Hold position of draggers when puppet is armed
I find it very frustrating when wanting to add more detail to arm motions for example that I can't see the previous position I'd recorded without un arming the puppet.
For example, if I want to create a simple wave motion and have set a basic position for the arm but then want to add some extra motion to it, I struggle to match the original position to then add the extra piece of motion.
The only way I can see the original position is to unarm the puppet - hold the position in my mind, arm the puppet, and try to match it with the extra piece of motion I want to add.
Is there no way that when working on a puppet, the dragger positions can remain visible without unarming the puppet?
This would really allow for finessing of dragger positions and consequently, the motion.
Steven Hall commented
Yes, that's great. It's like onion skinning :)
David Simons (Adobe) commented
It's not ideal because you still have to disarm the puppet first, but does Scene > Take Snapshot (and the corresponding Scene > Show Snapshot) help?