Character Animator

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  1. After Update 22.5 Rigged Draggers Not Working

    I updated Character Animator from 22.4 to 22.5 this morning and suddenly my dragger handles for wrists and heels have stopped working and only non-labeled general draggers seem to work. Meaning I have to have one handle labeled wrist and a separate handle designated draggable on the same area. The extra handles - and having to update previously working puppets - is getting very annoying.

    4 votes

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  2. The option to replace assets would be nice

    Coming from an AE standpoint, I am really used to the Replace Footage option and Character Rigging can be quite fastidious if your characters' got all (or a lot of) the phonemes.

    I tried to base my second character on my first one because I was expecting the option the Replace Footage to be there, layers are saved the same way, it's the exact resolution. That would have been saving a ton of work in pre-production.

    Saddly, it's not there... yet?
    Or maybe I am not looking at the good place?!

    Either way, that option should be implemented, I think…

    2 votes

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  3. サイクルレイヤーでアニメーションさせた動きをパーティクルで反映させたい

    現状パーティクルで出現するのは静止画だけです。サイクルレイヤーやモーションラインなどで動きをつけたレイヤーがその動きを保ったままパーティクルで出現すれば表現の幅が広がると思いました。ご検討よろしくお願いいたします。

    2 votes

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  4. 1 vote

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  5. Add Ae Advanced Puppet pin tool functionality to Dragger

    Adding the functionality of scale and rotate mesh that is in After Effects advanced puppet pin tool to allow for greater creativity in Character Animator.

    2 votes

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  6. Adding Z-position (layer order) control to layer property

    Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.

    6 votes

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  7. Hands "ground" and independant movement

    There's an option to attach the feet to the ground, but it would be really helpful to have hand controls like that too (to a table, a desk, etc.) so it doesn't go all weebly-wobbly during animation.

    Also, having a separate Handle/Behavior for hands would help to follow the movement capture in-cam and help sell the movements and not be only a floppy continuation of the arms.

    I saw a lot of problems too with a 3/4 character, arms are suuuper hard to animate. I've change them from already bent to kinda bent and it kinda fixes things, but to…

    1 vote

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  8. Child Draggers

    Child Draggers that follow the position, rotation, and scale of the Parent dragger, from the set origin of the object. While allowing you to move the child dragger without moving the parent dragger.

    This would be amazing!

    1 vote

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  9. 左右対称のリギングを簡単に行いたい

    左右同じ位置にハンドルを打ちたいです。
    動かす時のも右腕を動かしたら左腕も対象に動くような機能があると便利だと思います。

    1 vote

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  10. Physics attach

    Physics between two separate objects:

    There needs to be a feature under Physics where separate objects can SPECIFICALLY attach/detach/push/pull features. Ex: this would be great for strings being pulled or trigger on/off to detach whenever and go back to dangling as an example. Connecting two objects by certain points as marked in the rig panel (attach point pins) , where stretching or pulling strings/objects can be done in connection to other objects, all in relation to the weight of the objects themselves etc.

    PLUS this should be a feature applicable between characters and objects to their limbs/hands/etc. Hope y'all read…

    1 vote

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  11. I have a steering wheel I want to have one arm in foreground of it and one in background but if I add it to my character it distorts it.

    I have a steering wheel that I want to have one arm in foreground of and one in background but if I add it to my character it distorts it. The torso goes into mid air not connected to the rest of the body. If I add the arm as a separate Ai file it keeps putting it back to default position when I switch back to my character.

    1 vote

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  12. Masking to hidden layers

    What would be really handy is if you could mask to hidden layers. At the moment, unless Im mistaken, you can only mask to layers that are exposed (if you alter the opacity it affects that which is being masked to it) and you can only mask to a layer beneath. This is an issue I bump into time and time again

    1 vote

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  13. ¡Puppet tags dissapear every time I open the project!

    I have to redo all the rigging every time I open a project because when I reopen the project I get an error, and then when I check the puppet all the tags are gone!

    1 vote

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  14. using video as a source to animate a puppett

    I would like to use a prerecorded video instead of a live web camera, so face tracking and audio (lipsync) comes from there.
    Instead of applying some sort of filter to the video.

    14 votes

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  15. bug free

    if photoshop and character animator con talk better to each other that would be great right now we have the buggiest adobe software because you keep on adding cool features that don't even work half the time

    1 vote

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  16. What is wrong with BLINKING?

    Watch the video and help with why my blink was not working then work but then my eyebrows blink with eyes?
    https://youtu.be/qEQpv0nS0sY

    1 vote

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  17. Turn on visibility of sticks in Record workspace

    Similar to how you you can turn on the visibility of your dragger handles, there are times when I'd find it helpful if my sticks showed up green on the stage so I could troubleshoot their placement. When the legs or arms are warping in ways I don't like, the solution is often to trial-and-error move those sticks around and find the perfect sweet spot. I think I might be able to pinpoint what part of the stick is influencing the mesh in an ugly way if I could see the sticks while the puppet's moving.

    1 vote

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  18. Jimmy Neutron characters

    Hello! Can you fix the Jimmy Neutron characters?

    1 vote

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  19. HEAD TILT... please help

    How do I get the head the move with tilt but continue to stabilize the body...?
    https://youtu.be/Qbor3vaabsw

    1 vote

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  20. Custom face/ body tracking

    You label the parts on your puppet and then match with the face/body tracking by clicking on the corresponding area in the video feed or an image from the feed.

    1 vote

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