Character Animator
Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.
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UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.
For all other questions and discussions, visit the Character Animator community forum.
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No (obvious) way to remove trigger from a layer
Repro steps:
- Think like a user/newbie.
- Create a new project and import Blank.
- Go into rig mode.
- Add a trigger to any body part.
- Add a behaviour to that same part.
- Right-click the lego/gear icon for that body part.
- Notice that there's a 'remove all behaviours' option in the context menu.
- Right-click the trigger icon for the same body part.
Notice that there's no corresponding way to remove all triggers from that body part exposed in the menu.
In addition to creating a bit of an asymmetry between one part of the user experience and another, it looks as if…
1 vote -
The ability to invert the mask and choose would be huge.
Ive seen others mention something like this before but it would be huge to be able to invert the clipping mask. Every other adobe program has this ability so Im guessing this is an issue to be fixed more than a feature request. The work arounds necessary because this doesnt exist are so time consuming, if they work at all.
Thank you2 votes -
It would be very helpful if we could enter into groups to edit elements within.
Currently, if I want to edit a single element within a group I have to ungroup everything, edit the parameter, then regroup everything. It all happens within the layout control view so it gets very messy. My grouped content can have 30 parameters so finding each element that I want to then regroup is tedious among all the other controls that dont get grouped. Then, once I regroup it, I need to rename the new group each time again.
The ability to simply enter into the group, edit what I want and exit the group would be far superior.1 vote -
help us!
its new software for me, please put subtitles in Italian and other languages for the tutorial about adobe world
1 vote -
Load my own example puppets
I would like to be able to see all of the puppet files I have created and/or downloaded to show up in the EXAMPLE PUPPETS section (maybe add a new tab for this). Is that possible? If not, can this feature be added?
It would be nice to be able to see an image of each puppet I have on file so that it would be easier when choosing one to use (instead of having to remember what they look like).
1 vote -
Visual indication when latch mode trigger is active
In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active.
This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.
It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).
In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.
…
2 votes -
Expand all / Close All nodes in panel tree views (esp. Project and Puppet Panels)
In Panels such as the Project Panel and Puppet Panel, Character Animator organizes information via "tree" structure.
It allows a user to drill into detailed information by clicking the expand icon (right arrow while closed) or to hide the detailed information by clicking the same icon again (down arrow while open).
However, these operations only work on a single node in the tree, so it can be time consuming to achieve the desired view.
It would be useful to support a "Collapse All" command, perhaps via a right-click content menu. This would close all selected nodes, but also close all…
1 vote -
In Puppet Panel, show which layers have Tags
Character Animator currently has icon columns in the Puppet Panel that show if a layer has Handles, Behaviours or Triggers associated.
I would also like to see if a layer has Tags associated. I would suggest adding a fourth column to the Puppet Panel.
If the number of columns is a concern, you could give the user the ability to hide / show columns.
1 vote -
Ability to resize and recolour Handles
I have problems seeing the Handles.
I've tried zooming in, but Handles remain at the same size.
Could you add the ability to change size and colour in Preferences please?
1 vote -
Light Theme Interface for Eye Health
Can you please add a light theme interface so I am not straining my eyes to work in Character Animator? This black/dark theme is particularly a problem in an office with sunlight and is causing my eyes to become sore. Adding this option for a lighter theme or just more control will help my eyes working on Character Animator. Thank you.
1 vote -
Change the clip when you use the mouse wheel
Change the clip when you use the scroll button on your mouse
1 vote -
Exporting Scene and Project for Archiving (including ONLY required files)
There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.
For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…
2 votes -
Ability to parent takes to each other so they move and scale together
When recording multiple takes that using (using face behaviour for example) it would be nice to have the ability to parent or group takes so they can be moved and scaled at the same time.
1 vote -
Project panel: folders should not open automatically when drag something onto it
I f you drag something onto a folder inside the Project panel the folder should not open automatically.
(Only if you stay on the folder with the dragged object/cursor)1 vote -
make the anchor point visible
since you don't see the anchor point you have to guess where it is.
Thats not so convenient.
Please make the anchor point visible as long as you change the value in the properties panel.
(Or even better than two x/y prameters: add a crosshair-cursor to place the anchor point with one click)
tnx :)1 vote -
dragging the timeline horizontally by press spacebar
Adding a hand-tool (press spacebar, just like in AE) to drag the timeline horizontally. Thats a convenient way to navigate.
2 votes -
"satellite" app for iPad for Trigger-Buttons
Control via Midi-Controller ist great – but I dream of a small "satellite" app on my iPad for Trigger buttons as a remote control :)))
So I could create my own little dashboard.
Later you could add several Button "Skins" for different button-types, Styles, different functions, colors.1 vote -
I want to change some menu shortcuts. For example ; Compute 2 Lip sync
I want to change some menu shortcuts.
For example; I want to add a shortcut to Compute 2 Lip sync command1 vote -
Frame by frame by arrow key!
Pleaseee
Make it like Premiere Pro! The arrow key is to move frame by frame through the timeline:(
9 votes -
On Screen Transformation
Would it be very helpful to directly move the puppet from the preview scene without having to do the old way of adjusting position, rotation, and scale from the transform control? Just like in After Effects, a mini version of Photoshop transform mode.
And moreover, I think it's better to have "Space" button work as navigator in Record mode just like in Rig mode, instead of as play button. Maybe "Shift + Space" can be used as the alternative of play button in Record mode.
And lastly, is it just me, or the navigation hand (space button held) sometimes not…
1 vote
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