Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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For all other questions and discussions, visit the Character Animator community forum.
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Execute trigger from latched trigger
I like being able to latch triggers and end with "stop/sustain" so my characters can hold a pose with the push of a button. But I don't like having to unlatch the trigger before executing a new trigger. I would like move from one stop/sustained trigger to another without having to unlatch in-between. Basically I want my triggers to override and any latched behavior so I can move from one dynamic pose or motion directly into another.
1 vote -
BUG: color is wrong when imported into Premiere Pro via Dynamic Link
Importing a CA scene into Premiere via Dynamic Link will result in the scene looking red when dropped into a sequence. The scene/puppet look fine when loaded into the Source monitor but in the timeline/program monitor they are bright red (see screenshot). This bug can be avoided by turning off GPU acceleration in Project Settings are running with software only, (which is not ideal). Please fix!
3 votes -
Triggered Replays Cause Dropping of Frames Over Time
Over time, it appears that fps drops lower and lower with use of replays. I have puppets with several triggered replays. With each triggered replay the fps gets lower and lower. This happens regardless of whether or not I am streaming using OBS or whether I am just working in Character Animator alone. Eventually the fps gets down to close to single digits and the only way to remedy the situation is to exit and restart Character Animator. I have monitored CPU and RAM usage and those numbers are no where close to being suspected of being the cause. A…
1 vote -
Steps to reproduce: 1. ... Result: ... Expected: ... System info Application: Character Animator v3.5.0.144 OS: Windows v10.
Steps to reproduce:
1. ...
Result: ...
Expected: ...
System info
Application: Character Animator v3.5.0.144
OS: Windows v10.0.19042, RAM: 7.88 GB, CPUs (logical): 41 vote -
Rest/Delay on Layer Picker (Pose-to-Pose)
I am using the Pose-to-Pose feature a lot. It would be nice to have an option in the Layer Picker that is similar. F. e. setting a minimum pose duration before it goes to the next layer.
1 vote -
Non-Static Brows
When I upload an audio and "Compute Lip Sync Take From Scene Audio," everything is great, save for the eyebrows. I've tried creating a behavior, such as using a shortcut to move them to expressive positions, but it look extremely choppy, especially compared to the rest of the face. Is there a way that an expressive eyebrow behavior can be added to the Default Puppet Track Behaviors, such as Eye Blink Frequency? Thank you for the help!
1 vote -
Frame by Frame animation doesn't really work
Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.
If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.
What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to…
1 vote -
AI will not load from Character Animator
So I am pressing Ctrl + E to bring up AI so I can edit my puppet but all that does is duplicate my puppet, It does not bring me to AI. Even if I were to click edit original the same thing happens.
This might be a bug issue. I've already tried uninstalling AI and CA and reinstalling but that didn't do anything. Please help.
Just to be clear, AI can open when I lauch it by itself, but it is not loading via Character Animator. Neither is photoshop. The edit original option just duplicates my puppet instead of…
1 vote -
Bug Report
Can't export (edit original) to photoshop. Can't open puppet files in PS
2 votes -
please help
please help./Users/jacquave/dev/apd/animal/sandboxes/newcompiler/animal/shared/thirdparty/OpenCV2.4.13/modules/core/src/array.cpp:2482: error: (-206) Unrecognized or unsupported array type in function cvGetMat
this comes up when I try to generate puppet in open character.
1 vote -
more precise control over the rotation and scale y/x options.
the idea to rotate a character or object in place without it rotating clock or counter across the whole scene screen. Just having it rotate in place would be really/very nice.
And the same idea goes for the scale y/x. Scaling a character or an object in place without it going up or down the screen when i try to scale it.
I think tweaking these controls would make them more precise and accurate... Thanks for reading my idea :] 7-27-2020
1 vote -
Encoding time with AI background puppet
We imported a 3840x2160 AI file to use as a background in Ch. We had it scaled to 50% to fill the 1920x1080 video we wanted to create. The preview in Ch worked great, but when the Ch was pulled into AE it took forever to preview. It was just a 1 minute video, but when attempting to use Media Encoder to produce a video, it was going to take close to 4 whether coming from AE or directly from Ch. We knew that was too long, so we investigated. We removed the AI background from Ch and imported the…
2 votes -
Dangle lags / stutters / jitters
I have back hair that is independent. Suddenly it started to stutter. I tried to re-rig the puppet and suddenly it started again. It looks like this: [https://community.adobe.com/legacyfs/online/1663494_Dangle%20Capture.gif]
The stutter is only visible if I move my head slowly. If I hold my head still and then move it fast to another location and then hold still, the jitter is not noticeable.Win10 64, GTX1080Ti, Ryzen 7 1700
[Community Post describing the issue](https://community.adobe.com/t5/character-animator/dangle-hair-jitters-stutters/td-p/10276831?page=1)
1 voteJust curious… is this in Version 3.3? There were some jittery issues addressed in recent versions, so curious if this is something in the latest version.
Thanks.
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Draft Export
Create a fast export option. It's the same as the animation you see when you play the scene. (variable framerate)
1 vote -
Drag triggers to timeline
I would be great if we could drag triggers from the control panel onto the time line instead of having to record each trigger, it gets time consuming when you have to turn off all other recordings just to add 1 trigger.
6 votes -
Preview resolution
I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.
This is something that is done in After effects and think would work well in CH
6 votes -
Import triggers from other puppets
I was thinking a great and time-saving feature would be an option to import triggers from other puppets. Kind of like Tull has a set controls list, it would be great to say import Outstretched, or import a set of triggers to a puppet in development. Something like Import->Triggers and then the.puppet folder opens and you select which puppet you want to import the triggers from.
7 votes -
Audio Hardware
Switching monitors and auddio devices on a mac and pc causes a ton of these pop up boxes. Even when I select do not show again, I'm stuck having to close 10+ of these every time using Character Animator. I switch screens, audio devices (headphones to monitor) etc... a lot, so these add up.
1 vote -
Disable Features to Improve CPU Performance
When not in use, I want to disable profiles (e.g., left, right, etc.) in hopes of improving CPU performance. My puppet is large and somewhat complex. If CH cannot support complexity, then I would like an option to disable some profiles/features to improve the CPU performance while recording and livestreaming on a 2015 MBP. Currently,
5 votes -
[Bug] Edit visemes with .ai puppets
I noticed that I can edit visemes with a .psd import but not Illustrator artwork
1 voteThat shouldn’t be an issue. Can you tell us more or zip up a project and post it? Regardless of your file type, visemes should be editable.
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