Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. support loading videos.

    I want you to support loading videos.

    Because It can take advantage of physical properties.
    can't do that by loading into After Effects.

    1 vote

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  2. Virtual Webcams, and USB EOS Webcam not detected by Character Animator

    I have a USB camera using EOS Webcam Utility as its driver. Many other applications on my computer can find and use this webcam with no problem (such as zoom, skype, chrome, default camera app, OBS studio, etc...) however character animator can not find this camera.

    Also, OBS studio is running virtual-cams that are also seen by every application (see list above) except character animator.

    System info
        Application: Character Animator v3.3.1.6
        OS: Windows v10.0.18363, RAM: 31.94 GB, CPUs (logical): 8

    3 votes

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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  3. Automatic Reset on Rewind before Playback

    Using Physics and Magnets, when I go to do the performance, at the end of the performance, Character Animator stops and leaves the character in the final position. When I rewind, not all items are reset to neutral/default. Consequently, if you then play back again... everything is shifted starting from a new neutral.

    Ideally there should be an option to either keyframe the "reset" OR a way to keyframe ALL items in the initial frame (or maybe frame (-1.0) )

    Anything so we don't have to every time remember to click "reset"

    Note - this is particularly bad when exporting…

    5 votes

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    4 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  4. Edit Replays

    I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a…

    1 vote

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  5. Edit Replays

    I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a…

    1 vote

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  6. TRUE TRANSPARENCY

    Make the transparency actually transparent when imported in FCPX like a green screen. When I use transparent then render in ME the background stays black not transparent. Please fix or allow for green screen background.

    1 vote

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  7. Your program does not recognize a dog's face, one;y human when I upload

    I want to use a real photo of my Dog Tucker (attached) captured on a green screen and use your animation to move his lips to a voiced script. But it keeps giving me an error that it does not recognize as a human face. Can you create a version where a dog's face will be recognized?

    1 vote

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  8. Your program does not recognize a dog's face, one;y human when I upload

    I want to use a real photo of my Dog Tucker (attached) captured on a green screen and use your animation to move his lips to a voiced script. But it keeps giving me an error that it does not recognize as a human face. Can you create a version where a dog's face will be recognized?

    1 vote

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  9. there is a bug/error that blocks me. i can't use anything in that plss help

    hmmm to improve there is nothing u guys really nald it. it is cool but i don't know how to work it that well so i don't now if it need improvements.
    but plss get rid of that bug/error. thank you. purple you💜

    1 vote

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  10. Set custom duration for manual take record

    Situation: I want to create exact poses. After that, I blend them together.

    Problem: The manual take commands are either too short (so I have to zoom in to expand them so I can add a blend) or too long and I can't see the start and end of the take.

    Solution: Let us set a custom length for manual takes. (For instance 2 seconds)

    4 votes

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  11. Ability to change the pitch of the recorded voice

    I think it will be a function to add color to the work when one person plays multiple roles. I want an effect that just changes the pitch, like premiere pro, instead of changing the speed.

    2 votes

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  12. Selected Camera Unavailable for iPhone Epoccam webcam app

    Character Animator CC on 5/29/20 shows "Selected Camera Unavailable" when app and phone are working correctly

    5 votes

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  13. Scene Camera view mode to show extents as box instead of zooming.

    I have a large scene, and I'm putting in a bunch of cut-in scene cameras. I'd like to be able to lock the scene view to the full view, and have the camera, instead of showing what it sees, I'd like to see it as an outline (or just like it shows now, but not automatically having the scene zooming in.

    in other words, I'd like to see the camera extents shown as a box, but the view to remain pegged to my zoom level of the artboard, not the current camera.

    for example - the attached images is what…

    1 vote

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  14. speech to text and text to viseme syncing?

    I'm profoundly deaf. It makes editing audio and visemes a bit of a pain.

    In my everyday life, I lip read, and when my brain adds this to the bit, I do hear through the device embedded in my head, I do ok. It works better when I know the person and recognises the mouth movements and the sounds they make. This is a major problem for the alogrythm when trying to lip sync audio. We may speak the same language, but the sound and mouth shape we make it with varies a lot. I think there is a possible…

    1 vote

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  15. Onion behaviors

    A double toggle or transparency of when certain behaviors are enabled. i.e; "Triggers". Show like an onion skin of both on and off effects. Similar to the snapshot feature but instead it transparent throughout the entire timeline. The "dragger" behavior would definitely benefit from this.

    Or better yet, a second "scene" window showing all the animation if all the behaviors were toggled off and another with the behaviors toggled on.

    2 votes

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  16. Allow keyframing using draggers

    The workaround for keyframes (using the transform behavior) being used in draggers is good. The problem I run into is now both objects marked (like the elbows) are rotating using the transform tool (because ARM IK is set at the body level). Posing arms would be a lot easier with the ability to set keyframes for arms or wherever draggers are.

    15 votes

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  17. Add a take track without having to record.

    When I'm working with some of my more swap set based puppets it is so unwieldy to have to hit record and twiddle all the sets just to get editable tracks in place.

    2 votes

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  18. Draggers option, show existing takes while recording

    Situation: I'm fairly new (2 Weeks into Ch). I want to create explainer videos like Kurzgesagt. I want to create some more complex animations with draggers.

    Expected: On pause or record, while Dragger in Properties is active (red dot), I can see the pose/movement (takes) of the puppet.

    Actual: All takes, under the current Dragger Property, are not visible.

    Solution: Create an option under the Dragger property that lets us see the current poses/movement. While recording, the movement is not relative to the existing takes but the same as if you were recording normally.

    1 vote

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  19. Beard Recognition

    I've noticed quite a few problems using the camera with a full (and dark color) beard. This causes two problems.

    First, the software seems to confuse my mouth and my beard hair.

    Second, the software can't recognize the bottom of my chin. This makes sense, but it keeps jumping from the bottom of my mouth to the bottom of the beard. This tricks the software into thinking that I'm rapidly moving towards and away from the camera. This could be fixed by using eye and nose tracking to triangulate the position and calculate the scale of the face in relation…

    5 votes

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  20. Scroll wheel click to navigate

    Similar to navigation in After Effects, clicking the scroll wheel and dragging allows a free flow of movement on the timeline. Would help greatly.

    1 vote

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