Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.
For all other questions and discussions, visit the Character Animator community forum.
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User Defined Cache location & Dynamic link with AE Audio stability
Hello. I am used to setting the CACHE location of PS, PrP and AE to a specific, fast external drive. I like having one place that I can empty if I need to, instead of hunting down multiple cache locations to trash whenever anything goes awry with dynamic link, etc. Is it possible to add a user-defined cache location for CH? I imagine trashing CH cache files will be a work-around when dynamically-linked CH files suddenly stop playing audio in AE with the error, "After Effects warning: audio conforming failed, check media cache preferences." I imagine this would also allow…
1 vote -
Some sort of 'TakeMaker' panel
Inserts a take of x length with blend in/out of x frames. Ability to adjust the length of take and number of blend frames in a panel. Similar to 'record take from work area' but without the looping.
1 vote -
puppet maker customization
Currently, there aren't a ton of options in the puppet maker.
1) Uploading custom items currently isn't an easy task. How about a drop-down for each section where you have the option of adding an illustrator file to that area on the puppet. For instance lets say I'm looking at the chibi section and I don't see a Sikh turban, but I want to add a turban. So I go in and make one in illustrator. It could be added into the animation but if I want to have it as an always there option, having the ability to just…
2 votes -
Multiple scenes open as tabs in timeline panel
Make the timeline panel behave as it does in After Effects and allow multiple scenes to be open and available at once.
Of course, you'd need to improve CA's woeful copy and paste functionality to make moving between scenes actually worthwhile.1 vote -
Add Effects
I would like can add effects that you add before at illustrator like blur and blending layers mode, because when you used in illustrator, then CH doesn't take that effects
1 vote -
Add editing sticky notes to scenes
I'd like to be able to use some kind of notes system, like sticky notes, on the parts of scenes that need editing, and to also see all these notes compiled in a sidebar of the scene.
1 vote -
Physics attach
Physics between two separate objects:
There needs to be a feature under Physics where separate objects can SPECIFICALLY attach/detach/push/pull features. Ex: this would be great for strings being pulled or trigger on/off to detach whenever and go back to dangling as an example. Connecting two objects by certain points as marked in the rig panel (attach point pins) , where stretching or pulling strings/objects can be done in connection to other objects, all in relation to the weight of the objects themselves etc.
PLUS this should be a feature applicable between characters and objects to their limbs/hands/etc. Hope y'all read…
1 vote -
can you fix the body tracker
it is not showing on the camera panel and mouth tracking without microphone is bad I open my mouth its still closed in Animator
1 vote -
Audio based triggers.
Add another audio track that has tones or words that trigger cycles or poses.
1 vote -
Add lighting.
Add lighting based on a puppet's features to create normals. Like reVisionFX's ShadeShape or Stefan Minning's Normality, except that the normals except that ChA auto generates the normals (maybe based on Characterizer's code?) Good to generate reflections and depth FX as well.
1 vote -
Compute Head Movement from Speech is erratic
Currently, the option to Compute Head Movement from Speech produces unsatisfactory results. The head movement is erratic and independent parts of the face shift too far from their positions. This problem exists regardless of which puppet is used.
2 votes -
Masking to hidden layers
What would be really handy is if you could mask to hidden layers. At the moment, unless Im mistaken, you can only mask to layers that are exposed (if you alter the opacity it affects that which is being masked to it) and you can only mask to a layer beneath. This is an issue I bump into time and time again
1 vote -
collect character animator file from Ae and Pr
I would like to collect character animator files that are imported to After Effects or Premiere Pro. I cut and combine it there and would like to save it all at once as a backup. For now I collect all media but character animator scenes are excluded - project link to the original location.
1 vote -
Make it stop crashing!
Crashes constantly. I imported a static image with a mouth set of visemes on top of it, nothin more. Anything that I click to try to test sync, or basically anything else, causes the application to close abruptly. Can't do anything.
1 vote -
my animation has turned to garbage
My project has turned to garbage. Look. After 4 days of work this is what loads up.
1 vote -
my animation has turned to garbage
My project has turned to garbage. Look. After 4 days of work this is what loads up.
1 vote -
Cloud Files in 2021 must be used
I think it's simply unacceptable that I can't use my cloud saved documents in 2021. "Copy it in local" it's not the safest solutions in my current timeline. Please join the present.
1 vote -
Internal error code: (521764949:496+1) attempt to index a nil value
Internal error code: (521764949:496+1) attempt to index a nil value
How to fix this?
2 votes -
Provide the same virtual camera access options for 2021 and Beta versions as 2020 version
Add camera sources that are currently not regognised as camera sources for reference without requiring OBS. Currently not working on Mac Mini M1. Don't know if its the same across platforms.
Previous version of Char Anim recognizes all cameras connected.1 vote -
Adding Z-position (layer order) control to layer property
Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.
6 votes
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