Smoothing out the image transformation
I would like to see a smooth change in facial expression due to the transformation of the image.
It is a function of "LIVE2D" software, like an "art mesh".
勝之 藤田 commented
For example, the face line.
The idea is that the shape of the character's face morphs in real time to match the angle of the captured face from the camera.
I don't think it would be possible to go sideways, but as with "Live2D", changes of up to 45 degrees of angle would be enough to create a three-dimensional effect.
勝之 藤田 commented
Sorry for the late reply.
There is a video comparing "Live2D" and "Character Animator".
It can be found at https://youtu.be/uRoqPCLxpVI?t=521
The middle one is a character created by "Character Animator".
The short one is a character created by "Live2D".
"With Character Animator, the character always faces forward, but with Live2D, the direction of the face has a more 3D-like feel to it, and it looks like it has more expressive power.
I think this means that by changing the various parts of the character seen from the front, it is possible to create a 3D effect to some extent.
Live2D" doesn't seem to have a face capture function, so it seems to be captured by loading it into another software called "FaceRig".
You can see the making of "Live2D" in the following video.
If this expressive power is available in Character Animator, I believe that more people will want to use it.
I think that "Character Animator" has the potential to become an even more valuable piece of software now that we're at home more often than ever before.
I'm Japanese and I use a translation tool.
Sorry if the English is hard to read.
Translated with www.DeepL.com/Translator (free version)
Dan Ramirez commented
This would be great. There are some ways to do this right now.
e.g., put a jaw handle on the jaw, then restrict the area above the jaw with fixed handles, but I'd love a much more straightforward way to do it.
Can you explain the types of things you'd like smooth control over?