Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. parallax 3d and cameras

    3D layering like after effects for background and foreground characters. You can add a camera for easier movement possible blur etc. Just to be able to add a bit more depth so when you do want to add more you then bring it into after effects and the 3d layers are all set up.

    34 votes
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    14 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Support rigs for quadrupods, birds, snakes, fish and things with more than four legs.

    Hello, it would be grew to if CA would support models of various kinds of creatures along with their movements:
    quadrupods, birds, snakes and fish

    Thanks,
    Rajnesh

    26 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. integration with "Adobe Animate CC"

    If we could import animations and assets from Animate straight into Character Animator that would be incredible. Is this a feature on the docket? I know you can animate in PS, but it doesn't feel quite as streamlined for the animation process as Adobe Animate.

    Also, if we could incorporate tweens, that would be legendary.

    Alternatively, if we could just export Adobe Animate files straight to Illustrator while maintaining layers (and finding some kind of solution for timeline animations, maybe distribute to layers and put in folders). However, this feature might be exclusively used for the purposes of integration to…

    24 votes
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    8 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all,

    In the recent release of Animate, under File→Publish Settings→Other Formats→SVG Image (checkbox)→Options, there is now a checkbox “Optimize For Character Animator”.

    Using it, you can export an SVG image that Character can import, that will have a layers structure that works well in Character. While you can’t yet export an SVG sequence from Animate, right now you can get the image from Animate to Character with minimal clutter and add rigging to it for performance. Let us know if this is helpful and what you want to see happen next!

  4. import video to scene as background

    as that user can perform to match the timing of the background video

    21 votes
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    3 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →

    While the heading of this post is “import video as scene background”, and you can’t just grab any video file to do so, you can accomplish the requests of both comments in Character Animator now. By importing a PNG sequence. Once you’ve turned the video background you want into a PNG sequence, using an encoder/transcoder like Adobe Media Encoder, then, in Character Animator, go to:

    File→Import Cycle→
    (browse to PNG folder and click on first image of your PNG sequence)
    →Import

    You will create a puppet in your Project panel with the name of the sequence folder. Open this puppet in the Puppet panel (Rig workspace) and apply the Cycle Layers behavior to the root puppet layer. In the Properties panel, under ‘Behaviors’, you’ll see your Cycle Layers behavior and an item that says “Start” with a corresponding drop down menu that defaults to “Immediately”. Click on the drop down…

  5. Ability to save out a vector animation json / third party support like Bodymovin in AE

    Ability to save out a vector animation json / third party support like the Bodymovin plugin offers in After Effects for use with Lottie

    20 votes
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    3 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  6. Puppet App Player

    I sell a lot of puppets, but I, and many other designers, could sell ALOT more if the customer didnt have to sign up for CH to operate the puppet. Bare with me, I have a solution. Its not only the cost, but some people find using the software difficult if they are not use to PC.MAC based programs, many today are use to using simple to load and play apps. What I propose is you build an app player that could operate .puppet files. I am not saying do it for free. Sell it for $50, I can get…

    18 votes
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    9 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  7. Incorpation with Fuse?

    Maybe be able to animated characters made in Adobe Fuse with Character Animator?

    16 votes
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    4 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. Support for transcripts/subtitles when auto lip syncing

    Allow support for importing a transcript or subtitle file, so the auto lip sync could analyse both the audio and the transcript for a more accurate result.

    If the program knows exactly what words are said, it should presumably have a much better idea of which 'Visemes' to use.
    (Though obviously this wouldn't work for a live stream aha!

    14 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. A true skeletal system

    I'd like to see a true bone system implemented instead of trying to derive a structure from points that can be scattered in different parts of the puppet. Consolidating all the hinge points to a single layer will make editing and debugging a puppet much easier and straightforward.

    11 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. Can we have CYCLE LAYERS be automatically the same way the EYELID behavior is added (by typing it)?

    I find that adding the CYCLE LAYERS takes the most time (besides assigning MIDI triggers to multiple hand positions) after importing. It can also be a challenge to explain this to a client when passing off work.

    WHAT IF:
    In Illustrator or Photoshop, you could just write "CYCLE LAYERS" and the behavior would already be added? You could even give us a letter to add for "hold on last layer" "cycle once" and "when trigger released" [Or give us the ability to change the default of CYCLE LAYERS in ACA].

    THANK YOU!

    11 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  11. Cinema 4D

    Character Animator could has an interoperability with Cinema 4D to animate 3D models with Character Animator. This can be the next union level between ADOBE and MAXON, like is happening with After Effects/Illustrator with Cinema 4D.

    11 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. Use recorded video files as animation source

    I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.

    10 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.

  13. Webcam using my own phone (using Droidcam or IP Webcam)

    My webcam is messed up (very blurry because i put on a tape on it before)

    I want to suggest if I can use my phone as a webcam. Droidcam is what I use (using USB), I hope Character Animator detects it too although I know that it is not listed in the 'Camera' or 'Imaging devices' in Device Manager.

    I am really hoping for this to be added.

    10 votes
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    4 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  14. Setting to quickly switch between different backgrounds & character during performance

    I would like to incorporate multiple backgrounds and characters during a live presentation, to create the look of a two-way conversation as seen on TV and film. I want to be able to switch backgrounds every time a new character speaks, and have both the new character and background appear onscreen.

    I can currently achieve background switching by stacking multiple backgrounds in the timeline and then manually fading the opacity of the background(s) on top, but it is slow, manual, and very clear to the audience what is going on.

    On a similar note, switching out the characters is currently…

    9 votes
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    2 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  15. Create a higher quality "compute lip sync from scene audio"

    Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.

    Is this possible?

    8 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  16. Dragger's return to rest is acting strange since 2.0 update

    since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.

    Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

    This does not only happen on my original puppets but it also happens on the stock puppets as well (I…

    8 votes
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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  17. Folders in Trigger Panel

    When there are a lot of triggers/swap sets on a puppet, working in the trigger panel gets unwieldy, It would help if we could create folders in which to put triggers already made, just like we can create folders in the Project panel to tidy it up when it gets crowded.

    8 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. "joysticks and sliders" like option in character animator!

    this would be a game changer for CH. something like this after effect script: https://aescripts.com/joysticks-n-sliders/#

    for controlling facial expression non-live, maybe even the rigging system can improve the live option, this really gives a 3d illustion to 2d animations, and it seems pretty simple in after effects.

    7 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Walk Behaviour: Add hip sway walk behaviour & walk forward behaviour like Wonder boy

    Hi,
    1. As most of my characters are woman, I'd love to be able to give them a hip sway to their walk behaviour.
    2. Would be great if you can have a Walk Front behaviour like Wonder Boy. Also include a hip sway with this behaviour.
    Thanks

    7 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    For #1, the just-released Version 2.0 has support for separate Left/Right Hip tags and a Hip Sway parameter in the Walk behavior that can move the handles to simulate hip sway, more so for quarter-drawn characters. See this tutorial for more information: youtube.com/watch?v=b1GLkNVVEGk

  20. New behavior: kneel

    Hello, it would be great if there was a knee flexion for the puppets in the behavior. Then she could squat down and pick something up from the ground. This behavior should then start from a trigger so that the "go" behavior can be interrupted. I hope I explained that understandably :)
    Best regards
    Gabi

    7 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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