Frame by Frame animation doesn't really work
Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.
If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.
What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to make it animat, I have to actually start posing over from scratch with every frame.
In addition, we should have ONION SKINS!

2 comments
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Chris Keller commented
Thanks David I’ll check that out.
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David Simons (Adobe) commented
Agreed, right now the frame-by-frame hand-animation workflow requires annoying re-posing.
We do have a form of manual onion-skinning, see Scene > Take Snapshot, and Scene > Show Snapshot.