Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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- Check out other submissions and vote for the ideas you like
- If your feature idea or issue is not listed, post it
The UserVoice feedback pages are for feature requests and bug reports only. Upload only content that you have permission to use and refrain from posting personal information (e.g. address, phone number, email, or credit card) or abusive content (spam, phishing links, vulgar language, etc.). Tips for submitting useful feedback
UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.
For all other questions and discussions, visit the Character Animator community forum.
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Allow pasting of external lip sync data from After Effects
Hello! Character Animator is amazing, however I have a lip sync workflow in After Effects I prefer over what's included in the software. It would be great to be able to take that keyframe data from after effects and paste it into a lip sync layer. As of now, even if I copy the keyframe data from Character Animator, paste it into a text document and change the values manually, I can't even paste that back in. Would be great to be able to do so!
1 vote -
Trigger and Replay Artwork Creation
Would like the ability after creating a trigger to be able to create artwork for it from within CA. Replays can get quite long. Maybe being able to select a specific frame from the timeline and then similarly to premiere's export frame (ctrl+shift+e) the frame could then be instantly applied to the selected trigger.
1 vote -
Add a paid puppet
Hi everyone !
I've just have a idea why not import a puppet for a website and import into the timeline.
Good idea ? :)
1 vote -
Mic audio with NDI stream
I use my main PC for games and rendering my character. Then the NDI stream is captured by a streaming PC. Since the audio doesn't come with the character's NDI, the mic has to be streamed by a different app. I have to manually sync the mic audio to the character. This would be easier if the mic audio came included with the character video.
1 vote -
My Wishlist
Would really love if the characters were more business oriented. I would love to incorporate CA more into my projects, but I find that the characters are too cartoony or the existing characters appeal to a much younger audience.
-business casual clothing
-older aged characters
-blue collar clothing
-ability to generate a custom logo for shirts. A simple text generator will do.1 vote -
Received this Error Code.
I was working on my original character in the rigging mode and was hopping back and forth between the example puppet and my own. I am not sure what I did, or did not do, when the message bellow appeared. I could not exit the program and had to reboot my computer. I am using Win 10 operating system.
"Internal error code: (1380437316:156+57)bNiOk false but b oundBehaviour not resolvable"
1 vote -
New Things For "Puppet Maker"
Hi I really love the new Puppet Maker but can you add new things? It will be awesome if you update for new things and for hats can you add a hijab? Good Job Character Animator Team👍❤️
2 votes -
Video file support and parentable push pins
I would like to see the option to put video files like .mp4 into the timeline and preview them at the same time as doing capture or puppeting work in the timeline.
I would like to be able to have a parenting functionality that could be linked to puppet handles via a possible tagging system to control and puppet/move multiple layers at one time in a specific spot on the art work.
Example: Human puppet playing guitar, you want the arm/hand behind the guitar neck to move and you want triggerable fingers on a layer in front of the guitar…
2 votes -
Jitter reduction In Body Tracking by interpolation.
Hello. I was trying out the new Body tracking and i thought two parameters could help greatly with eliminating jitter.
Interval and Degrees.
While the body is tracked at all points at all time, the system would allow you to remove tracking issues that only last a few frames.
interval would allow you to set a timeframe, that the software would then use as keyframe positions for the limbs and interpolate the tracked limbs towards those keyframe positions.
The degrees function would use the live tracking and at all times be tracking the number of degrees your body tracker limbs…
1 vote -
bug free
if photoshop and character animator con talk better to each other that would be great right now we have the buggiest adobe software because you keep on adding cool features that don't even work half the time
1 vote -
Add a middle wheel drag for timeline
In After Effects you can click the middle wheel and drag through the timeline. Can you please add a similar feature to Character Animator?
1 vote -
interface background color
The interface color NEEDS to have options! It is way, way too dark! !
3 votes -
1 vote
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Adobe Character Animator selected camera is unavailable
Adobe Character Animator selected camera is unavailable
Steps to reproduce:
1. ...
Result: ...
Expected: ...
System info
Application: Character Animator v4.2.0.34
OS: Windows v10.0.19043, RAM: 31.94 GB, CPUs (logical): 8Canoneos m6 mark2
1 vote -
Closer integration with Stream Deck
It would be very useful to have a closer integration with Stream Deck than there currently is. I easily run out of keys on my keyboard to use as triggers and to extend functionality to Stream Desk I need to run it as a midi device.
Whilst this does work, it is laborious and having a direct integration would be ideal. This is not only for streaming but for general performance controls.
1 vote -
caption this!!
the ability to go from cation text to visems.. now thats gold!
3 votes -
typing letters in timeline should move simultaneouslyone after the other so you can
should move simultaneously one after the other so you can basically type the word out instead of having to move to move the mouse
1 vote -
I want the same reproducibility in the recording of physical property behaviors as in the recording.
I recorded a scene in which a puppet flows in the wind using the physical properties behavior. However, when I play it back, it does not behave the same. Each time I play it back, the behavior is different.
I hope that the next version will have the same behavior.1 vote -
Audio drops on Timeline Playhead.
Instead of audio dropping to the beginning of the track (when dragging in), it should show up on the Timeline Playhead mark!
It's mega annoying to have to go back to 00:00 and move the audio to your mark!
1 vote -
Why isn't my computer's built in camera supported in Character Animator?
Camera Error:
USB Video Device (not fully supported)
Please help
1 vote
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