Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Multiple mic input and camera

    It would be good if you could use multiple mics and cameras within 1 scene, this would be handy if you are creating a talk style show with a generic guest, we could use the audio feed to run the lip sync of a generic guest character while we continue to run the lip sync of our character at the same time. This could be done by bringing in a skype call and allowing the guest to control the character remotely

    5 votes
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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  2. Preview resolution

    I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.

    This is something that is done in After effects and think would work well in CH

    5 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  3. Make Character Animator available for linux

    Make Character Animator available for linux

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Alternative to black program interface

    Could Character Animator please offer an alternative interface colour ('light') to the black interface - just as Photoshop does, for example. Depending on the time of day, weather etc. it can be really hard to see some screen elements for my setup.

    5 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. New “loop forever” replay mode

    The new Replays feature is cool, but it is missing a “loop forever” mode. I want to hit a trigger (e.g. latched) and have the sequence play forever until the trigger is hit again. At present a replay plays once and stops and you have to trigger it again to get it to repeat, even when trigger latching is on.

    I assume a third replay mode of “loop forever while triggered” is wanted as a trigger mode.

    The usecase is an “idle” state for the puppet. You can record an idle state (fidgeting etc) and and some other states (“frustrated”,…

    5 votes
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  6. Connecting face triggers to other elements - or - Creating emotion sets

    The problem i'm having right now with creating different emotion sets (sad, confused, happy etc.) is that it's something very basic and important, yet time consuming and complicated to do on a live performance.

    my idea is:
    if we could somehow for example, connect between the "smile" behavior that the camera tracks from the face, and connect it to other elements created for a smile set like eyebrows, eyes, cheeks etc. which will be triggered automatically.

    if you make a sad/smile/surprised face, the camera detects it and automatically triggers sad eyes, eyebrows, maybe even body poses!

    basic emotions that are…

    5 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. Scale exports to different sizes (vector based projects)

    It would be nice to scale the entire scene (and all its sub-scenes/puppets) to any scale. For example, I have a master scene which contains many puppets and everything is in vector. I am working in a 1920x1080 resolution and everything is made for this resolution. It would be nice though since everything is in vector to be able to scale the project up to 4k for example (same aspect ratio) and now have a 4k vector animation of this too done very easily. 4k+ is very slow in character animator to work with which is why I use 1920x1080.…

    5 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. 5 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. Having a bar that limits the record parameters

    In music sequences programs, there is generally a bar that you control for record in and out. So, for instance, if you just wanted to record something for .5 seconds, it would do that only and you don't have to go back and change all the little things that have been recorded past that time. For one character these little things can be 10-15 bars you have to adjust. I could send a picture of an example, but I don't think there is that capability here.

    5 votes
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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  10. Global setting to control resolution etc to speed up performance

    While editing and streaming, performance is very important. For people with lower powered computers, things can become sluggish. It would be great to have a global setting that adjusted settings like resolution of images created (if that speed things up), mesh density (if that speeds things up), and so forth. Then while editing/streaming, the setting can be cranked back to what the computer supports. When doing a media export, the setting can be set back to full resolution where it does not have to be real-time display. (Just go grab a coffee for the final render.) But the setting should…

    5 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  11. Improve rear hair (behind BODY) when +HEAD is warp independent

    Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.

    But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.

    It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.

    I would suggest having a +REARHAIR group as a pattern,…

    5 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. move the "mouse wheel" timeline left and right

    It would be nice to navigate the timeline with the wheel mouse (hold down the mouse wheel and move it left and right)

    4 votes
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  13. Disable Features to Improve CPU Performance

    When not in use, I want to disable profiles (e.g., left, right, etc.) in hopes of improving CPU performance. My puppet is large and somewhat complex. If CH cannot support complexity, then I would like an option to disable some profiles/features to improve the CPU performance while recording and livestreaming on a 2015 MBP. Currently,

    4 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  14. Keep Audio Track Visible.

    Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  15. CLIP LABELS

    Would be nice to have the tracks labeled in the Timeline. The triggers are labeled.

    Sure would make it easier to find which track is which.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  16. 4 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. I want to create Scripts to Character Animator, is it possible?

    Where is SDK documentation? CEP PANELS? JSX add-ons?

    4 votes
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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. Enabling record for a take should not discard other property values set up for recordings

    If you have say three properties armed (red dot on) and you set up all the draggers etc, then you decide to arm the "trigger" behavior as well, it loses all the other values you set up for armed behavior properties (e.g. all the drags you set up ready for the record are reset). I don't think arming or disarming a property should reset values for other properties (especially draggers). It should only reset a specific property if the "arm" (record) button is turned off for that property.

    4 votes
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  19. Walking triggered by keyboard

    Hello, if you could wipe out the "walking" through the keyboard, you could use multiple gaits for a puppet. She could then walk normally, walk or walk very slowly. For streaming, it would be easier to give the character more dynamic.
    Best regards
    Gabi

    4 votes
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  20. Trigger control improvement

    In the control section for triggers, in layout you can drag the icons to where you want, and you can even drag one icon on top of another, but, when you press it, it still only triggers one of the icons. It would be great if you could layer icons on top of each other, and then you only have to press the one to trigger them all at once. The reason for this is because if you create a trigger group, all the actions in that group has to be the same lengh in frames, otherwise it causes bits…

    4 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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