Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Bug Report

    Can't export (edit original) to photoshop. Can't open puppet files in PS

    1 vote
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  2. Viseme Pop-Up Menu Visual

    When you right click on a viseme in the timeline you get a menu which shows a list of phoneme option. It would be nice to have the specific mouth shape next to each phoneme. See attached.

    1 vote
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  3. Character control - video game style

    You already have left & right arrow keys to walking direction and generated walk cycles. You should include up and down arrows to include jump and duck actions also

    Left & right to move left and right
    Up & down to jump and duck / squat

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. 1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. Adjustable frame rate for Face behavior

    It would be great if there was an option to adjust the frame rate of just the Face behavior at any time. I like the look of head movements when I change my scene frame rate to 12fps, but all body movements are too jittery for what I'm doing. Enabling the "Limit Camera to 12fps" option doesn't produce the same visual results as changing the scene frame rate, nor is it flexible since it can only be set before starting a recording.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  6. I would like to see more templates with various mouths types (preferable in Adobe Illustrator)

    I would like to see more mouth shapes being available. The mouth shape used is already the same since the start of Adobe Character

    1 vote
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  7. Herramienta de Texto

    Debería ser posible agregar algún texto y si el mismo se puede animar mucho mejor. Utilizo la herramienta para hacer tutoriales educativos y si quiero poner un texto debe importarlo como png o psd.

    Saludos

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. Dangle lags / stutters / jitters

    I have back hair that is independent. Suddenly it started to stutter. I tried to re-rig the puppet and suddenly it started again. It looks like this: [https://community.adobe.com/legacyfs/online/1663494_Dangle%20Capture.gif]
    The stutter is only visible if I move my head slowly. If I hold my head still and then move it fast to another location and then hold still, the jitter is not noticeable.

    Win10 64, GTX1080Ti, Ryzen 7 1700

    [Community Post describing the issue](https://community.adobe.com/t5/character-animator/dangle-hair-jitters-stutters/td-p/10276831?page=1)

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  9. Scroll wheel click to navigate

    Similar to navigation in After Effects, clicking the scroll wheel and dragging allows a free flow of movement on the timeline. Would help greatly.

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  10. Onion behaviors

    A double toggle or transparency of when certain behaviors are enabled. i.e; "Triggers". Show like an onion skin of both on and off effects. Similar to the snapshot feature but instead it transparent throughout the entire timeline. The "dragger" behavior would definitely benefit from this.

    Or better yet, a second "scene" window showing all the animation if all the behaviors were toggled off and another with the behaviors toggled on.

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  11. HSL (Hue Saturation Lightness) as a Behaviour

    A lot of my work in Character Animator has been making very flexible puppet characters that I can reuse as different characters (there's an overview how I do it using Layer Picker here: https://youtu.be/y6kVQpLESb8)

    A lot of the labour comes from adding layers into groups with different coloured versions of the same objects for things like skin colour, clothing colour, hair colour, eye colour, etc. But if I would be able to say apply a HSL effect to a group of objects and put those sliders into my Controls, it would mean instead of having say 4 possible skin…

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. Import multiple scenes through AE Import dialog

    Would really like to be able to select more than one scene when importing through the After Effects import dialog. As it stands, you can only import them one at a time, if you have a lot of scenes this is very time consuming.
    Granted you could drag and drop multiple scenes from Character Animator, but for some reason this is unreliable... often the drag and drop doesn't work at all.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  13. not change aspect ratio if i want make video tik tok ? if it posible then i am make directly video for tik tok

    not change aspect ratio mins size of video if i want make video tik tok ? if it posible then i am make directly video for tik tok

    1 vote
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  14. カメラが認識しない

    パソコンに内蔵されているカメラが認識されません。どうすれば良いですか?

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. Bug: Camera from USB webcam device shows up with squished aspect ratio

    When using an external USB webcam capture tool (such as Mokose USB3.0 HDMI/SDI Video Capture Card or Magewell USB Capture HDMI), the camera video appears in a 4:3 aspect ratio (instead of proper 16x9) and is squished (see photo). I'm using a MacBook Pro (Retina, 15-inch, Late 2013) with Catalina 10.15.4 and Character Animator 3.2. Note that the default MBP webcam does show up as a 4:3 cropped image (it is a 16x9 webcam), but the image is not squished and appears normal. Also, when opening the Characterizer tool and using the USB webcam capture tools, the video camera appears…

    1 vote
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  16. Draggers option, show existing takes while recording

    Situation: I'm fairly new (2 Weeks into Ch). I want to create explainer videos like Kurzgesagt. I want to create some more complex animations with draggers.

    Expected: On pause or record, while Dragger in Properties is active (red dot), I can see the pose/movement (takes) of the puppet.

    Actual: All takes, under the current Dragger Property, are not visible.

    Solution: Create an option under the Dragger property that lets us see the current poses/movement. While recording, the movement is not relative to the existing takes but the same as if you were recording normally.

    1 vote
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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  17. Rotate handles without touchscreen

    I can't rotate the handles because I don't have a touchscreen. For instance left click to select handle and scroll to rotate.

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  18. Draft Export

    Create a fast export option. It's the same as the animation you see when you play the scene. (variable framerate)

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  19. Allow swapset assets to be triggered at specific points within stop/sustain replays

    For more nuanced animation within replays, it would be great to be able to trigger a swapset asset at a specific point within a replay,

    For example, if you want a latched replay pose where a character points to the side, it might look best for the "default hand" to switch to the "pointing hand" and back at some point a few frames from the beginning or the end. At the moment, when recording, it's only possible to have this change right at the start of the replay and then back again at the start of the blend out.

    I'd…

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  20. full body tracking and using pre-recorded video in lieu of live

    Hi

    I see that you can now do full body tracking in Maxon Cinema 4D
    https://www.maxon.net/en-us/news/maxon-news/article/introducing-moves-by-maxon/
    Is Adobe Character likely to create something similar, even if it only tracks head/face, eyes, mouth, hands, hips and feet?

    What is also useful, is that the original camera info can be pre-recorded rather than live, so a client, actor, director can send you a clip of what they have in mind. Even stock foortage could be used a bit like MoCap.

    Thanks

    Simon

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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