Adding Z-position (layer order) control to layer property
Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.

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Yu Ueda commented
Hi matheus nascimento, as a bandage solution, you can duplicate the layer you want to display in front of or behind then hide the original layer. If the duplicate layer's handles must follow that of the original, you can use the new leader follower behavior.
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david browne commented
This would be very useful, please add this. I cannot emphasize enough how useful this would be. In software such as Live2D cubism, there is an ability to set display order of a layer independent of it's hierarchy arrangement. This facilitates many useful rigging possibilities. I have run into a problem with an auto swap set that has items that need to go behind and in front of the body.
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matheus nascimento commented
Anybody has a solution for this while we don't get the feature?