Bug Report - using left and right arrows no longer causes the Sticky character to walk since latest upgrade
Bug Report - using left and right arrows no longer causes the Sticky character to walk since latest upgrade. It was working fine before upgrade, but as soon as I upgraded, it no longer works.1 vote
Does this occur even if you create a new scene with Sticky by choosing it from the Start workspace?
Is the Scene or Timeline panel focused when you’re pressing the Left/Right Arrow keys?
Which version of macOS or Windows are you on?
Also, if adjusting the Walk Strength to around 80% works, it might’ve been due to a change in 2.1 for existing projects that have Walk in it. Importing the Sticky example puppet fresh in 2.1 probably doesn’t have this issue.
Bug report. My characters will not pin to the ground and I cannot find a solution, I've been stuck for days.1 vote
Do you have Fixed-tagged handles (e.g., created with the Pin tool) on the mesh that the legs/feet are on? Would you be able to share a screenshot of the puppet’s structure (layers list with the group that contains the Fixed handles selected) in the Puppet panel?
Just to confirm, does the menu bar say “Version 2.0” or “Version 2.0.1”?
If it says “Version 1.1”, “Version 1.1.1”, or “Version 1.5”, what is your OS version? Here are the system requirements: https://helpx.adobe.com/adobe-character-animator/system-requirements.html
If it says “Version 1.0.6” or earlier, you are using the Beta or Preview version of Character Animator. There is a separate “Character Animator CC” entry in the Creative Cloud application to install, separate from “Character Animator CC (Beta)”.
I find character easy to use but I don't like working with a template. I want to feel some ownership in my ideas. Can you create your own character with Kyle's brushes to create the same effect? Wouldn't it be neat if you make Character Animation blend with Adobe Rush somehow?
I was thinking the templates would be customizable like in Adobe XD.2 votes
Premiere Pro, After Effects, Character Animator and Audition should have this button, as Cinema 4D has. It's a great tool to do an inverted reproduction.1 vote
Do you mean the ability to play your piece backwards?
Would be nice to be able to scale the track size vertically in the timeline like Premiere's behavior.2 votes
- Don't see your idea?