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Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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586 results found

  1. Physics attach

    Physics between two separate objects:

    There needs to be a feature under Physics where separate objects can SPECIFICALLY attach/detach/push/pull features. Ex: this would be great for strings being pulled or trigger on/off to detach whenever and go back to dangling as an example. Connecting two objects by certain points as marked in the rig panel (attach point pins) , where stretching or pulling strings/objects can be done in connection to other objects, all in relation to the weight of the objects themselves etc.

    PLUS this should be a feature applicable between characters and objects to their limbs/hands/etc. Hope y'all read…

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  2. can you fix the body tracker

    it is not showing on the camera panel and mouth tracking without microphone is bad I open my mouth its still closed in Animator

    1 vote

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  3. Audio based triggers.

    Add another audio track that has tones or words that trigger cycles or poses.

    1 vote

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  4. Add lighting.

    Add lighting based on a puppet's features to create normals. Like reVisionFX's ShadeShape or Stefan Minning's Normality, except that the normals except that ChA auto generates the normals (maybe based on Characterizer's code?) Good to generate reflections and depth FX as well.

    1 vote

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  5. Compute Head Movement from Speech is erratic

    Currently, the option to Compute Head Movement from Speech produces unsatisfactory results. The head movement is erratic and independent parts of the face shift too far from their positions. This problem exists regardless of which puppet is used.

    2 votes

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  6. Masking to hidden layers

    What would be really handy is if you could mask to hidden layers. At the moment, unless Im mistaken, you can only mask to layers that are exposed (if you alter the opacity it affects that which is being masked to it) and you can only mask to a layer beneath. This is an issue I bump into time and time again

    1 vote

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  7. collect character animator file from Ae and Pr

    I would like to collect character animator files that are imported to After Effects or Premiere Pro. I cut and combine it there and would like to save it all at once as a backup. For now I collect all media but character animator scenes are excluded - project link to the original location.

    1 vote

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  8. Make it stop crashing!

    Crashes constantly. I imported a static image with a mouth set of visemes on top of it, nothin more. Anything that I click to try to test sync, or basically anything else, causes the application to close abruptly. Can't do anything.

    1 vote

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  9. my animation has turned to garbage

    My project has turned to garbage. Look. After 4 days of work this is what loads up.

    1 vote

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  10. my animation has turned to garbage

    My project has turned to garbage. Look. After 4 days of work this is what loads up.

    1 vote

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  11. Cloud Files in 2021 must be used

    I think it's simply unacceptable that I can't use my cloud saved documents in 2021. "Copy it in local" it's not the safest solutions in my current timeline. Please join the present.

    1 vote

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  12. Internal error code: (521764949:496+1) attempt to index a nil value

    Internal error code: (521764949:496+1) attempt to index a nil value

    How to fix this?

    2 votes

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  13. Provide the same virtual camera access options for 2021 and Beta versions as 2020 version

    Add camera sources that are currently not regognised as camera sources for reference without requiring OBS. Currently not working on Mac Mini M1. Don't know if its the same across platforms.
    Previous version of Char Anim recognizes all cameras connected.

    1 vote

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  14. Adding Z-position (layer order) control to layer property

    Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.

    7 votes

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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  15. Distorted camera view with ElGato HD60 capture card and a gopro

    As the image shows, camera and microphone view looks skewed. Dont even know how to troubleshoot this.

    1 vote

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  16. 動画のインポート機能やマスク機能を追加してほしい。

    動画を見ながらCHの動きがコントロールでるので便利だからです。
    また、Prに装備されているマスク機能があると便利だと思います。
    ご検討よろしくお願いいたします。

    2 votes

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  17. iOS webcam extension

    I would like to be able to use my iPad or iOS device as an external camera for capturing. I run a mac mini and it does not have a webcam built in. i usually use iOS devices for camera attatchments and it would also be wonderful to be able to download character puppets and use them on iOS with an accompanying webcam puppeteering app.

    1 vote

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  18. Smaller icons, half-grid snap in control panel and more...

    It would be nice if there were a size slider for icons in the control panel. Or at least three size options in the context menu.

    I use a midi keyboard, so it would also be nice if icons could snap to a half grid space so it would be a little easier to lay things out like a keyboard.

    Also, it would be nice if icons in the control panel would take the same color as the labels in the triggers panel. Or at least be able to assign colors to icons individually or in groups.

    Also, it would…

    1 vote

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  19. Create new version when going back to old version

    Make it so that it automatically saves a new version or prompts you to save a new version when you go back to an old version. I just lost several hours of work because I went back to check something in an old version and forgot to create a new one before I did...

    1 vote

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  20. I have a steering wheel I want to have one arm in foreground of it and one in background but if I add it to my character it distorts it.

    I have a steering wheel that I want to have one arm in foreground of and one in background but if I add it to my character it distorts it. The torso goes into mid air not connected to the rest of the body. If I add the arm as a separate Ai file it keeps putting it back to default position when I switch back to my character.

    1 vote

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