I cannot use live action animation, because I'm too disabled.
I cannot use live action animation, because I'm too disabled.
However, I would like to develop a character to represent me and read my post. I know I can bring in an audio file, but can I then animate the face, rather that just a fixed face with just the mouth moving? Hope this makes sense?

2 comments
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Dan Tull commented
A lot of what the face behavior does is position and rotation on the head handle, so some of those same animations can be accomplished with a Transform behavior applied to a Transform tagged handle at the same location.
Depending on the nature of the disability, some of those axes of rotation/position could be bound to midi controls or keyframe animated and turned into replays for easier triggering and re-use of those animated movements.
So, yes, I think it should be possible to work out a method to get the results you want! Happy to help find a way to support your efforts.
Dan Tull
Adobe Character Animator
Software QE Developer -
Richard Page commented
I was wondering if anyone has mapped a game controller to copy the keyboard and then used the controller to trigger CA?