Preview render in timeline
My puppets are many layered and large which I know creates a drag on resources. The frame rate slowing is not usually much of an issue - except today as I'm working on lipsyncing. In this particular area, I do want frame accurate playback. Visemes not aligning with speech is very noticeable... it's hard to get it right when the frame rate is playing back at 50%.
What I have been doing is dynamically linking to AE with composition set to play all frames. The render is bearable and I can see what needs tweaking.
My wonder is, can CH have a feature where we could render in the timeline so that playback is at full frame rate? As I understand, CH is trying to render in real time as this is a major part of the application, but is wait-and-see render possible? Even better if the render could be a particular area using the Work Area.
One of the unique things about Character Animator is that you can layer multiple takes with different properties, behaviors, and parameters enabled, in the same scene timeline.
So your workflow could include an initial performance where you record your basic audio and face tracking, then disarm audio and face, and other properties that are not needed, then record another take using only remaining armed properties, for instance, draggers, physics or triggers. This means that you can always change and add to your performance, even after recording the initial take or many.
That’s a long way of saying, for the time being, the best things you can do to preview without running into performance issues, is disarm anything you aren’t needing to have active during your preview. So, if you have a timeline with multiple puppet tracks, physics, draggers and triggers behaviors, but you’re working on your face tracking performance, go ahead and disarm physics, draggers, and triggers, by clicking the red dot next to those items in the properties panel. Then hide any extra puppet tracks, that you’re not changing in the new recording, in the timeline by clicking on the corresponding eyeball next to their track. You should see much better performance as you preview.
This is not to say we can’t do better and we are always working on ways to improve our performance. Until then, stay tuned for future developments and please keep up with the great feedback. Is this helpful?
Yes, that all makes sense and is pretty much how I've adjusted my workflow. I've become much more MODULAR.
Also, I've done a deep dive into After Effects (had never used previously) - this is what has had the greatest impact on my workflow. Dynamic Link works very well...
thx for tips!