Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. I have a steering wheel I want to have one arm in foreground of it and one in background but if I add it to my character it distorts it.

    I have a steering wheel that I want to have one arm in foreground of and one in background but if I add it to my character it distorts it. The torso goes into mid air not connected to the rest of the body. If I add the arm as a separate Ai file it keeps putting it back to default position when I switch back to my character.

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  2. ¡Puppet tags dissapear every time I open the project!

    I have to redo all the rigging every time I open a project because when I reopen the project I get an error, and then when I check the puppet all the tags are gone!

    1 vote

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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. Adding Z-position (layer order) control to layer property

    Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. bug free

    if photoshop and character animator con talk better to each other that would be great right now we have the buggiest adobe software because you keep on adding cool features that don't even work half the time

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  5. using video as a source to animate a puppett

    I would like to use a prerecorded video instead of a live web camera, so face tracking and audio (lipsync) comes from there.
    Instead of applying some sort of filter to the video.

    11 votes

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. What is wrong with BLINKING?

    Watch the video and help with why my blink was not working then work but then my eyebrows blink with eyes?
    https://youtu.be/qEQpv0nS0sY

    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  7. Turn on visibility of sticks in Record workspace

    Similar to how you you can turn on the visibility of your dragger handles, there are times when I'd find it helpful if my sticks showed up green on the stage so I could troubleshoot their placement. When the legs or arms are warping in ways I don't like, the solution is often to trial-and-error move those sticks around and find the perfect sweet spot. I think I might be able to pinpoint what part of the stick is influencing the mesh in an ugly way if I could see the sticks while the puppet's moving.

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. Jimmy Neutron characters

    Hello! Can you fix the Jimmy Neutron characters?

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. HEAD TILT... please help

    How do I get the head the move with tilt but continue to stabilize the body...?
    https://youtu.be/Qbor3vaabsw

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. Custom face/ body tracking

    You label the parts on your puppet and then match with the face/body tracking by clicking on the corresponding area in the video feed or an image from the feed.

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  11. Ability to turn off joint distortion while using IK

    For cut-out animation styles (e.g. South Park type) it would be good to be able to turn off joint stretch/distortion while still being able to use IK/draggers.
    I know there are various workarounds to be able to get a similar thing, but it would be good to have the option to just have each of the limb sprites retain their exact shape while moving their arms/legs.

    3 votes

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    7 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. Parenting Like in After Effects

    Am I not familiar enough with Character Animator or what, but here's my problem:

    I have a little experience in After Effects before. There is a thing called "parenting"

    It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group.

    It looks like…

    7 votes

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    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  13. BUG: Limb IK Ground Detection With Multiple Dragger Behaviors fails to move toe

    If I have a puppet rigged like OKSamurai's Yoga girl, and I want some draggers to be "hold in place" like the arms and feet, but I want the torso dragger to be "return to rest" then I would need a local Dragger Behavior for the independent leg layer.

    But when I do that, if Ground detection is enabled, then the heel/dragger moves fine, but the toe remains pinned to the ground.

    This works fine when there's only one global dragger behavior, but no matter where I put a second one, the toe information is lost.

    Nesting local dragger behaviors…

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. HEAD TILT... please help

    How do I get the head the move with tilt but continue to stabilize the body...?
    https://youtu.be/Qbor3vaabsw

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. Resizing of Source Files

    I had a very large source .PSD file that I learned Character Animator would have trouble keeping up with--after I had completed all my rigging. I tried to resize my source file but this broke all the rigging (makes sense since the size of the puppet changed). Unfortunately the only way for me to fix it was to resize the source .PSD and create a new puppet and rig all over again. Fortunately I was able to use the previous build as reference, but it would have been nice to have some kind of option to create a smaller file…

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. Change the route of a puppet without having to start from scratch

    I had to move my original puppet from one folder to another. I couldn't reroute any of the attributes so I had to start with the rigging from scratch.

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    If you select the puppet (that I’m assuming shows as offline/orange) in the Project panel, does clicking the file path in the Properties panel allow you to select the new location of the artwork file to relink the puppet? Or was that not working as expected?

  17. full body tracking and using pre-recorded video in lieu of live

    Hi

    I see that you can now do full body tracking in Maxon Cinema 4D
    https://www.maxon.net/en-us/news/maxon-news/article/introducing-moves-by-maxon/
    Is Adobe Character likely to create something similar, even if it only tracks head/face, eyes, mouth, hands, hips and feet?

    What is also useful, is that the original camera info can be pre-recorded rather than live, so a client, actor, director can send you a clip of what they have in mind. Even stock foortage could be used a bit like MoCap.

    Thanks

    Simon

    9 votes

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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  18. RNG Trigger Behavior

    There are a lot of ways to bring your character "to life" in Character Animator, however there is one thing that a cartoon has that life doesn't: 100% consistency.

    I have an idea about triggers having an RNG system to them such as different mouth shapes for the same sound to add variation or when I hit a trigger to make a pleased expression the expression has different variations that will randomly trigger to give the same emotion but have a slightly different look to give some imperfections/naturalness to the design (such as people don't make the EXACT same face…

    2 votes

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Recursive Swap Sets

    At present, Character Animator (v3.4) supports Swap Sets that enable users to select a single layer to be visible within a layer group.

    For example, say you want to create multiple pre-drawn facial expressions for your puppet, "Normal" and "Sad". In each expression, you want to be able to change the eyebrows, eyelids and entire mouth swap set.

    How would a user achieve this with a simple puppet structure like the following?

    +Head
        +Eyebrow Left
        +Eyebrow Right
        Eye Left
            Eyelids Left
            +Pupil Left
            Eyeball Left
        Eye Right
            Eyelids Right
            +Pupil Right
            Eyeball Right
        Nose
        Mouth
            Neutral
            Smile
            Surprised
            M
            ...
    1 vote

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  20. Right-click in tags -> add new bone

    There should be a context menu when the user right-clicks the skeleton in the Tags window that offers the option to add a new bone, with the parent of that bone being wherever the right click was detected.

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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