Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Please add a visible (grey) stopwatch to parameters that can be keyframed

    Like in After Effects I think it would be beneficial to see at once which parameters can be animated via keyframes with grey stop watch icons that are visible all the time and not only with mouse over.

    As Dave says in the tutorial video for key framing it is a bit of a “trial and error thing” – you want to make it easier for users as character animation is a lot of work already. Thanks!

    1 vote

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  2. Actualización Character Animator.

    Hola... no se porqué no logro tener acceso a la actualización de Character Animator... la última que me aparece en las opciones es 4.2 pero no aparece la 4.3

    1 vote

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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Puppets and Scenes in Project Window

    I hope if the puppets were sorted with each other and the scenes were sorted with each other and not combined the puppets and scenes.

    1 vote

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  4. SO BUGGY.....WHY?

    Used to work fine, now all of the sudden this is SO BUGGY... just watch the QT mov clips. Things flickering, eyeballs disappear then come back...so much weird things happening.
    And I uninstalled and reinstalled thinking that was the problem... but guess NOT... please help.

    2 votes

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    4 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. During playback it would be nice if we could see the audio levels

    After recording the take(s) it would be nice to see the audio meters on screen.

    1 vote

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  6. For the love of the deity of your choice, PLEASE point me to a basic explanation of how to use the Nutcracker Jaw behavior.

    The link to the Nutcracker Jaw behavior tutorial (https://helpx.adobe.com/adobe-character-animator/using/behavior.html#Nutcracker) (and all other subtutorials on the Behaviors page) is broken (circular link back to this page: https://helpx.adobe.com/adobe-character-animator/user-guide.html/adobe-character-animator/using/welcome.ug.html). In general, please create a good-old User Manual that explains each and every Behavior, in writing, as a reference point. Ch is an awesome product, and Dave Werner's tutorial videos are stellar. If I'm missing the obvious, where's a link to such a User Guide? Thanks.

    1 vote

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  7. Improving user interface

    The user interface color desperately needs to have the flexibility to change like in other Adobe programs. The black background is way too dark!

    2 votes

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  8. No (obvious) way to remove trigger from a layer

    Repro steps:


    1. Think like a user/newbie.

    2. Create a new project and import Blank.

    3. Go into rig mode.

    4. Add a trigger to any body part.

    5. Add a behaviour to that same part.

    6. Right-click the lego/gear icon for that body part.

    7. Notice that there's a 'remove all behaviours' option in the context menu.

    8. Right-click the trigger icon for the same body part.

    Notice that there's no corresponding way to remove all triggers from that body part exposed in the menu.

    In addition to creating a bit of an asymmetry between one part of the user experience and another, it looks as if…

    1 vote

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  9. The ability to invert the mask and choose would be huge.

    Ive seen others mention something like this before but it would be huge to be able to invert the clipping mask. Every other adobe program has this ability so Im guessing this is an issue to be fixed more than a feature request. The work arounds necessary because this doesnt exist are so time consuming, if they work at all.
    Thank you

    2 votes

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  10. It would be very helpful if we could enter into groups to edit elements within.

    Currently, if I want to edit a single element within a group I have to ungroup everything, edit the parameter, then regroup everything. It all happens within the layout control view so it gets very messy. My grouped content can have 30 parameters so finding each element that I want to then regroup is tedious among all the other controls that dont get grouped. Then, once I regroup it, I need to rename the new group each time again.
    The ability to simply enter into the group, edit what I want and exit the group would be far superior.

    1 vote

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  11. help us!

    its new software for me, please put subtitles in Italian and other languages for the tutorial about adobe world

    1 vote

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  12. Load my own example puppets

    I would like to be able to see all of the puppet files I have created and/or downloaded to show up in the EXAMPLE PUPPETS section (maybe add a new tab for this). Is that possible? If not, can this feature be added?

    It would be nice to be able to see an image of each puppet I have on file so that it would be easier when choosing one to use (instead of having to remember what they look like).

    1 vote

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  13. Visual indication when latch mode trigger is active

    In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active.

    This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.

    It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).

    In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.

    3 votes

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  14. Expand all / Close All nodes in panel tree views (esp. Project and Puppet Panels)

    In Panels such as the Project Panel and Puppet Panel, Character Animator organizes information via "tree" structure.

    It allows a user to drill into detailed information by clicking the expand icon (right arrow while closed) or to hide the detailed information by clicking the same icon again (down arrow while open).

    However, these operations only work on a single node in the tree, so it can be time consuming to achieve the desired view.

    It would be useful to support a "Collapse All" command, perhaps via a right-click content menu. This would close all selected nodes, but also close all…

    1 vote

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  15. In Puppet Panel, show which layers have Tags

    Character Animator currently has icon columns in the Puppet Panel that show if a layer has Handles, Behaviours or Triggers associated.

    I would also like to see if a layer has Tags associated. I would suggest adding a fourth column to the Puppet Panel.

    If the number of columns is a concern, you could give the user the ability to hide / show columns.

    1 vote

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  16. Ability to resize and recolour Handles

    I have problems seeing the Handles.

    I've tried zooming in, but Handles remain at the same size.

    Could you add the ability to change size and colour in Preferences please?

    1 vote

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  17. Light Theme Interface for Eye Health

    Can you please add a light theme interface so I am not straining my eyes to work in Character Animator? This black/dark theme is particularly a problem in an office with sunlight and is causing my eyes to become sore. Adding this option for a lighter theme or just more control will help my eyes working on Character Animator. Thank you.

    2 votes

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  18. Change the clip when you use the mouse wheel

    Change the clip when you use the scroll button on your mouse

    1 vote

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  19. Exporting Scene and Project for Archiving (including ONLY required files)

    There are so many "Bad" takes, and when I delete a take the TAKE file is not removed. I can't delete the takes, because there is no east way I can find to determine if they are used or not.

    For many reasons, it would be great to be able to export a Scene with all, but only, the assets that are required for that scene. PERFECT for archival purposes. Much like a puppet file, but a scene. Same goes for a project file! I don't want a copy of all the junk files that are no longer used. I…

    2 votes

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    7 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ability to parent takes to each other so they move and scale together

    When recording multiple takes that using (using face behaviour for example) it would be nice to have the ability to parent or group takes so they can be moved and scaled at the same time.

    1 vote

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