Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.
For all other questions and discussions, visit the Character Animator community forum.
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Solo mode for "Puppet Track Behavior" Recording
Add a "solo record" Toggle to "Puppet Track Behavior" items.
Just like the solo button from AE.With something like that, the User can simply record few Behaviors instead of having to turn OFF every other Behavior doesn't need to be recorded.
5 votes -
Change colour of takes in Timeline
To be able to change colour of takes, the same as you can change colour of clips in PR
1 vote -
Add More Characters and Props to Adobe Fuse
Since I don't see a feedback area on the Adobe site for Adobe Fuse, I'm adding my Fuse feedback here. Characters created in Adobe Fuse could be a huge asset for my company, but unfortunately the library of characters is too limited to be of extensive use. I cast a HUGE vote for adding more characters, more clothing, and more props to Fuse. I would even pay extra for a Fuse+ type subscription.
1 vote -
3D Face Mapping
I've been using an iPhone app called "MugLife" to add animation to my drawings. I use a green background to isolate the head, then use a motion tracking app to pin the head onto my Character Animator animations in Final Cut Pro. It results in an extremely animated head that moves along with my animated puppet. It would be great to implement "MugLife"-type functionality into Character Animator directly to create these kind of beautifully animated full-motion heads. (Adding the ability to customize the teeth/mouth would be essential to create more polished characters.) I've attached a few sample heads to show…
1 vote -
Drag triggers to timeline
I would be great if we could drag triggers from the control panel onto the time line instead of having to record each trigger, it gets time consuming when you have to turn off all other recordings just to add 1 trigger.
6 votes -
1 vote
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FPS drops during streaming
I used to be able to stream to Streamlabs obs at 60 fps no problem on previous versions of Character Animator but after the 3.0 updates it'll drop down to 10-12 fps when I turn on the stream option. I keep everything updated on my computer so I don't know that could be causing it to drop down in framerate. Even using the templates, the framerate drops.
1 vote -
Hello, I am working with Ch and would like to see the list of sounds that is supposed to be rocognized? I
Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is
supposed to be rocognized?
I think I have heard like 150 different sounds...
actually I am working with, Swedish, English, French and Spannish, so there aere defdenitively different ways to prounounce the letters....
Do I have to explain?
well. in english e is e and a is a and y is y and i is i
but then if I change to swedish....
the i is like the english e
and in spannish the a is like the english…
1 vote -
Multiple mic input and camera
It would be good if you could use multiple mics and cameras within 1 scene, this would be handy if you are creating a talk style show with a generic guest, we could use the audio feed to run the lip sync of a generic guest character while we continue to run the lip sync of our character at the same time. This could be done by bringing in a skype call and allowing the guest to control the character remotely
7 votes -
Timeline Improvements
Can he timeline navigation be more consistent with AE or Premiere please? Be great if we could drag over the time line and have the timeline"zoom" interface element in the same place.
Also, to be able to change the colour of the takes and layers on the timeline as with AE and Prem would be more than handy. It's all a little confusing and difficult to work in at the moment.
2 votes -
Chainable independent objects
I love to be able to have an independent Hand connect to an independent forearm to an independent upper arm. etc.
1 vote -
Lock undocked Control Panels per puppet, so you can arm and edit multiple puppets
Sometimes its necessary to see how puppets interact. When you select and arm multiple puppets in the timeline there are no controls in the panel.
1 vote -
Label the replays (color and names) along with the triggers assigned to them.
It is kinda weird that the replays don't have the same name or color label.
1 vote -
Add blending to the timeline layers
We can set blending modes in the puppets levels, but i think it would also be nice to be able to blend the layers in the timeline section.
1 vote -
I Think Charavter animator should have a "Morph" tool. In vector transitions using same numer of points an auto morph will be most heplpful
When using somilar vector mouths or eyebrows for an exemple, the transition should have an auto morph feature that creates an automatic smooth transition something like an automatic Layer sequence transition without the need of making every step.
1 vote -
Beard Recognition
I've noticed quite a few problems using the camera with a full (and dark color) beard. This causes two problems.
First, the software seems to confuse my mouth and my beard hair.
Second, the software can't recognize the bottom of my chin. This makes sense, but it keeps jumping from the bottom of my mouth to the bottom of the beard. This tricks the software into thinking that I'm rapidly moving towards and away from the camera. This could be fixed by using eye and nose tracking to triangulate the position and calculate the scale of the face in relation…
2 votes -
Support Adobe Fresco / Adobe Draw for CH artwork creation
Adobe Draw on iPad and now Adobe Fresco support a flat list of layers - no nesting possible. It would be nice if I can use a flat list of layers and maybe use layer name to control nesting - e.g. “Head - Mouth - Ah” as the layer name instead of grouping.
This would however require Alfresco etc to support LOTS of layers. I know Photoshop is coming to the iPad - maybe that is the better approach. I just want vector artwork, so I want Illustrator on the iPad I guess.
2 votes -
Preview resolution
I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.
This is something that is done in After effects and think would work well in CH
6 votes -
Allow user to break the "Head Position Strength" Property from the "Camera Input" Behavior into "Horizontal & Vertical" Strength properties
This would let the user fully customize and improve advanced headturns (made through stacking multiple Face Behaviors).
2 votesThe Layer Picker behavior in the latest version of Character Animator has Camera Input, Camera Mode, and Camera Strength parameters, with Head Position X and Y modes. Will that work?
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dont auto fill space when entering visemes
It is very counterproductive and takes up a lot of my time to fix it.
1 voteCan you elaborate a bit? We don’t actually autofill visemes. Are you saying you don’t want them to run the length of the sound (phoneme) in the timeline?
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