Allow user to break the "Head Position Strength" Property from the "Camera Input" Behavior into "Horizontal & Vertical" Strength properties
This would let the user fully customize and improve advanced headturns (made through stacking multiple Face Behaviors).
2
votes
The Layer Picker behavior in the latest version of Character Animator has Camera Input, Camera Mode, and Camera Strength parameters, with Head Position X and Y modes. Will that work?
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Mauro Junior commented
Nice!
This function could be extended to the "Face" behaviour itself.It would help us a lot when doing paralax facial movement by stacking multiple face behaviours.