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Character Animator

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74 results found

  1. Adjust the playback speed of Replays

    Say you record a replay of a puppet dancing, but you want to use it in a song that has a different tempo. Wouldn't that be possible if you added a speed adjustment option, like in Walk Cycle?

    3 votes

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  2. import video to scene as background

    as that user can perform to match the timing of the background video

    48 votes

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    Sirr Less responded

    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

  3. viseme sensitivity control

    Auto lip sync slider/control to determine the amount of visemes created for pre recorded audio.

    We find we have to manually adjust the automated lip sync quite often as it seems to add a lot more visemes than required, if there was a sensitivity setting that could higher or lower the amount of visemes used that would be great.

    1 vote

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    Sirr Less responded

    Hey Ant,

    Have you used the sensitivity slider that is in the app preferences under Lip Sync? Was a new feature in the last release. Is that adequate?

  4. Physics responds in random way, so it is impossible to record ball play

    Physics responds in random way, so it is impossible to record ball play, because the ball work different every time you export. So maybe internal record (like life performance) would solve this.

    2 votes

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  5. Let us record facial tracking markers

    The facial tracking in Ch is so great, it makes me crazy that we seemingly have no access to it. The mouth is tracked in fine detail, but it seems almost entirely discarded. You can't record the markers, and I can't seem to find any way to drive visemes with video (sorry guys, but driving it with audio is too sketchy)

    If Ch can give me a real-time, 1:1 line up with my face and the trackers, why can't I drive more with that? And why do I have to use AE's slow and error prone facial tracking to do…

    10 votes

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  6. Teleprompter Feature - Separate Tab or Onion Skin Over Scene

    It would be great to have a Teleprompter feature that prompts the person speaking with a visual text of a speech or script.

    This could take the form of a Teleprompter tab or an onion skin over the scene as it's being recorded (that is, the script is superimposed over the scene as it's recorded).

    Since I do most of my recordings on an iMac, I could see undocking the Teleprompter tab and placing it at the upper middle of the Desktop, just below there the built-in web cam is located. Or, reading the text as is scrolls by while…

    11 votes

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  7. Enabling record for a take should not discard other property values set up for recordings

    If you have say three properties armed (red dot on) and you set up all the draggers etc, then you decide to arm the "trigger" behavior as well, it loses all the other values you set up for armed behavior properties (e.g. all the drags you set up ready for the record are reset). I don't think arming or disarming a property should reset values for other properties (especially draggers). It should only reset a specific property if the "arm" (record) button is turned off for that property.

    7 votes

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  8. [BUG] puppet walks off screen

    Hello there,

    if I change the timeline, the puppet will be lost.

    Could you please solve this issue?

    https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg

    Thank you in advance.

    Kind regards,
    Dennis

    3 votes

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  9. Keyboard shortcuts for arming behaviors

    It would be very helpful for workflow speed if we could assign hotkeys for arming specific behaviors and puppet tracks. Instead of having to mouse over to the puppet to disarm it so that I can see it's current position, a quick keyboard shortcut would really help. Same with the item behaviors - if I have the Dragger armed, but I want to turn it off and instead use the mouse for Eye Gaze, I have to scroll through all the behaviors and find the ones I want to arm/disarm. If each behavior had an assignable hotkey, it would be…

    10 votes

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  10. Make the default be the last thing you did, rather than the pre-set default

    Please change the default setting to what you did previously, rather than some pre-determined default. It is so irritating to constantly have to go back, un check the red buttons, etc.

    For instance, in recording a walk behavior, you have to go back to the beginning, so your characters are in the correct place, then you have to make sure to fix the body speed so that they actually record. If you want to record it over again, you AGAIN have to go back re-do the body speed.

    There should be a default to what you just did and then…

    4 votes

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  11. Having a bar that limits the record parameters

    In music sequences programs, there is generally a bar that you control for record in and out. So, for instance, if you just wanted to record something for .5 seconds, it would do that only and you don't have to go back and change all the little things that have been recorded past that time. For one character these little things can be 10-15 bars you have to adjust. I could send a picture of an example, but I don't think there is that capability here.

    6 votes

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  12. Choose anti-aliasing options

    I want to be able to link dynamically with after effects, but the linked animation has blurry edges and not hard pixels that I need.

    For instance part of the aesthetic is that my animations are low resolution, with pixilated edges. I cannot use character animator unless there is an option to export or link using a "draft" quality, such as in AE. Please give us a hard pixel export option (no anti aliasing)

    5 votes

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  13. Ability to copy and paste resolution settings when using high res PSD files to record Ch actions in low res

    Please add feature where resolution settings can be copied as templates to use in instances where you need to animate with low res versions of bigger files to avoid clipping that occurs with less powerful computers, eg Start with a 4K master Photoshop file, then edit the Scene in 1080p to avoid clipping, then change the Scene settings back to 4K after all actions have been recorded. What we need to be able to copy is the scale size of the puppet, X/Y axis, etc. Not just the Scene pixels ratios.

    2 votes

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  14. Make the 'Duration' of scene display exact duration instead of rounded value

    The "Duration" property of a scene rounds floating point numbers to the nearest integer. So a value of 1.5 is displayed as 2. But when you click in the field to edit, it jumps back to 1.5. The request is to make the displayed value be the exact value rather than a rounded value. (

    This is particularly made worse when a recording gets extended by a few frames. The scene length can be extended without you even realizing. (Should be a quick change.)

    3 votes

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    Sirr Less responded

    As of the April 2019 release, the scene duration is now precise to the 10th of a second.

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