want to work with. I could open that project itself, instead of the program, but it could open the Start-Panel first and then load the project when selected to do so.

    10 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Scene resize resolution

    I would be good to make it possible to resize the resolution of the scene and have all elements (puppets and backgrounds) resize to match.

    Currently if you change the resolution, you then have to resize each element individually, if you have a lot in a scene this can be time consuming.

    2 votes

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  13. Allow CH puppet to create live track inside Adobe Rush (on iPad)

    Related to streaming, it would be great if I could create a puppet on desktop but create a recording using the puppet on my iPad. I can author a video on my iPad using Adobe Rush which is pretty nice, but I had to give up using my puppet as the show host.

    Yeah, this sounds hard. I guess more realistic is creating a video file and uploading to desktop. There is that separate request to allow a video as the background so you can use the timeline to move forward/backwards and animate over the top (keeping the animation in…

    1 vote

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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  14. Create a higher quality "compute lip sync from scene audio"

    Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.

    Is this possible?

    10 votes

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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. Bug: Waiting for camera forever on mac mojave

    On Mojave (10.14.3), the camera doesn't work: It is "Waiting for camera" forever. The green light next to the camera comes on, but CA stays waiting. I've tried all the ideas found in google searches:
    - I can't change to the next camera (there's only 1).
    - I have given permission to the camera, and even rebooted after.
    - The mic works fine.
    - The camera works in other apps, e.g. Chrome (which also has permission, I just didn't include that in the screenshot).

    Version2.0.1 (Build 8)

    3 votes

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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  16. Disable Features to Improve CPU Performance

    When not in use, I want to disable profiles (e.g., left, right, etc.) in hopes of improving CPU performance. My puppet is large and somewhat complex. If CH cannot support complexity, then I would like an option to disable some profiles/features to improve the CPU performance while recording and livestreaming on a 2015 MBP. Currently,

    5 votes

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  17. Keep Audio Track Visible.

    Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.

    5 votes

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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. New “loop forever” replay mode

    The new Replays feature is cool, but it is missing a “loop forever” mode. I want to hit a trigger (e.g. latched) and have the sequence play forever until the trigger is hit again. At present a replay plays once and stops and you have to trigger it again to get it to repeat, even when trigger latching is on.

    I assume a third replay mode of “loop forever while triggered” is wanted as a trigger mode.

    The usecase is an “idle” state for the puppet. You can record an idle state (fidgeting etc) and and some other states (“frustrated”,…

    14 votes

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    7 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  19. Preview render in timeline

    My puppets are many layered and large which I know creates a drag on resources. The frame rate slowing is not usually much of an issue - except today as I'm working on lipsyncing. In this particular area, I do want frame accurate playback. Visemes not aligning with speech is very noticeable... it's hard to get it right when the frame rate is playing back at 50%.

    What I have been doing is dynamically linking to AE with composition set to play all frames. The render is bearable and I can see what needs tweaking.

    My wonder is, can CH…

    3 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    Hi Imari,

    One of the unique things about Character Animator is that you can layer multiple takes with different properties, behaviors, and parameters enabled, in the same scene timeline.

    So your workflow could include an initial performance where you record your basic audio and face tracking, then disarm audio and face, and other properties that are not needed, then record another take using only remaining armed properties, for instance, draggers, physics or triggers. This means that you can always change and add to your performance, even after recording the initial take or many.

    That’s a long way of saying, for the time being, the best things you can do to preview without running into performance issues, is disarm anything you aren’t needing to have active during your preview. So, if you have a timeline with multiple puppet tracks, physics, draggers and triggers behaviors, but you’re working on your face tracking…

  20. adobe animator puppet doesn't work under when alt tabbed running in background

    how do I make it so the puppet still moves when it is running in the background?

    1 vote

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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →

    In the Camera & Microphone panel’s menu (click the three short horizontal lines next to the panel’s name to open the menu), make sure the Pause Camera & Microphone When Application in Background option is unchecked.

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