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Character Animator

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586 results found

  1. Dragger's return to rest is acting strange since 2.0 update

    since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.

    Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

    This does not only happen on my original puppets but it also happens on the stock puppets as well (I…

    8 votes

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    5 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  2. Manual Multiple Images Option for Characterizer

    Characterizer offers 3 way of building a puppet:

    1) Automatic Webcam where you sit in front of the camera and follow the instructions

    2) Manual Webcam where you sit in front of the camera and follow the instructions (but instructions are more detailed and numerous)

    3) Image where you submit one single image with minimalistic rigging

    I am suggesting that Characterizer should offer a fourth option that sounds quite simple to me which is:

    4) Manual multiple images where you can enter several images or photos following the same instructions as Manual Webcam but instead of having to sit yourself…

    5 votes

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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  3. Fix Dynamic Link to AE

    Whenever I update audio file in CA for lip sync, it works fine but AE won't see the new changes, still plays to previous file that was imported into AE. Very annoying.

    4 votes

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    Needs More Info  ·  4 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
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  4. Eye gaze and Face input source as webcam or X/Y positions

    Eye gaze and Face can only use the webcam as inputs. It would be good to allow another mode where X/Y properties control which direction the face is facing (controls parallax) and which way the eyes are looking.

    In my case I want to hook up to an external MIDI source so can use HTC Vive VR equipment to control eye gaze and parallax. I could possibly use Transform behaviors with a lot of care, but its tricky as you need to get the transform for both eyes correct (calibration is hard). It also means the puppet can be used…

    2 votes

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    Needs More Info  ·  3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  5. Let us record facial tracking markers

    The facial tracking in Ch is so great, it makes me crazy that we seemingly have no access to it. The mouth is tracked in fine detail, but it seems almost entirely discarded. You can't record the markers, and I can't seem to find any way to drive visemes with video (sorry guys, but driving it with audio is too sketchy)

    If Ch can give me a real-time, 1:1 line up with my face and the trackers, why can't I drive more with that? And why do I have to use AE's slow and error prone facial tracking to do…

    10 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
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  6. [BUG] Audio hardware change causes freezing and crashing

    Switching audio hardware from inline speakers to bluetooth headset causes CH to freeze and crash when recording and during playback even though the audio hardware setting preference is updated.

    2 votes

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    Needs More Info  ·  1 comment  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
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  7. A true skeletal system

    I'd like to see a true bone system implemented instead of trying to derive a structure from points that can be scattered in different parts of the puppet. Consolidating all the hinge points to a single layer will make editing and debugging a puppet much easier and straightforward.

    18 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  8. More mouth constants. "Th", "K", "P", "Ch", etc.

    Complex mouths look pretty bad when synced to audio, and it becomes very noticeable that some sounds don't have proper lip pronunciations such as "Th", "Z", "K", "P", and "Wh".

    Getting the 12 essentials would be a massive improvement and allow for more complex designs.

    9 votes

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  9. Layer Colors to CA

    Photoshop/Illustrator Layer colors to Character Animator.

    3 votes

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  10. Concept one to motion

    If you can record full face movements, why not record full body motion like motion capture with no need to push buttons to walk , run or jump?

    3 votes

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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  11. [BUG] puppet walks off screen

    Hello there,

    if I change the timeline, the puppet will be lost.

    Could you please solve this issue?

    https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg

    Thank you in advance.

    Kind regards,
    Dennis

    3 votes

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
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  12. I found a bug when you switch PC's

    When I Switched PC's and Switched my Ip's I was able to register charecter animator for a second trial when I already used my trial before.

    2 votes

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  13. Nested Swap Sets

    Can we have NESTED SWAP SETS?

    When I hit "Generate Controls," it tells me I have 496 triggers. I love that the program can handle this BUT really, a lot of these are repeats from one head position or body position to the next. Adding a swap set for hands, on multiple arm positions is what created this giant tedious day (496!) with my MIDI controller.

    If the Swap Sets could understand that two same-named arm positions with same-name hand positions are the same, you would TOTALLY SAVE US SO MUCH TIME!!

    Also, if swap sets could be nested in…

    2 votes

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  14. Export nulls from Character Animator to After Effects

    Just getting rolling with CA so please forgive if my terminology is way off. It seems to me it'd be very helpful if we could create Nulls in CA that we could export to AE. Then we'd be able to use the nulls in AE to attach objects, use as emitters, center points for effects... all kinds wacky of stuff.

    I'd think we should also be able to assign these nulls in CA to our eye's performances and any draggable handles.

    Dogging CA so far... thanks for the cool tool.

    11 votes

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  15. I want to create Scripts to Character Animator, is it possible?

    Where is SDK documentation? CEP PANELS? JSX add-ons?

    7 votes

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    5 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Needs More Info  ·  Sirr Less responded

    Still interested in your thoughts on Dan’s comment below:

    “Out of curiosity, what kinds of scripts do you want to add? We’ve considered various sorts of SDK support, but feedback on what ways you want to extend the app would help us decide on how to prioritize those efforts.”

  16. Use recorded video files as animation source

    I want to use talent in a studio to record voices and basic character movements for our workflow. We already have proper sound isolation for this, but not in front of computers. Therefore, it would be great to be able to use proper green-screened, high-fidelity audio recordings, as an input into Character Animator. Webcam input only cripples quality.

    19 votes

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    Sirr Less responded

    As a workaround for importing video to animate against, you can import a PNG or JPG sequence (File → Import Cycle…) and use the Cycle Layers option for Start = Synced to timeline. This is new in version 2.1 released in April 2019.

  17. Connecting face triggers to other elements - or - Creating emotion sets

    The problem i'm having right now with creating different emotion sets (sad, confused, happy etc.) is that it's something very basic and important, yet time consuming and complicated to do on a live performance.

    my idea is:
    if we could somehow for example, connect between the "smile" behavior that the camera tracks from the face, and connect it to other elements created for a smile set like eyebrows, eyes, cheeks etc. which will be triggered automatically.

    if you make a sad/smile/surprised face, the camera detects it and automatically triggers sad eyes, eyebrows, maybe even body poses!

    basic emotions that are…

    5 votes

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  18. "joysticks and sliders" like option in character animator!

    this would be a game changer for CH. something like this after effect script: https://aescripts.com/joysticks-n-sliders/#

    for controlling facial expression non-live, maybe even the rigging system can improve the live option, this really gives a 3d illustion to 2d animations, and it seems pretty simple in after effects.

    18 votes

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  19. Getting dangle and collision effects to work together.

    To have objects that dangle be able to collide properly with other objects when they dangle. At the current time the object just appears to be dangling but actually stays in the same spot.

    https://forums.adobe.com/thread/2520232

    7 votes

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  20. Walk Behaviour: Add hip sway walk behaviour & walk forward behaviour like Wonder boy

    Hi,
    1. As most of my characters are woman, I'd love to be able to give them a hip sway to their walk behaviour.
    2. Would be great if you can have a Walk Front behaviour like Wonder Boy. Also include a hip sway with this behaviour.
    Thanks

    9 votes

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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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    Sirr Less responded

    For #1, the just-released Version 2.0 has support for separate Left/Right Hip tags and a Hip Sway parameter in the Walk behavior that can move the handles to simulate hip sway, more so for quarter-drawn characters. See this tutorial for more information: youtube.com/watch?v=b1GLkNVVEGk

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