Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. "Reset Ground" Option

    Instead of using X and Y to re-establish where the ground is, it would be nice to drag the puppet precisely where you want, then click a "Reset Ground" button. An option to scale according to the ground would be useful, in other words the puppet's size changes without the feet leaving their position.

    If there's already a keyboard shortcut for this, let me know.

    2 votes

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  2. AME

    Get off your ***** and make AME work for once. Jobs was right- you guys are LAZY! We're sick of it. Get your act together already.

    3 votes

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  3. Add Ae Advanced Puppet pin tool functionality to Dragger

    Adding the functionality of scale and rotate mesh that is in After Effects advanced puppet pin tool to allow for greater creativity in Character Animator.

    2 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  4. Child Draggers

    Child Draggers that follow the position, rotation, and scale of the Parent dragger, from the set origin of the object. While allowing you to move the child dragger without moving the parent dragger.

    This would be amazing!

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  5. edit camera triggers

    Hi, can you please add an option to edit camera triggers after creating them? I wish i could just double click on camera in the timeline and edit it

    1 vote

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  6. Option to Generate Puppet Map to PDF

    This option under Puppet in the top menu bar would collect all current rigging data--groups/subgroups, behaviors, triggers and swap sets, as well as the behavior parameters--and create a date/time stamped PDF document of it all. This PDF would be a reference document that could be used by a solo artist when rigging is lost or restructured and needs to be rebuilt and also by teams needing to be on the same page. It would replace the multiple screenshots, manually entered spreadsheets or artists' memory now used to keep track of the rigging data.

    1 vote

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  7. Export Parameters Along w/ Puppet

    Make "Push Parameters to Source Puppet" also an option in Export. As in "Export Puppet with Behavior Parameters."

    1 vote

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  8. Export Parameters w/ Puppet

    Make "Push Parameters to Source Puppet" also an option in Export. As in "Export Puppet with Behavior Parameters."

    1 vote

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  9. calibration does not work on my Mac Pro laptop

    I ran the calibration at first the animation was moving with my face and head and then it stopped. Since then the calibration does not work as the animation is not tracking anything. I am getting no errors. I am on a Mac Pro laptop MacBook Pro (Retina, 15-inch, Late 2013) Processor:2 GHz Quad-Core Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel Iris Pro 1536 MB. Pleas help. I have rebooted the program but it will no longer track me. The animation will play though.

    1 vote

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  10. 書き出したパペットを読み込むとレイヤーピッカーや視線の設定が無効になってしまう

    レイヤーピッカーを『カメラ入力』にチェックを入れ、パペットトラックビヘイビアのアイコンを押して
    ソースパペットに反映させました。

    しかし、書き出したパペットを読み込むとその設定が無効になってしまいます。再設定をしなければならないので不便です。

    『視線』ビヘイビアも同様です。
    改善してほしいです。

    3 votes

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  11. Smooth over parts of a body recording

    You know what would be cool? I'm using the body recorder for full body recordings, and it works pretty well. Well, aside from the glitches where the body decides to become a foot taller for a second or two or the head decides to stick to one spot while the rest of the body moves as expected. Well, it'd be cool to maybe have an option to smooth over parts of a body recording between a couple frames, or have it be like another recording where you could use the blend-in and blend-out sides. It would basically take the body…

    2 votes

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  12. Customized Puppet Maker

    The user creates their own assets (face, body, etc.) which can then be used to generate many fully rigged puppets all in that user's style.

    2 votes

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  13. twitch

    API to call triggers, looking to add twitch integration to effect my avatar looking for a way to do this / control this will channel points / chat watching applications.

    2 votes

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    2 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →

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  14. Can we have a view toggle to allow us to see Dragger handles?

    I like using Dragger behaviors. Something intuitive about being able to move a limb exactly where I want it. Sure, I can get bad results if I overly rely on it, but it can help when layered atop other behaviors doing simple fixes.

    But sometimes when I'm trying to pose the character just right, I get lost in where the dragger handles actually are and end up grabbing the wrong one. It's not like I can go back if I'm having to handle multiple handles at once, meaning I have to start all over.

    It'd be nice if there was…

    3 votes

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  15. Adding "Record 1-Take Frame" to Body Behavior

    The Body behavior is great, but I'd rather be able to use it for recording one frame takes like I'm used to. You could add that in, by allowing a 1-Take Frame recording to have a 5 second countdown (or have it linked to the Body Behavior countdown when that behavior is armed). That would allow for those of us who don't want to try and fix bad spots in a body recording by recording a specific pose real quick and allow us to stretch that pose to however long we need it for.

    Also, being able to point the…

    1 vote

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  16. ERROR HELP

    Every time i click record.. push stop, an error message immediately pops up! Can anyone assist with this???

    1 vote

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  17. individual movement in the particles

    In the current version, the emitted particles are static images.
    I would like to see individual movement in the particles.

    It would be great if the particles could be triggered to blink, or if a cycle layer could be used to emit particles in motion.

    1 vote

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  18. User Defined Cache location & Dynamic link with AE Audio stability

    Hello. I am used to setting the CACHE location of PS, PrP and AE to a specific, fast external drive. I like having one place that I can empty if I need to, instead of hunting down multiple cache locations to trash whenever anything goes awry with dynamic link, etc. Is it possible to add a user-defined cache location for CH? I imagine trashing CH cache files will be a work-around when dynamically-linked CH files suddenly stop playing audio in AE with the error, "After Effects warning: audio conforming failed, check media cache preferences." I imagine this would also allow…

    1 vote

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  19. Some sort of 'TakeMaker' panel

    Inserts a take of x length with blend in/out of x frames. Ability to adjust the length of take and number of blend frames in a panel. Similar to 'record take from work area' but without the looping.

    1 vote

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  20. puppet maker customization

    Currently, there aren't a ton of options in the puppet maker.

    1) Uploading custom items currently isn't an easy task. How about a drop-down for each section where you have the option of adding an illustrator file to that area on the puppet. For instance lets say I'm looking at the chibi section and I don't see a Sikh turban, but I want to add a turban. So I go in and make one in illustrator. It could be added into the animation but if I want to have it as an always there option, having the ability to just…

    3 votes

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