attach character to ground
How can I fix my character to the ground? ,I've tried all all manner of pinning, sticking, adding fixed tags, changing layout and all I need is to get this guy to stop floating so I can start my actual project, the fact that this is the default int his program is very frustrating. Namely when his head tilts, everything below his neck swings the other way like a windsock.I've attached images of where my rig is at right now, any thoughts and ideas would be greatly appreciated.

3 comments
-
Николай Олегович commented
My example is how a doll flies. (controlled only with the help of the camera) It is very important for me that the legs are as mobile as a person’s (knees, feet, etc.), and that the doll does not fly.
-
Николай Олегович commented
Дэвид Саймонс (Adobe), тоже есть такая проблема, как бы я ее ни исправил, персонаж постоянно плавает.
пожалуйста, запишите видео, как вы это сделали. Не все твои слова понятны при переводе на мой язык. СпасибоDavid Simons (Adobe), тоже есть такая проблема, как бы я не закреплял, персонаж постоянно плавает.
пожалуйста, запишите видео, как вы это сделали. Не все Ваши слова понятны при переводе на мой язык. Спасибо
-
David Simons (Adobe) commented
Are you using the latest version (3.2)?
Normally all you have to do is add Fixed handles (click with the Pin tool with the desired layer/group selected) or sticks as you've done. There are two common pitfalls:
1) the Handle Fixer behavior must be applied to the puppet. This behavior is applied by default, but can be removed. The "rigging issues" pane at the bottom of the Puppet panel (caution triangle) can warn you about this problem — it will notice that you have used tags that aren't being seen by any behavior.
2) if the origin of the group that holds the handle(s) is being moved by another behavior, it will also move those Fixed handles. So in effect, they are only fixed relative to their neighboring pins, not their parents. We are working on a way to say "fix relative to the scene" instead of the current "fix relative to the group origin". In the meantime, the workaround is move the tags that are on the origin controlling the fixed handles to somewhere further down the hierarchy where they won't affect the fixed handles.