Allow swapset assets to be triggered at specific points within stop/sustain replays
For more nuanced animation within replays, it would be great to be able to trigger a swapset asset at a specific point within a replay,
For example, if you want a latched replay pose where a character points to the side, it might look best for the "default hand" to switch to the "pointing hand" and back at some point a few frames from the beginning or the end. At the moment, when recording, it's only possible to have this change right at the start of the replay and then back again at the start of the blend out.
I'd like to be able to specify where, in the blend, the hands will change. It would also be great to just generally be able to change the hands a couple of times within that blend or to cycle layers/use keyframes animations etc. on the in/out blends.
