Use recorded video files as animation source
I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.
As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.
Ian Davies commented
I really don't understand the apparent reluctance to fix this issue - as others point out, it's been requested ad infinitum - and worse, a lot of the replies from Adobe staff seem to not quite understand the functionality that's being requested.
Why can't CA just do what it does with a live camera feed, but with a video file instead? Literally what is the difference?
John Myers commented
Or how about the team fix it so this app can use prerecorded video? I can't believe it doesn't have the basic functionality already, it's been asked over and over and over.
I am desperately trying to use a video file (or even a PNG sequence!) as a reference to line up animations in the timeline. Currently, you can add a PNG sequence as a puppet, but it plays automatically and isnt synced when scrubbing on the timeline. Having a frame accurate option would give a TON of flexibilty.