Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Allow keyframing using draggers

    The workaround for keyframes (using the transform behavior) being used in draggers is good. The problem I run into is now both objects marked (like the elbows) are rotating using the transform tool (because ARM IK is set at the body level). Posing arms would be a lot easier with the ability to set keyframes for arms or wherever draggers are.

    6 votes
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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  2. Drag triggers to timeline

    I would be great if we could drag triggers from the control panel onto the time line instead of having to record each trigger, it gets time consuming when you have to turn off all other recordings just to add 1 trigger.

    6 votes
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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  3. Enabling record for a take should not discard other property values set up for recordings

    If you have say three properties armed (red dot on) and you set up all the draggers etc, then you decide to arm the "trigger" behavior as well, it loses all the other values you set up for armed behavior properties (e.g. all the drags you set up ready for the record are reset). I don't think arming or disarming a property should reset values for other properties (especially draggers). It should only reset a specific property if the "arm" (record) button is turned off for that property.

    6 votes
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  4. 6 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  5. Having a bar that limits the record parameters

    In music sequences programs, there is generally a bar that you control for record in and out. So, for instance, if you just wanted to record something for .5 seconds, it would do that only and you don't have to go back and change all the little things that have been recorded past that time. For one character these little things can be 10-15 bars you have to adjust. I could send a picture of an example, but I don't think there is that capability here.

    6 votes
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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  6. Why only live feed?

    Why only live feed?? Make also a footage option and not only live feed. The face track feature works great in AE, no reason not to have it in CA. It's all there, just let us have it!:)

    5 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  7. Solo mode for "Puppet Track Behavior" Recording

    Add a "solo record" Toggle to "Puppet Track Behavior" items.
    Just like the solo button from AE.

    With something like that, the User can simply record few Behaviors instead of having to turn OFF every other Behavior doesn't need to be recorded.

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Preview resolution

    I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.

    This is something that is done in After effects and think would work well in CH

    5 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  9. Make Character Animator available for linux

    Make Character Animator available for linux

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Alternative to black program interface

    Could Character Animator please offer an alternative interface colour ('light') to the black interface - just as Photoshop does, for example. Depending on the time of day, weather etc. it can be really hard to see some screen elements for my setup.

    5 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  11. 5 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. New “loop forever” replay mode

    The new Replays feature is cool, but it is missing a “loop forever” mode. I want to hit a trigger (e.g. latched) and have the sequence play forever until the trigger is hit again. At present a replay plays once and stops and you have to trigger it again to get it to repeat, even when trigger latching is on.

    I assume a third replay mode of “loop forever while triggered” is wanted as a trigger mode.

    The usecase is an “idle” state for the puppet. You can record an idle state (fidgeting etc) and and some other states (“frustrated”,…

    5 votes
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  13. Connecting face triggers to other elements - or - Creating emotion sets

    The problem i'm having right now with creating different emotion sets (sad, confused, happy etc.) is that it's something very basic and important, yet time consuming and complicated to do on a live performance.

    my idea is:
    if we could somehow for example, connect between the "smile" behavior that the camera tracks from the face, and connect it to other elements created for a smile set like eyebrows, eyes, cheeks etc. which will be triggered automatically.

    if you make a sad/smile/surprised face, the camera detects it and automatically triggers sad eyes, eyebrows, maybe even body poses!

    basic emotions that are…

    5 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  14. Scale exports to different sizes (vector based projects)

    It would be nice to scale the entire scene (and all its sub-scenes/puppets) to any scale. For example, I have a master scene which contains many puppets and everything is in vector. I am working in a 1920x1080 resolution and everything is made for this resolution. It would be nice though since everything is in vector to be able to scale the project up to 4k for example (same aspect ratio) and now have a 4k vector animation of this too done very easily. 4k+ is very slow in character animator to work with which is why I use 1920x1080.…

    5 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. Global setting to control resolution etc to speed up performance

    While editing and streaming, performance is very important. For people with lower powered computers, things can become sluggish. It would be great to have a global setting that adjusted settings like resolution of images created (if that speed things up), mesh density (if that speeds things up), and so forth. Then while editing/streaming, the setting can be cranked back to what the computer supports. When doing a media export, the setting can be set back to full resolution where it does not have to be real-time display. (Just go grab a coffee for the final render.) But the setting should…

    5 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  16. move the "mouse wheel" timeline left and right

    It would be nice to navigate the timeline with the wheel mouse (hold down the mouse wheel and move it left and right)

    4 votes
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Disable Features to Improve CPU Performance

    When not in use, I want to disable profiles (e.g., left, right, etc.) in hopes of improving CPU performance. My puppet is large and somewhat complex. If CH cannot support complexity, then I would like an option to disable some profiles/features to improve the CPU performance while recording and livestreaming on a 2015 MBP. Currently,

    4 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  18. Keep Audio Track Visible.

    Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  19. CLIP LABELS

    Would be nice to have the tracks labeled in the Timeline. The triggers are labeled.

    Sure would make it easier to find which track is which.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  20. Support for Rear and 3/4 views

    Hello,

    It would be great if CA would support Rear and 3/4 views of characters along with walk and run cycles for movement.
    

    Thanks,
    Rajnesh

    4 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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