Allow keyframing using draggers
The workaround for keyframes (using the transform behavior) being used in draggers is good. The problem I run into is now both objects marked (like the elbows) are rotating using the transform tool (because ARM IK is set at the body level). Posing arms would be a lot easier with the ability to set keyframes for arms or wherever draggers are.

1 comment
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Manuel Meister commented
This is astonishing to me, that this feature is not available yet! Without this, I'll never be able to do a bit more complex animations. For instance, I want to let the character stand up, and want to keyframe every dragger.