sync'ed layers w/ arm IK
Hey guys, LOVE CA, but Im running into a problem.
I have a character with shoulder length hair. I want the hair to be on top of the shoulder, but I want the hand to be able to be on top of the hair.
Obviously, I cant have the upper arm be one group and the forearm be another and still have it do all that fancy IK etc.
OR CAN I? :)
Maybe you could make a special kind of shared layer, where a copy of the arm with the upper arm and shoulder was transparent was above the hair, and the original version was still below. If CA could calculate the mesh and still do the layering, thatd be really amazing.
Kyle Gordon commented
an easier way might be to allow parenting, so I could just put forearm on top, and have it parented to the one with IK that is behind the hair