Optimize CH to work better with Illustrator
The older versions of CH as well as the latest version of CH still has issues with puppets created in AI. I tested the Chloe (AI) puppet in the latest version of CH and the performance is awful. I'm getting about 4.5 FPS. I tested the Red Monster (PS) in the same version of CH and it worked fine. Is there anyway to optimize CH to work better with puppets created in AI.
Laptop Specs: Dell XPS 9560 2018, 16 GB RAM, I7, 512SSD, NVIDIA GE 1050

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Renota Dennard commented
@danTull
Hi! That's one of the issues; it started happening after one of the many Windows updates. I tested CH with the Red Monster PSD file and it worked properly. Maybe my Illustrator puppet is too complex. I may convert it to a PSD file in the future. I'll test it with the latest version of CH and see if anything changes. I completely abandoned using CH on my Windows laptop in favor of my Macbook.
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Dan Tull commented
If it is any consolation, that sounds uncharacteristically bad. Chloe is running at 60 Hz for me even zoomed close in an an 8K scene, so something strange is going on.
Is there any chance Ch is somehow accidentally choosing to use your integrated GPU instead of the discrete one?
Dan Tull
Software QE Developer
Character Animator