Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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For all other questions and discussions, visit the Character Animator community forum.

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  1. Create a higher quality "compute lip sync from scene audio"

    Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.

    Is this possible?

    8 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. Dragger's return to rest is acting strange since 2.0 update

    since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.

    Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

    This does not only happen on my original puppets but it also happens on the stock puppets as well (I…

    8 votes
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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. Inverted variables

    One thing that I could see to be helpful, not only in my puppet designs, but just generally in character animator is the option to invert the way the camera reads the facial movements. How I see this working is to create a little check box that says "invert" next to it, and all it does is invert the way the assets of your puppet reacts to your face.

    Nutcracker Jaw: Invert [ x ]

    Examples:
    Nutcracker jaw closing when your mouth is open.
    Eyes looking left when you look right.
    Eyebrows moveing down when you rais them.

    It's a…

    7 votes
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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  4. Option for additional in-between states on head turns.

    The snapping of the head to different views isn't a big deal if you are using the pose to pose feature. It really stands out however when pose to pose is off. I would like a few in-between states for the head turns.

    6 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Do you mean that you want more than 5 stopping points or views or do you mean that you are trying to get more layers into the head turn? As noted, you can add several image layers that play in sequence to a single view by using cycle layers behavior, allowing for a smoother head turn with more ‘in-between’ frames. However, assuming you are asking for more pre-defined views in the rigging, that wouldn’t solve your request.

  5. Improve rear hair (behind BODY) when +HEAD is warp independent

    Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.

    But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.

    It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.

    I would suggest having a +REARHAIR group as a pattern,…

    5 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  6. Internal error code: (751789695:79+6) assertion failed!

    Hello! I love your product. :)

         Internal error code: (751789695:79+6) assertion failed!
    

    I was working on creating an animation, saved a new file, imported a puppet, and then was going to drag into the timeline but as I moved the mouse from the menu, as seen in the screenshot, I received the following error code. I was able to recreate it several times.

    Everything seems to be fine with the file, however.

    Thanks!
    Axel

    ps I guess there isn't a place to save the screenshot. I have it if it would be helpful. :)

    4 votes
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    7 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  7. Bug: Waiting for camera forever on mac mojave

    On Mojave (10.14.3), the camera doesn't work: It is "Waiting for camera" forever. The green light next to the camera comes on, but CA stays waiting. I've tried all the ideas found in google searches:
    - I can't change to the next camera (there's only 1).
    - I have given permission to the camera, and even rebooted after.
    - The mic works fine.
    - The camera works in other apps, e.g. Chrome (which also has permission, I just didn't include that in the screenshot).

    Version2.0.1 (Build 8)

    3 votes
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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  8. Fix Dynamic Link to AE

    Whenever I update audio file in CA for lip sync, it works fine but AE won't see the new changes, still plays to previous file that was imported into AE. Very annoying.

    3 votes
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    Needs More Info  ·  4 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  9. 3 votes
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    0 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  10. Snapchat style 3d mask building and face augmenting

    Snapchat style 3d mask building and face augmenting. Soemthing that feels less paper cut. Maybe allow us to mix our real eyes in with cartoon features. I know this is a big ask, but character animator is a bit underwhelming when you see the possibilities in something like Snapchat face filters (lenses)

    3 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. 2 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    When the application cannot locate the artwork for a puppet file, you can select the puppet in the Project panel, then click the orange file path in the Properties panel to select the correct/updated location for it.

    Thanks for the feedback on making the process of relinking a little more understandable.

    Or are you encountering a different relinking issue?

  12. BUG Report: GL Error

    Hi,

    I am experiencing a GL error when I try to run Character Animator and haven't managed to run it successfully yet. I have attached screenshots to give you more information

    2 votes
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    3 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  13. Character Animator Crashes When "RIG" Window is Selected

    It would be great if this issue can be resolved soon, I can prep and record just fine, but when i try to re-rig the bones, it crashed before the skeleton loads up

    2 votes
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    0 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →

    Are you on macOS or Windows? And what version of the OS are you on?

    If you’re on macOS, does the Adobe Crash Reporter window appear after the app crashes? If so, please provide some details in the report, such as the URL for this bug report, so that we can correlate it with this report.

    If you’re on Windows, do you have an NVIDIA GeForce GPU? If so, and you recently updated the graphics/display driver to a newer version, please try an older version as we have heard of reports that newer GeForce drivers might be causing an issue.

    Also, is your artwork Photoshop or Illustrator?

    Thanks.

  14. Multiple characters in a scene

    It would be awesome if adobe adds a feature to support multiple character animation and rig in one scene

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Character Animator live streaming mojave issues

    After upgrading to Mojave MacOS, we are having significant performance issues with our existing CA live-streaming setups. Our setup is this:

    CA 2018 or 2019 (720 project, 20fps) -> Wirecast or OBS (via NDI or Syphon, tried both) -> RTMP (1.5mbps 30fps 540p) to our servers

    When running some of our triggered animations of our puppets, the FPS out of CA drops to single digits, and seems to combat Wirecast or OBS, which in turn drops dozens/hundreds frames on Wirecast or OBS. This did not happen in previous versions of MacOS, and we have taken the same project files/config and…

    2 votes
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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  16. Can I create my own character with Kyle's brushes?

    I find character easy to use but I don't like working with a template. I want to feel some ownership in my ideas. Can you create your own character with Kyle's brushes to create the same effect? Wouldn't it be neat if you make Character Animation blend with Adobe Rush somehow?

    I was thinking the templates would be customizable like in Adobe XD.

    2 votes
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    Needs More Info  ·  1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. программа в реальности не работает

    уже неделю пытаюсь хоть что-то минимальное получить, но так и никакого результата. Хотел просто чуть-чуть анимировать рисунки в детской книжке сделанной в Indesign для электронной версии. Чтобы не делал, но фон остается черным. Результат совсем никакой.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Здравствуйте, боюсь, мне нужно лучшее понимание вопроса. Проблема в том, что вы пытаетесь работать напрямую с документом InDesign? CharacterAnimator предназначен для работы с документами Photoshop и Illustrator. Пожалуйста, заархивируйте ваш файл и отправьте сообщение, и мы посмотрим, сможем ли мы помочь. Благодарю.

  18. Eye gaze and Face input source as webcam or X/Y positions

    Eye gaze and Face can only use the webcam as inputs. It would be good to allow another mode where X/Y properties control which direction the face is facing (controls parallax) and which way the eyes are looking.

    In my case I want to hook up to an external MIDI source so can use HTC Vive VR equipment to control eye gaze and parallax. I could possibly use Transform behaviors with a lot of care, but its tricky as you need to get the transform for both eyes correct (calibration is hard). It also means the puppet can be used…

    2 votes
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    Needs More Info  ·  3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. [BUG] Audio hardware change causes freezing and crashing

    Switching audio hardware from inline speakers to bluetooth headset causes CH to freeze and crash when recording and during playback even though the audio hardware setting preference is updated.

    2 votes
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    Needs More Info  ·  1 comment  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  20. Scale Track Height (Premiere Style)

    Would be nice to be able to scale the track size vertically in the timeline like Premiere's behavior.

    2 votes
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    Needs More Info  ·  1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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