" Fluid / Liquid" behavior. Why not do it?
Why not do a "Fluid " behavior for Character animator?
You already have the "particle" behavior, and all you got to do is make it fluid.
Think about:
Pouring a cup of water.
Water running through a path.
Or.. Water being pumped up and down pipes and through valves to push actuators such as hydraulic cylinders and motors... That is the stuff that I am working right now with Character animator.
Maybe industrial hydraulic circuits may sound too intimidating for some, but just the animation of fluid running through pipes may not be too hard to do... you could even get fancier by changing viscosity..
Further more.... after you are done with your fluid animation you'll get the next request to simulate compressed air traveling through pipes to animate the very same principles of hydraulics...
Besides my own needs animating water surely could be useful for many people... So please VOTE ON THIS REQUEST PLEASE!!
