Being able to copy ALL parameters from one puppet and apply it to another
It would be great if you could copy and paste all rigging and other parameters from one puppet to another. Say you're creating minions, each slightly different looking from the others, but largely the same. Hours could be saved if you didn't have to rig each.
And if there were then a couple of issues that needed to be adjusted due to the unique properties of one (say he's only got one eye), that would still be much quicker.
Martin

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Ebenheizer Manullang commented
Agree!
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Hannah Taylor commented
I agree on this one. I have a library of characters and new ones get added from time to time. There's a predefined set of gestures I've made with replays that I need all of the characters to have.
It would even help just if you could actually duplicate the puppet, and then swap out the artwork file, but this doesn't work unless you make a copy of the actual artwork file and edit each layer under the original +Puppet layer. For some reason the replays are all tied to the original puppet's AI top layer.
So for example the first puppet I rigged these gestures on was called +Sarah, and she had illustrator art. I can make a copy of her, and then replace the Head and Body sets of layers but I have to keep the top layer called +Sarah for a new puppet otherwise none of it works. If I'd called the first one +Puppet it might have been OK, but now every puppet has to stay being called Sarah in Ai and Ch.
Having an actual duplicate and swap artwork, or copy over replays as long as the layers AFTER the puppet name are named the same e.g. Puppetname/Body/Left Arm etc. could be great.