Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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For all other questions and discussions, visit the Character Animator community forum.
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Load my own example puppets
I would like to be able to see all of the puppet files I have created and/or downloaded to show up in the EXAMPLE PUPPETS section (maybe add a new tab for this). Is that possible? If not, can this feature be added?
It would be nice to be able to see an image of each puppet I have on file so that it would be easier when choosing one to use (instead of having to remember what they look like).
2 votes -
Visual indication when latch mode trigger is active
In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active.
This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.
It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).
In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.
…
3 votes -
No (obvious) way to remove trigger from a layer
Repro steps:
- Think like a user/newbie.
- Create a new project and import Blank.
- Go into rig mode.
- Add a trigger to any body part.
- Add a behaviour to that same part.
- Right-click the lego/gear icon for that body part.
- Notice that there's a 'remove all behaviours' option in the context menu.
- Right-click the trigger icon for the same body part.
Notice that there's no corresponding way to remove all triggers from that body part exposed in the menu.
In addition to creating a bit of an asymmetry between one part of the user experience and another, it looks as if…
1 vote -
Light Theme Interface for Eye Health
Can you please add a light theme interface so I am not straining my eyes to work in Character Animator? This black/dark theme is particularly a problem in an office with sunlight and is causing my eyes to become sore. Adding this option for a lighter theme or just more control will help my eyes working on Character Animator. Thank you.
3 votes -
Project panel: folders should not open automatically when drag something onto it
I f you drag something onto a folder inside the Project panel the folder should not open automatically.
(Only if you stay on the folder with the dragged object/cursor)1 vote -
Ability to resize and recolour Handles
I have problems seeing the Handles.
I've tried zooming in, but Handles remain at the same size.
Could you add the ability to change size and colour in Preferences please?
1 vote -
I want to change some menu shortcuts. For example ; Compute 2 Lip sync
I want to change some menu shortcuts.
For example; I want to add a shortcut to Compute 2 Lip sync command1 vote -
It would be very helpful if we could enter into groups to edit elements within.
Currently, if I want to edit a single element within a group I have to ungroup everything, edit the parameter, then regroup everything. It all happens within the layout control view so it gets very messy. My grouped content can have 30 parameters so finding each element that I want to then regroup is tedious among all the other controls that dont get grouped. Then, once I regroup it, I need to rename the new group each time again.
The ability to simply enter into the group, edit what I want and exit the group would be far superior.1 vote -
Ability to parent takes to each other so they move and scale together
When recording multiple takes that using (using face behaviour for example) it would be nice to have the ability to parent or group takes so they can be moved and scaled at the same time.
2 votes -
help us!
its new software for me, please put subtitles in Italian and other languages for the tutorial about adobe world
1 vote -
Expand all / Close All nodes in panel tree views (esp. Project and Puppet Panels)
In Panels such as the Project Panel and Puppet Panel, Character Animator organizes information via "tree" structure.
It allows a user to drill into detailed information by clicking the expand icon (right arrow while closed) or to hide the detailed information by clicking the same icon again (down arrow while open).
However, these operations only work on a single node in the tree, so it can be time consuming to achieve the desired view.
It would be useful to support a "Collapse All" command, perhaps via a right-click content menu. This would close all selected nodes, but also close all…
1 vote -
In Puppet Panel, show which layers have Tags
Character Animator currently has icon columns in the Puppet Panel that show if a layer has Handles, Behaviours or Triggers associated.
I would also like to see if a layer has Tags associated. I would suggest adding a fourth column to the Puppet Panel.
If the number of columns is a concern, you could give the user the ability to hide / show columns.
1 vote -
Change the clip when you use the mouse wheel
Change the clip when you use the scroll button on your mouse
1 vote -
Reduce the size of the trigger on the panel controls
I use a lot of triggers, but they all do not fit on the panel. their size is large. Please enter the option to reduce them as on the screen on the left side.
I also did not understand exactly how I can assign the "[" key as well as the numeric keypad, which is located on the right
8 votes -
make the anchor point visible
since you don't see the anchor point you have to guess where it is.
Thats not so convenient.
Please make the anchor point visible as long as you change the value in the properties panel.
(Or even better than two x/y prameters: add a crosshair-cursor to place the anchor point with one click)
tnx :)1 vote -
move the "mouse wheel" timeline left and right
It would be nice to navigate the timeline with the wheel mouse (hold down the mouse wheel and move it left and right)
4 votesIf you hold down the Shift key while spinning the mouse wheel, it should scroll the Timeline horizontally.
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On Screen Transformation
Would it be very helpful to directly move the puppet from the preview scene without having to do the old way of adjusting position, rotation, and scale from the transform control? Just like in After Effects, a mini version of Photoshop transform mode.
And moreover, I think it's better to have "Space" button work as navigator in Record mode just like in Rig mode, instead of as play button. Maybe "Shift + Space" can be used as the alternative of play button in Record mode.
And lastly, is it just me, or the navigation hand (space button held) sometimes not…
1 vote -
Viseme order when pasting into AE
The information available on how to do this is, at best, incomplete and at worst, wrong.
Referring to the page here: https://helpx.adobe.com/uk/adobe-character-animator/using/export.html#LipSyncTakeexportforAfterEffects
Step #2 says to create a comp with the visemes "matching the order of visemes in Character Animator’s Visemes context menu" and gives an example of the order being Neutral, Aa, D "and so on".
The problem is that in Character Animator (current version 2.11) the viseme order in the context menu is different. See screenshot.Just to complicate things, the layer order of the visemes in the default head PSD is different again.
So… which is the…
3 votesSorry for the confusion. It should be in alphabetical order, so:
Aa
D
Ee
F
L
M
Oh
R
S
Uh
W-OoWe’ll get the online help corrected.
Thanks.
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Introduce a shy (like in AE) option in the timeline layer stack to focus on specific layers.
In some cases it would be nice to be able to work on just one visible layer in the timeline. A shy option like in After Effects would help you decide what layers should be active in a certain moment.
2 votes -
Rename from timeline
Be able to change the name from the timeline.
This is an easier way to see/change names rather than going back into RIG.3 votes
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