Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.
For all other questions and discussions, visit the Character Animator community forum.
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como solucionar problema?
Estoy probando el programa.... ya esta instalado....pero cuando trato de abrir algun puppet me salen unos cuadros de error... a que se debe
1 vote -
自動瞬きの値と実際の挙動が一致しない
瞬き/分に0を入力すると高速で瞬きをするようになる
「1分あたりに0回の瞬き」という指示になるはずなので、瞬きをしなくなるのが正しい挙動だと思われます1 vote -
音声データの中身が変わった際に波形が変わらない
Chに『いぬ.mp3』というデータを読み込ませておき、いぬ.mp3を直接編集し、中身を変更した場合、聞こえる音声は変更後のものになっているが、オーディオの波形は一番最初に配置したものが表示されており、聞こえる音声と表示されている波形が一致しない現象が起こる
1 vote -
Freeze sitting position (hip) so that I can control only head movement
I can make the character go to a sitting position by dragging the head down. It would be nice to somehow freeze its position and hip so that I could then only control head movements.
1 vote -
holding object with two hands
It would be nice to be able to hold an object like a rifle with both hands and being able to drag/animate de rifle recoil and then both arms would follow the movement.
1 vote -
four legged
four legged creatures/animals
1 vote -
Bug: Camera from USB webcam device shows up with squished aspect ratio
When using an external USB webcam capture tool (such as Mokose USB3.0 HDMI/SDI Video Capture Card or Magewell USB Capture HDMI), the camera video appears in a 4:3 aspect ratio (instead of proper 16x9) and is squished (see photo). I'm using a MacBook Pro (Retina, 15-inch, Late 2013) with Catalina 10.15.4 and Character Animator 3.2. Note that the default MBP webcam does show up as a 4:3 cropped image (it is a 16x9 webcam), but the image is not squished and appears normal. Also, when opening the Characterizer tool and using the USB webcam capture tools, the video camera appears…
1 vote -
Need new updated 2020 version 3.3 tutorials. Menu and layout does not match. Feel lost.
Update your tutorial to match 2020 3.3 version.
1 vote -
Audio Markers
I'd love to see the ability to import audio markers from Audition. When animating long takes, being able to see where the audio cues are would be invaluable!
1 vote -
カメラが認識しない
パソコンに内蔵されているカメラが認識されません。どうすれば良いですか?
1 vote -
" Fluid / Liquid" behavior. Why not do it?
Why not do a "Fluid " behavior for Character animator?
You already have the "particle" behavior, and all you got to do is make it fluid.
Think about:
Pouring a cup of water.
Water running through a path.
Or.. Water being pumped up and down pipes and through valves to push actuators such as hydraulic cylinders and motors... That is the stuff that I am working right now with Character animator.
Maybe industrial hydraulic circuits may sound too intimidating for some, but just the animation of fluid running through pipes may not be too hard to do... you could even…
1 vote -
Please allow me to change the order of the work details.
Please allow me to change the order of the work details.
1 vote -
Descending Stairs Bug
there is a big bug for Descending Stairs Animations! please Fix it
i think its because of foot IK
(Mixamo.com)2 votes -
Import the Characters in Adobe Animate from Adobe Character Animator
I need to import the project I made in Adobe Character Animator to Adobe Animate, same we do in Adobe Ae and Pr
2 votes -
Character control - video game style
You already have left & right arrow keys to walking direction and generated walk cycles. You should include up and down arrows to include jump and duck actions also
Left & right to move left and right
Up & down to jump and duck / squat1 vote -
text
This would be nice to have like an easy thing, so you could make like thoughts bobbles over characters when they not going to talk, like things that are in comics sometimes when one character speaks and the other one thinks when the character speaks. :)
2 votes -
Full screen mode
This would be nice for screening your character in a show on a projector or a tv that you have hooked up the program to. Where you don't see the record buttons. For preforming live without streaming. It could be used then easy for live shows on school without having to get it up in another program. I did my exam in this way, having my computer atached to a tv screen with HDMI from computer, then midi controlling everything from one drum mashin and to other midi devices. But it was sad that i couldent get the full screen,…
1 vote -
Adjustable frame rate for Face behavior
It would be great if there was an option to adjust the frame rate of just the Face behavior at any time. I like the look of head movements when I change my scene frame rate to 12fps, but all body movements are too jittery for what I'm doing. Enabling the "Limit Camera to 12fps" option doesn't produce the same visual results as changing the scene frame rate, nor is it flexible since it can only be set before starting a recording.
1 vote -
Herramienta de Texto
Debería ser posible agregar algún texto y si el mismo se puede animar mucho mejor. Utilizo la herramienta para hacer tutoriales educativos y si quiero poner un texto debe importarlo como png o psd.
Saludos
1 vote -
HSL (Hue Saturation Lightness) as a Behaviour
A lot of my work in Character Animator has been making very flexible puppet characters that I can reuse as different characters (there's an overview how I do it using Layer Picker here: https://youtu.be/y6kVQpLESb8)
A lot of the labour comes from adding layers into groups with different coloured versions of the same objects for things like skin colour, clothing colour, hair colour, eye colour, etc. But if I would be able to say apply a HSL effect to a group of objects and put those sliders into my Controls, it would mean instead of having say 4 possible skin…
1 vote
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