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Character Animator

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586 results found

  1. Hello, I am working with Ch and would like to see the list of sounds that is supposed to be rocognized? I

    Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is

    supposed to be rocognized?

    I think I have heard like 150 different sounds...

    actually I am working with, Swedish, English, French and Spannish, so there aere defdenitively different ways to prounounce the letters....

    Do I have to explain?

    well. in english e is e and a is a and y is y and i is i

    but then if I change to swedish....

    the i is like the english e

    and in spannish the a is like the english…

    1 vote

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  2. Timeline Improvements

    Can he timeline navigation be more consistent with AE or Premiere please? Be great if we could drag over the time line and have the timeline"zoom" interface element in the same place.

    Also, to be able to change the colour of the takes and layers on the timeline as with AE and Prem would be more than handy. It's all a little confusing and difficult to work in at the moment.

    3 votes

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  3. The dynamic link between CA and AE needs fixing

    If the Dynamic link gets corrupted it makes you relink every scene when After Effects opens. But there's a big problem - the order of the scenes is NOT the order they appear in After effects, so you have no way of knowing which order to relink them in. This should be fixed. Please tell the user which scene After Effects is looking for in the Character Animator file when the Dynamic Link window is up.

    2 votes

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    Needs More Info  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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  4. dont auto fill space when entering visemes

    It is very counterproductive and takes up a lot of my time to fix it.

    1 vote

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    Needs More Info  ·  Sirr Less responded

    Can you elaborate a bit? We don’t actually autofill visemes. Are you saying you don’t want them to run the length of the sound (phoneme) in the timeline?

  5. 1 vote

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  6. Beard Recognition

    I've noticed quite a few problems using the camera with a full (and dark color) beard. This causes two problems.

    First, the software seems to confuse my mouth and my beard hair.

    Second, the software can't recognize the bottom of my chin. This makes sense, but it keeps jumping from the bottom of my mouth to the bottom of the beard. This tricks the software into thinking that I'm rapidly moving towards and away from the camera. This could be fixed by using eye and nose tracking to triangulate the position and calculate the scale of the face in relation…

    6 votes

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  7. Allow keyframing using draggers

    The workaround for keyframes (using the transform behavior) being used in draggers is good. The problem I run into is now both objects marked (like the elbows) are rotating using the transform tool (because ARM IK is set at the body level). Posing arms would be a lot easier with the ability to set keyframes for arms or wherever draggers are.

    15 votes

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  8. Fuze and character animator will be work together ?

    Fuze and character animator will be work together ?

    1 vote

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  9. characterizer edit not working

    When I create a new character style in characterizer, or attempt to edit an existing one, the brush does not work. Trying to change what is hair, face, etc.. does not function.

    1 vote

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    Can you provide more details on your configuration…

    • Which version of Character Animator are you using?
    • Are you on macOS or Windows, and which versio of the OS?
    • Are you using a mouse or stylus?
    • So clicking the different brush types (Background, Face, etc.) doesn’t change the selection, or something else?
    • Does changing the Brush Size setting change the brush size cursor when hovering over the image?
    • Does it not function to draw those regions above the image? i.e., does it not paint the selected brush color?

    Thanks.

  10. Why only live feed?

    Why only live feed?? Make also a footage option and not only live feed. The face track feature works great in AE, no reason not to have it in CA. It's all there, just let us have it!:)

    6 votes

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  11. Rigging and animating less complicated, please!

    Rigging is much too complicated. I'd like to have handle bars or slider in order to move the marionette, I'd like to fix the head on the neck and to have the neck squeezing while the head stays in it's form, I'd like to hang arms to the body like in AE, I'd like to animate walk cycles instead of capturing something by the camera, I'd like to squash and sqeeze by mouse.

    2 votes

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  12. Arm Movements changing on re-open

    Ever since 2020 came out each time I reopen Character Animator all of my Arm movements are completely off. I can post a video for a better example. but the arms get turned around and down. almost like everything was flipped upon re-entry.

    1 vote

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    0 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
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    If you hold down the Alt/Option key while clicking the Refresh Scene button (in the lower-right corner of the Scene panel), does it make any difference?

