Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Unable to open project

    Hello, I worked on a project on Character Animator.

    I wanted to secure my working hours using google drive.

    Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!

    3 votes

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    15 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. Create new version when going back to old version

    Make it so that it automatically saves a new version or prompts you to save a new version when you go back to an old version. I just lost several hours of work because I went back to check something in an old version and forgot to create a new one before I did...

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  3. Received this Error Code.

    I was working on my original character in the rigging mode and was hopping back and forth between the example puppet and my own. I am not sure what I did, or did not do, when the message bellow appeared. I could not exit the program and had to reboot my computer. I am using Win 10 operating system.

    "Internal error code: (1380437316:156+57)bNiOk false but b oundBehaviour not resolvable"

    1 vote

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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add lighting.

    Add lighting based on a puppet's features to create normals. Like reVisionFX's ShadeShape or Stefan Minning's Normality, except that the normals except that ChA auto generates the normals (maybe based on Characterizer's code?) Good to generate reflections and depth FX as well.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. caption this!!

    the ability to go from cation text to visems.. now thats gold!

    3 votes

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  6. Cloud Files in 2021 must be used

    I think it's simply unacceptable that I can't use my cloud saved documents in 2021. "Copy it in local" it's not the safest solutions in my current timeline. Please join the present.

    1 vote

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  7. Provide the same virtual camera access options for 2021 and Beta versions as 2020 version

    Add camera sources that are currently not regognised as camera sources for reference without requiring OBS. Currently not working on Mac Mini M1. Don't know if its the same across platforms.
    Previous version of Char Anim recognizes all cameras connected.

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. New Things For "Puppet Maker"

    Hi I really love the new Puppet Maker but can you add new things? It will be awesome if you update for new things and for hats can you add a hijab? Good Job Character Animator Team👍❤️

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  9. Video file support and parentable push pins

    1. I would like to see the option to put video files like .mp4 into the timeline and preview them at the same time as doing capture or puppeting work in the timeline.

    2. I would like to be able to have a parenting functionality that could be linked to puppet handles via a possible tagging system to control and puppet/move multiple layers at one time in a specific spot on the art work.
      Example: Human puppet playing guitar, you want the arm/hand behind the guitar neck to move and you want triggerable fingers on a layer in front of the guitar…

    2 votes

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  10. Export Lip Sync as FBX to be imaported in 3Ds max to be copied in head morph targets as values for each channel

    Export Lip Sync as FBX to be imaported in 3Ds max to be copied in head morph targets as values for each channel

    1 vote

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  11. Add keyframing support and editing for all animating items

    Add the ability to key, animate, or fine tune recorded performances. Make everything that moves, or triggers keyframable.

    1 vote

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  12. Please fix Dynamic Linking to Premiere Pro and After Effects

    Since I need to use many features in Premiere Pro and After Effects to finish a project with Ch, I am finding dynamic linking a good idea/concept to do professional work but it always ends up making things unworkable. Right now I have a project I spent 3 weeks on, and I can't even open it in Premiere Pro, all the Ch scenes are 'pending' and I have done everything recommended on the Internet but cannot open the project in either Premiere Pro or After Effects (all the apps are updated). If Adobe cannot fix dynamic linking then please consider…

    2 votes

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  13. Allow pasting of external lip sync data from After Effects

    Hello! Character Animator is amazing, however I have a lip sync workflow in After Effects I prefer over what's included in the software. It would be great to be able to take that keyframe data from after effects and paste it into a lip sync layer. As of now, even if I copy the keyframe data from Character Animator, paste it into a text document and change the values manually, I can't even paste that back in. Would be great to be able to do so!

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  14. Relinking (Audio) Files within Ch

    If you change a source clip's name or location, there is no way to rightclick > replace, which is a pain if you have a bigger project

    1 vote

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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. My Wishlist

    Would really love if the characters were more business oriented. I would love to incorporate CA more into my projects, but I find that the characters are too cartoony or the existing characters appeal to a much younger audience.

    -business casual clothing
    -older aged characters
    -blue collar clothing
    -ability to generate a custom logo for shirts. A simple text generator will do.

    1 vote

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  16. Fujifilm X Webcam 2 support

    I'm using a Fujifilm camera (XT-4) as my main webcam. It's recognized by the system through the official Fujifilm X Webcam 2 application. It's recognized in Skype, Zoom, Discord, Google Meet, and pretty much anything I've tried. However, the webcam isn't recognized at all by Character Animator.

    I didn't found any way to make it happen in settings or through the general interface. Using the latest version on Windows.

    1 vote

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. well i really dont know if it is your bug, but i cant connect my character animatore to my media encoder

    every time i try to export with media encoder.
    i recive a note on the screen saying please install media encoder

    2 votes

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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  18. Jitter reduction In Body Tracking by interpolation.

    Hello. I was trying out the new Body tracking and i thought two parameters could help greatly with eliminating jitter.

    Interval and Degrees.

    While the body is tracked at all points at all time, the system would allow you to remove tracking issues that only last a few frames.

    interval would allow you to set a timeframe, that the software would then use as keyframe positions for the limbs and interpolate the tracked limbs towards those keyframe positions.

    The degrees function would use the live tracking and at all times be tracking the number of degrees your body tracker limbs…

    1 vote

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  19. Add a middle wheel drag for timeline

    In After Effects you can click the middle wheel and drag through the timeline. Can you please add a similar feature to Character Animator?

    1 vote

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  20. typing letters in timeline should move simultaneouslyone after the other so you can

    should move simultaneously one after the other so you can basically type the word out instead of having to move to move the mouse

    1 vote

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