Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. actual real-time playback? What a concept!

    Is this still a bug or am I crazy?!?

    You can't scrub through the timeline or even move and stop to a place in the timeline and see EXACTLY what is happening. You have to hit PLAY so that the app "wakes up" and updates/renders what you are supposed to see at that moment. Am I crazy? Why isn't everyone up in arms about this? It's absolutely unacceptable and unfathomable that this would even be happening. Yet, it's not a surprise at all since this is Adobe we're talking about and they are famous for such lazy oversights. I've addressed…

    1 vote

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  2. My puppet won't show up

    When I drag my puppet to the scene it won't show up no matter what I do and I'm on the latest version.

    1 vote

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  3. Real-time playback

    I don't think you guys noticed this, but I'm sure that thousands of your users have-

    In-app playback in Animate and Character Animator absolutely sucks. How is it that in 2002, you could scrub and play through the timeline as you work and get frame-accurate playback. But now, with vastly faster CPUs, we can't see that anymore and we have to resort to exporting videos and swfs just to see what we are doing actually looks like? You should be ashamed of yourselves at how poorly your apps perform, given the horsepower of modern computers. It's deplorable. What's your excuse…

    1 vote

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  4. Pause rendering

    It would be nice if you could pause the rendering during working on the scene. Also, if I pause the playback the puppets are still rendered in real-time although nothing moves on the screen. This causes my computer to slow down and my laptop to heat up massively and draining its battery heavily. If I pause the playback, I also want the rendering to pause. This problem forces me to do longer working sessions on my computer, as my laptop heats up so much that it is uncomfortable to touch the device. (M1 MacBook Air)

    1 vote

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  5. Hand flip automatically with Limb IK

    I would like the limb IK to automatically determine the correct hand artwork (back of hand vs. palm) based on when the elbow flips. I can set up this manually in replays but it would add a lot of flexibility in streaming applications if I could have a swap set of palm and back hand pairs that Limb IK could determine based on the elbow bend.

    1 vote

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  6. Frame rate very low even on a powerful 2019 Mac Pro system with fast SSD and GPU

    Great app, but as soon as I record the frame rate drops, resulting in a pretty jerky animation, which is particularly noticeable on draggers. I'm using a 12 core 2019 Mac Pro with an SSD Raid, 96GB RAM and a W5700X GPU, so it's unlikely to be the machine not being powerful enough, more likely it's not utilising it fully. Otherwise, maybe this could be solved with a feature that creates smooth tweening between the frames?

    2 votes

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  7. Compute Head Movement from Speech is erratic

    Currently, the option to Compute Head Movement from Speech produces unsatisfactory results. The head movement is erratic and independent parts of the face shift too far from their positions. This problem exists regardless of which puppet is used.

    2 votes

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  8. Make it stop crashing!

    Crashes constantly. I imported a static image with a mouth set of visemes on top of it, nothin more. Anything that I click to try to test sync, or basically anything else, causes the application to close abruptly. Can't do anything.

    1 vote

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  9. individual movement in the particles

    In the current version, the emitted particles are static images.
    I would like to see individual movement in the particles.

    It would be great if the particles could be triggered to blink, or if a cycle layer could be used to emit particles in motion.

    1 vote

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  10. MIDI Velocity Support

    I would love to see support for the velocity of a key press from a MIDI keyboard or pad. Often the nutcracker jaw and other lip sync does not follow the words very well, so having the ability to control the jaw with a key/button press on a MIDI keyboard would be great. If I tap lightly, the jaw opens a little, and if I tap hard, the jaw opens wide. Maybe this behavior could also be mapped to feet, so you could make a character dance just by tapping two different buttons.

    3 votes

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  11. Distorted camera view with ElGato HD60 capture card and a gopro

    As the image shows, camera and microphone view looks skewed. Dont even know how to troubleshoot this.

    1 vote

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  12. 1 vote

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  13. Why isn't my computer's built in camera supported in Character Animator?

    Camera Error:

    USB Video Device (not fully supported)

    Please help

    1 vote

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  14. Trigger and Replay Artwork Creation

    Would like the ability after creating a trigger to be able to create artwork for it from within CA. Replays can get quite long. Maybe being able to select a specific frame from the timeline and then similarly to premiere's export frame (ctrl+shift+e) the frame could then be instantly applied to the selected trigger.

    1 vote

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  15. Execute trigger from latched trigger

    I like being able to latch triggers and end with "stop/sustain" so my characters can hold a pose with the push of a button. But I don't like having to unlatch the trigger before executing a new trigger. I would like move from one stop/sustained trigger to another without having to unlatch in-between. Basically I want my triggers to override and any latched behavior so I can move from one dynamic pose or motion directly into another.

    2 votes

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  16. I want the same reproducibility in the recording of physical property behaviors as in the recording.

    I recorded a scene in which a puppet flows in the wind using the physical properties behavior. However, when I play it back, it does not behave the same. Each time I play it back, the behavior is different.
    I hope that the next version will have the same behavior.

    1 vote

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  17. Arm twisting/torsion tracking possibility, easier way to control arm bending

    My main issue still is setting up the correct arm movement with Limb IK-behaviour. After hours of trial-and-error I almost give up. The bending, stretching and flipping of the elbows and shoulders seems impossible to set up. Especially the fact that -to move the puppet's arms- you naturally make a torsion/twisting movement to make an inside or outside hinge movement with your elbow. Is there a way to let Character Animator detect that twist movement? Maybe with a dedicated colored shirt or some kind of stickers on the arms? Without the right movement detection I'm afraid it wil always look…

    1 vote

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  18. Eyeglass facial tracking workaround guide

    A guide to how you can minimize errors and employ workarounds for facial tracking problems associated with wearing glasses. These problems include random blinking of one eye, one or more eyes remaining shut, and one or more eyes looking in the wrong direction. Maybe a setting to lock eyes being synchronous that can be turned on/off. Maybe a timer for blinking that you can select instead of camera input. Maybe a way the video can take a still and then you confirm what is the eyelid, what is the pupil, and maybe confirm what are the glasses.

    1 vote

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  19. Adjusting visemes

    When manually adjusting visemes it only moves a frame at a time. If I want it to move less than a frame I have to cut it which slows the process down.

    It would be helpful to be able to adjust a viseme more accurately than jumping to a frame at a time.

    1 vote

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  20. Triggered Replays Cause Dropping of Frames Over Time

    Over time, it appears that fps drops lower and lower with use of replays. I have puppets with several triggered replays. With each triggered replay the fps gets lower and lower. This happens regardless of whether or not I am streaming using OBS or whether I am just working in Character Animator alone. Eventually the fps gets down to close to single digits and the only way to remedy the situation is to exit and restart Character Animator. I have monitored CPU and RAM usage and those numbers are no where close to being suspected of being the cause. A…

    2 votes

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