Frame by Frame animation doesn't really work
Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.
If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.
What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to make it animat, I have to actually start posing over from scratch with every frame.
In addition, we should have ONION SKINS!
Chris Keller commented
Thanks David I’ll check that out.
David Simons (Adobe) commented
Agreed, right now the frame-by-frame hand-animation workflow requires annoying re-posing.
We do have a form of manual onion-skinning, see Scene > Take Snapshot, and Scene > Show Snapshot.