Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Use recorded video files as animation source

    I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.

    13 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.

  2. New behavior: kneel

    Hello, it would be great if there was a knee flexion for the puppets in the behavior. Then she could squat down and pick something up from the ground. This behavior should then start from a trigger so that the "go" behavior can be interrupted. I hope I explained that understandably :)
    Best regards
    Gabi

    8 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  3. Import triggers from other puppets

    I was thinking a great and time-saving feature would be an option to import triggers from other puppets. Kind of like Tull has a set controls list, it would be great to say import Outstretched, or import a set of triggers to a puppet in development. Something like Import->Triggers and then the.puppet folder opens and you select which puppet you want to import the triggers from.

    7 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  4. Drag triggers to timeline

    I would be great if we could drag triggers from the control panel onto the time line instead of having to record each trigger, it gets time consuming when you have to turn off all other recordings just to add 1 trigger.

    6 votes
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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  5. Preview resolution

    I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.

    This is something that is done in After effects and think would work well in CH

    5 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  6. New “loop forever” replay mode

    The new Replays feature is cool, but it is missing a “loop forever” mode. I want to hit a trigger (e.g. latched) and have the sequence play forever until the trigger is hit again. At present a replay plays once and stops and you have to trigger it again to get it to repeat, even when trigger latching is on.

    I assume a third replay mode of “loop forever while triggered” is wanted as a trigger mode.

    The usecase is an “idle” state for the puppet. You can record an idle state (fidgeting etc) and and some other states (“frustrated”,…

    5 votes
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. Connecting face triggers to other elements - or - Creating emotion sets

    The problem i'm having right now with creating different emotion sets (sad, confused, happy etc.) is that it's something very basic and important, yet time consuming and complicated to do on a live performance.

    my idea is:
    if we could somehow for example, connect between the "smile" behavior that the camera tracks from the face, and connect it to other elements created for a smile set like eyebrows, eyes, cheeks etc. which will be triggered automatically.

    if you make a sad/smile/surprised face, the camera detects it and automatically triggers sad eyes, eyebrows, maybe even body poses!

    basic emotions that are…

    5 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  8. Global setting to control resolution etc to speed up performance

    While editing and streaming, performance is very important. For people with lower powered computers, things can become sluggish. It would be great to have a global setting that adjusted settings like resolution of images created (if that speed things up), mesh density (if that speeds things up), and so forth. Then while editing/streaming, the setting can be cranked back to what the computer supports. When doing a media export, the setting can be set back to full resolution where it does not have to be real-time display. (Just go grab a coffee for the final render.) But the setting should…

    5 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  9. Disable Features to Improve CPU Performance

    When not in use, I want to disable profiles (e.g., left, right, etc.) in hopes of improving CPU performance. My puppet is large and somewhat complex. If CH cannot support complexity, then I would like an option to disable some profiles/features to improve the CPU performance while recording and livestreaming on a 2015 MBP. Currently,

    4 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  10. Walking triggered by keyboard

    Hello, if you could wipe out the "walking" through the keyboard, you could use multiple gaits for a puppet. She could then walk normally, walk or walk very slowly. For streaming, it would be easier to give the character more dynamic.
    Best regards
    Gabi

    4 votes
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  11. Concept one to motion

    If you can record full face movements, why not record full body motion like motion capture with no need to push buttons to walk , run or jump?

    3 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  12. Encoding time with AI background puppet

    We imported a 3840x2160 AI file to use as a background in Ch. We had it scaled to 50% to fill the 1920x1080 video we wanted to create. The preview in Ch worked great, but when the Ch was pulled into AE it took forever to preview. It was just a 1 minute video, but when attempting to use Media Encoder to produce a video, it was going to take close to 4 whether coming from AE or directly from Ch. We knew that was too long, so we investigated. We removed the AI background from Ch and imported the…

    2 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  13. Bug: Windows move, when switching from rig mode to record mode

    I work with two screens and put my timeline on one, the rest on the other. When I switch to rig mode and switch back, the timeline has changed to a small spot inside the big grey window. When I change the width it comes back. I work with Windows 10.

    2 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  14. Character Animator live streaming mojave issues

    After upgrading to Mojave MacOS, we are having significant performance issues with our existing CA live-streaming setups. Our setup is this:

    CA 2018 or 2019 (720 project, 20fps) -> Wirecast or OBS (via NDI or Syphon, tried both) -> RTMP (1.5mbps 30fps 540p) to our servers

    When running some of our triggered animations of our puppets, the FPS out of CA drops to single digits, and seems to combat Wirecast or OBS, which in turn drops dozens/hundreds frames on Wirecast or OBS. This did not happen in previous versions of MacOS, and we have taken the same project files/config and…

    2 votes
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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  15. I found a bug when you switch PC's

    When I Switched PC's and Switched my Ip's I was able to register charecter animator for a second trial when I already used my trial before.

    2 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  16. Are you finding issues with users being unable to export MP4 from CH via Encoder? It's always worked in the past but no luck over the last 3

    Are you finding issues with users being unable to export MP4 from CH via Encoder? It's always worked in the past but no luck over the last 3 days.

    2 votes
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    Needs More Info  ·  1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  17. Frame by Frame animation doesn't really work

    Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.

    If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.

    What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to…

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  18. AI will not load from Character Animator

    So I am pressing Ctrl + E to bring up AI so I can edit my puppet but all that does is duplicate my puppet, It does not bring me to AI. Even if I were to click edit original the same thing happens.

    This might be a bug issue. I've already tried uninstalling AI and CA and reinstalling but that didn't do anything. Please help.

    Just to be clear, AI can open when I lauch it by itself, but it is not loading via Character Animator. Neither is photoshop. The edit original option just duplicates my puppet instead of…

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  19. more precise control over the rotation and scale y/x options.

    the idea to rotate a character or object in place without it rotating clock or counter across the whole scene screen. Just having it rotate in place would be really/very nice.

    And the same idea goes for the scale y/x. Scaling a character or an object in place without it going up or down the screen when i try to scale it.

    I think tweaking these controls would make them more precise and accurate... Thanks for reading my idea :] 7-27-2020

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  20. please help

    please help./Users/jacquave/dev/apd/animal/sandboxes/newcompiler/animal/shared/thirdparty/OpenCV2.4.13/modules/core/src/array.cpp:2482: error: (-206) Unrecognized or unsupported array type in function cvGetMat

    this comes up when I try to generate puppet in open character.

    1 vote
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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