    If not, can you send us a shared link to your project so that we can diagnose the issue? To do this:
    1. Choose File > Reveal Project in Finder/Explorer.
    2. Quit Character Animator.
    3. In the Finder/Explorer window that was opened, archive the project folder (the one that contains the .chproj file, and Ch Data and Ch Media subfolders) to a .zip file. Don’t just send us the .chproj file.
    4. Send us a direct e-mail with a shared link (via Dropbox, Google Drive, etc.) to the .zip file.

    Thanks.

  13. Idea for mouth movements in Lip Sync function

    Presently the mouth shapes for "ah" and "oh" are inserted as still frames as determined by the speech file.

    How about we have intermediate frames for these mouth shapes? Like the transition from "ah" to "oh" could have just a few frames of transitionary shapes between these two (which we could upload ourselves). The program could then insert these transitionary phases in automatically depending on the order of the shapes. It would be very easy for the program to do this.

    It would make the whole thing look so much smoother, and if it worked, I think would be an…

    1 vote

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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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  14. select silent mouth shapes

    I have a giant mustache so its hard for the camera to tell during silent moments if my mouth is neutral, smiling or open. would be great if when editing a recording you could select which of the silent mouth shapes that shows, rather than having to rerecord those parts.

    1 vote

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  15. Viseme order when pasting into AE

    The information available on how to do this is, at best, incomplete and at worst, wrong.

    Referring to the page here: https://helpx.adobe.com/uk/adobe-character-animator/using/export.html#LipSyncTakeexportforAfterEffects
    Step #2 says to create a comp with the visemes "matching the order of visemes in Character Animator’s Visemes context menu" and gives an example of the order being Neutral, Aa, D "and so on".
    The problem is that in Character Animator (current version 2.11) the viseme order in the context menu is different. See screenshot.

    Just to complicate things, the layer order of the visemes in the default head PSD is different again.

    So… which is the…

    3 votes

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    6 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
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  16. Let the User input Numeric Values inside Sliders from the "Controls" Panel

    Sometimes the User needs to input specific numeric values on Position X or any other property driven by Sliders.

    It would be nice if he was allowed to do this by double clicking the Slider, or through a text box that also shows the current value from the slider.

    When dealing with Grouped Sliders,
    the values could vary from 0% to 100%.

    2 votes

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  17. Solo mode for "Puppet Track Behavior" Recording

    Add a "solo record" Toggle to "Puppet Track Behavior" items.
    Just like the solo button from AE.

    With something like that, the User can simply record few Behaviors instead of having to turn OFF every other Behavior doesn't need to be recorded.

    6 votes

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  18. Revamping the Triggers Panel

    On a big project, is kinda hard to look through every group of layers in order to fix or change the Triggers and Swap Sets.
    And sometimes we have to work with duplicated triggers to do something like running a Replay and a Layer Cycle at the same time.

    What if we have a robust Triggers Panel, based on Adobe's "Keyboard Shortcut" window. So the user could search and attach
    his triggers to the keyboard, without worring too much about the Layers Hierarchy.

    It could even be color coded, like on the Mockup image Attatched

    1 vote

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  19. Add "Carroussel" shortcuts to Swap Sets.

    Let's say the User wants to mix different animations for eyes, mouths, noses, etc...
    36 shortcuts wouldn't be enough to a task like this. And not everyone has access to a MIDI controller....

    What about adding shortcuts to cycle through the replays/triggers/items from a Swap Set?
    It would work like the "Layer Picker", but on Steroids!

    The user could customize the "Carroussel" shortcuts, like:

    . [A] for previous Replay or Layer.
    . [D] for Next Replay.
    . [S] to Activate the selected Replay / Or have an option to Auto Trigger the current Replay.

    The Controls Panel would let the…

    2 votes

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  20. Automatically release the Trigger from a Child Group of layers before releasing The trigger from a Parent Group

    For example, the user has a group of Cycle layers,
    some of them are nested inside each other,
    and they are sorted like this:

    . IdleLayerCycle
    . Jumping
    LayerCycle
    . SittingLayerCycle -> SittingAndWavingGoodbye

    If the user wants to go from "SittingAndWavingGoodbye" to "JumpingLayerCycle",
    he has to turn off the "SittingAndWavingGoodbye"trigger,
    then turn off "Sitting
    LayerCycle",
    to finally activate the "Jumping_LayerCycle" trigger.

    Maybe we could have a less painful way to cycle through Nested groups.

    1 vote

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