Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Puppet App Player

    I sell a lot of puppets, but I, and many other designers, could sell ALOT more if the customer didnt have to sign up for CH to operate the puppet. Bare with me, I have a solution. Its not only the cost, but some people find using the software difficult if they are not use to PC.MAC based programs, many today are use to using simple to load and play apps. What I propose is you build an app player that could operate .puppet files. I am not saying do it for free. Sell it for $50, I can get…

    21 votes
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    11 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. Frame by frame by arrow key!

    Pleaseee

    Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(

    9 votes
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Folders in Trigger Panel

    When there are a lot of triggers/swap sets on a puppet, working in the trigger panel gets unwieldy, It would help if we could create folders in which to put triggers already made, just like we can create folders in the Project panel to tidy it up when it gets crowded.

    9 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  4. Reduce the size of the trigger on the panel controls

    I use a lot of triggers, but they all do not fit on the panel. their size is large. Please enter the option to reduce them as on the screen on the left side.

    I also did not understand exactly how I can assign the "[" key as well as the numeric keypad, which is located on the right

    7 votes
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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. Alternative to black program interface

    Could Character Animator please offer an alternative interface colour ('light') to the black interface - just as Photoshop does, for example. Depending on the time of day, weather etc. it can be really hard to see some screen elements for my setup.

    5 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  6. I want to create Scripts to Character Animator, is it possible?

    Where is SDK documentation? CEP PANELS? JSX add-ons?

    5 votes
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    4 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    Still interested in your thoughts on Dan’s comment below:

    “Out of curiosity, what kinds of scripts do you want to add? We’ve considered various sorts of SDK support, but feedback on what ways you want to extend the app would help us decide on how to prioritize those efforts.”

  7. move the "mouse wheel" timeline left and right

    It would be nice to navigate the timeline with the wheel mouse (hold down the mouse wheel and move it left and right)

    4 votes
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. Keep Audio Track Visible.

    Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  9. CLIP LABELS

    Would be nice to have the tracks labeled in the Timeline. The triggers are labeled.

    Sure would make it easier to find which track is which.

    4 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  10. Rename from timeline

    Be able to change the name from the timeline.
    This is an easier way to see/change names rather than going back into RIG.

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  11. select all key tracks under the pointer on the timeline

    select all key tracks under the pointer on the timeline (ctrl + A - selects everything, but I need only those that
    below the scale pointer)

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  12. Viseme order when pasting into AE

    The information available on how to do this is, at best, incomplete and at worst, wrong.

    Referring to the page here: https://helpx.adobe.com/uk/adobe-character-animator/using/export.html#LipSyncTakeexportforAfterEffects
    Step #2 says to create a comp with the visemes "matching the order of visemes in Character Animator’s Visemes context menu" and gives an example of the order being Neutral, Aa, D "and so on".
    The problem is that in Character Animator (current version 2.11) the viseme order in the context menu is different. See screenshot.

    Just to complicate things, the layer order of the visemes in the default head PSD is different again.

    So… which is the…

    3 votes
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    5 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  13. Make example puppets easily accessible after starting a new project

    When you first open Character Animator you are given a list of example puppets, but it's not easy to go back to that menu after selecting one.

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  14. More Keyboard Triggers

    Open up the other keys on a keyboard to be used for triggers. Especially the Function Keys. Also, would be great to be able to add a modifier on triggers.

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  15. When in the scene timeline mode, add a quick shortcut for dragging on empty space: Right mouse button

    As far as I can see I can't find the option to make a shortcut for just dragging around the timeline (similar to the hand/drag tool in Premiere); I saw the "M" thing, but it doesn't seem to be that responsive. It would be sweet if you could right click on an empty space in your scene timeline and that would just drag the entire timeline. Adversely, it could be ctrl+ click, or alt+ click. Just the option would be nice.

    3 votes
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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  16. The ability to invert the mask and choose would be huge.

    Ive seen others mention something like this before but it would be huge to be able to invert the clipping mask. Every other adobe program has this ability so Im guessing this is an issue to be fixed more than a feature request. The work arounds necessary because this doesnt exist are so time consuming, if they work at all.
    Thank you

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Visual indication when latch mode trigger is active

    In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active.

    This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.

    It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).

    In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. Exporting Scene and Project for Archiving (including ONLY required files)

    There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.

    For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…

    2 votes
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    6 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  19. dragging the timeline horizontally by press spacebar

    Adding a hand-tool (press spacebar, just like in AE) to drag the timeline horizontally. Thats a convenient way to navigate.

    2 votes
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    3 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  20. introduce ability to categorise puppet track behaviors

    I think it would help if we were able to sort out the Puppet track behavior by category. So been able to cluster all the Triggers, Walks, Headturns etc. that exist in the scene.

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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