Idea for walking behavior
It would save on performance for extensive characters if there was a setting under walk behavior to simply mirror or flip horizontally your puppet for the opposite profile instead of making a whole flipped copy of it.
May Risner commented
Thank You, I can see a couple small problems that might incur but I might be able to use this tip, appreciate it!
David Simons (Adobe) commented
Agreed, there are various flipping tools that would be very helpful. In the meantime, you can use Transform's Scale X set to -100 to flip the entire puppet, but it's a bit clunky (e.g. your Head Turner control will be backwards too).