Allow user to break the "Head Position Strength" Property from the "Camera Input" Behavior into "Horizontal & Vertical" Strength properties
This would let the user fully customize and improve advanced headturns (made through stacking multiple Face Behaviors).
The Layer Picker behavior in the latest version of Character Animator has Camera Input, Camera Mode, and Camera Strength parameters, with Head Position X and Y modes. Will that work?
Mauro Junior commented
This function could be extended to the "Face" behaviour itself.
It would help us a lot when doing paralax facial movement by stacking multiple face behaviours.