Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
- Type into the idea field to search for submissions or choose from the categories in the sidebar
- Check out other submissions and vote for the ideas you like
- If your feature idea or issue is not listed, post it
The UserVoice feedback pages are for feature requests and bug reports only. Upload only content that you have permission to use and refrain from posting personal information (e.g. address, phone number, email, or credit card) or abusive content (spam, phishing links, vulgar language, etc.). Tips for submitting useful feedback
UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.
For all other questions and discussions, visit the Character Animator community forum.
139 results found
-
integration with "Adobe Animate CC"
If we could import animations and assets from Animate straight into Character Animator that would be incredible. Is this a feature on the docket? I know you can animate in PS, but it doesn't feel quite as streamlined for the animation process as Adobe Animate.
Also, if we could incorporate tweens, that would be legendary.
Alternatively, if we could just export Adobe Animate files straight to Illustrator while maintaining layers (and finding some kind of solution for timeline animations, maybe distribute to layers and put in folders). However, this feature might be exclusively used for the purposes of integration to…
40 votesSirr Less responded
Hey all,
In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.
Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!
-
Ability to save out a vector animation json / third party support like Bodymovin in AE
Ability to save out a vector animation json / third party support like the Bodymovin plugin offers in After Effects for use with Lottie
34 votes -
Incorpation with Fuse?
Maybe be able to animated characters made in Adobe Fuse with Character Animator?
19 votes -
Export nulls from Character Animator to After Effects
Just getting rolling with CA so please forgive if my terminology is way off. It seems to me it'd be very helpful if we could create Nulls in CA that we could export to AE. Then we'd be able to use the nulls in AE to attach objects, use as emitters, center points for effects... all kinds wacky of stuff.
I'd think we should also be able to assign these nulls in CA to our eye's performances and any draggable handles.
Dogging CA so far... thanks for the cool tool.
11 votes -
Cinema 4D
Character Animator could has an interoperability with Cinema 4D to animate 3D models with Character Animator. This can be the next union level between ADOBE and MAXON, like is happening with After Effects/Illustrator with Cinema 4D.
11 votes -
Create a higher quality "compute lip sync from scene audio"
Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.
Is this possible?
10 votesIs it possible to provide us with your finished edits and original audio for us to compare what’s automatic versus your edited (desired) output? This will help us train the software.
-
Why only live feed?
Why only live feed?? Make also a footage option and not only live feed. The face track feature works great in AE, no reason not to have it in CA. It's all there, just let us have it!:)
6 votes -
Please fix Dynamic Linking to Premiere Pro and After Effects
Since I need to use many features in Premiere Pro and After Effects to finish a project with Ch, I am finding dynamic linking a good idea/concept to do professional work but it always ends up making things unworkable. Right now I have a project I spent 3 weeks on, and I can't even open it in Premiere Pro, all the Ch scenes are 'pending' and I have done everything recommended on the Internet but cannot open the project in either Premiere Pro or After Effects (all the apps are updated). If Adobe cannot fix dynamic linking then please consider…
5 votes -
Unable to open project
Hello, I worked on a project on Character Animator.
I wanted to secure my working hours using google drive.
Everything was going very well during his last weeks. But in the morning I open Character Animator and I get a message: "Cannot open project << F: //ANIMA/.../Ch Data / repo.noindex / >> If it is on a server, copy it to a local disk and open it from from this location. " I have weeks of work on this project. Please do you have a solution for me? I beg you!
5 votes -
5 votes
-
Manual Multiple Images Option for Characterizer
Characterizer offers 3 way of building a puppet:
1) Automatic Webcam where you sit in front of the camera and follow the instructions
2) Manual Webcam where you sit in front of the camera and follow the instructions (but instructions are more detailed and numerous)
3) Image where you submit one single image with minimalistic rigging
I am suggesting that Characterizer should offer a fourth option that sounds quite simple to me which is:
4) Manual multiple images where you can enter several images or photos following the same instructions as Manual Webcam but instead of having to sit yourself…
5 votes -
Scale exports to different sizes (vector based projects)
It would be nice to scale the entire scene (and all its sub-scenes/puppets) to any scale. For example, I have a master scene which contains many puppets and everything is in vector. I am working in a 1920x1080 resolution and everything is made for this resolution. It would be nice though since everything is in vector to be able to scale the project up to 4k for example (same aspect ratio) and now have a 4k vector animation of this too done very easily. 4k+ is very slow in character animator to work with which is why I use 1920x1080.…
5 votes -
Relinking (Audio) Files within Ch
If you change a source clip's name or location, there is no way to rightclick > replace, which is a pain if you have a bigger project
4 votes -
GoPro Webcam compatibility
Please make Ch compatible with the GoPro Webcam utility
4 votes -
Ability to make background transparent.
Please update to allow the background to be made transparent so the animation can be layered on top of presentations or other projects. Camtasia has this function and I don't want to use Camtasia solely for this function. It would be great if this function could be added. Thank you
4 votes -
copy and paste animated puppets from one scene to another
I would like to copy and paste animated puppets from one scene to another.
When I try to do this I get a pop-up message (see attached pic)
What I wanted CH to do is "simply" paste one puppet with all its recorded parameters, keyframes, behaviors form one scene no another.
4 votes -
default puppet position option
I think this would be very helpful!
the basic position in which we design the character is almost never a default position for it. So you always need to start with one dragger recording of a default position, and than on top of that additional dragger recordings.it would be great if we could build one or maybe even a number of "default" body positions and choose without needing to record it with a different dragger!
hope i explained it properly :)
4 votes -
Remove email address in Help dropdown menu in every Adobe product
Please remove my email address in the Help menu so I can do tutorials without displaying my email to the world.
3 votes -
AME
Get off your ***** and make AME work for once. Jobs was right- you guys are LAZY! We're sick of it. Get your act together already.
3 votes -
書き出したパペットを読み込むとレイヤーピッカーや視線の設定が無効になってしまう
レイヤーピッカーを『カメラ入力』にチェックを入れ、パペットトラックビヘイビアのアイコンを押して
ソースパペットに反映させました。しかし、書き出したパペットを読み込むとその設定が無効になってしまいます。再設定をしなければならないので不便です。
『視線』ビヘイビアも同様です。
改善してほしいです。3 votes
- Don't see your idea?