Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Hello, I am working with Ch and would like to see the list of sounds that is supposed to be rocognized? I

    Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is

    supposed to be rocognized?

    I think I have heard like 150 different sounds...

    actually I am working with, Swedish, English, French and Spannish, so there aere defdenitively different ways to prounounce the letters....

    Do I have to explain?

    well. in english e is e and a is a and y is y and i is i

    but then if I change to swedish....

    the i is like the english e

    and in spannish the a is like the english…

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  2. characterizer edit not working

    When I create a new character style in characterizer, or attempt to edit an existing one, the brush does not work. Trying to change what is hair, face, etc.. does not function.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Can you provide more details on your configuration…

    • Which version of Character Animator are you using?
    • Are you on macOS or Windows, and which versio of the OS?
    • Are you using a mouse or stylus?
    • So clicking the different brush types (Background, Face, etc.) doesn’t change the selection, or something else?
    • Does changing the Brush Size setting change the brush size cursor when hovering over the image?
    • Does it not function to draw those regions above the image? i.e., does it not paint the selected brush color?

    Thanks.

  3. Why only live feed?

    Why only live feed?? Make also a footage option and not only live feed. The face track feature works great in AE, no reason not to have it in CA. It's all there, just let us have it!:)

    3 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. Support Adobe Fresco / Adobe Draw for CH artwork creation

    Adobe Draw on iPad and now Adobe Fresco support a flat list of layers - no nesting possible. It would be nice if I can use a flat list of layers and maybe use layer name to control nesting - e.g. “Head - Mouth - Ah” as the layer name instead of grouping.

    This would however require Alfresco etc to support LOTS of layers. I know Photoshop is coming to the iPad - maybe that is the better approach. I just want vector artwork, so I want Illustrator on the iPad I guess.

    2 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. Scene resize resolution

    I would be good to make it possible to resize the resolution of the scene and have all elements (puppets and backgrounds) resize to match.

    Currently if you change the resolution, you then have to resize each element individually, if you have a lot in a scene this can be time consuming.

    2 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  6. 2 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    When the application cannot locate the artwork for a puppet file, you can select the puppet in the Project panel, then click the orange file path in the Properties panel to select the correct/updated location for it.

    Thanks for the feedback on making the process of relinking a little more understandable.

    Or are you encountering a different relinking issue?

  7. Traditional Chinese

    Is there a Traditional Chinese version for this software?

    cos I was given a Simplified Chinese one despite the fact that my computer system is using Traditional Chinese.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    As of now, Character Animator’s interface is localized only to English, French, German, Japanese, Italian, Spanish, Korean, Russian, Brazilian Portuguese, and Simplified Chinese.

  8. add headturm\bodyturn feature

    adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Character Animator does indeed have a head turner. In the rigging panel, you can add the head turner behavior to a puppet and associate corresponding layers with front facing, left and right quarter views, profile views and even upward and downward head views. Is this helpful?

  9. IMPROVE TIMELINE RULER UNIT OPTIONS

    I've been trying to sync an animated drummer with prerecorded drums but I can't line up my triggers with the sound waves even 60 fps making the animated drummer completely out of sync with the music. there has to be a way to slide items on a timeline without snapping directly to the beginning or end of a frame. I understand that 60fps is fast enough for visual satisfaction but in an animation project heavily based on music i would love for the animation and musical actions to occur simultaneously.

    2 votes
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  10. Bug Report

    This is a bug report. I'm working in Character Animator but cannot get my puppet into Photoshop to Edit even though I have the program open. I've followed instructions to use either control E or Edit Original in the Edit icon but nothing happening. Could you advise any further action.
    Many thanks,
    Victoria

    1 vote
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  11. I am getting an error when I import the free puppet Tull.

    I am getting an error when I import the free puppet Tull. I have the latest version of Character animator but I am getting an error code.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Does this issue occur if you import the Tull.puppet file into a new project, or just an existing project?

    Does the puppet show up in the Project panel after dismissing the error message?

    Another thing to try:
    1. Quit Character Animator, then wait ~10 seconds.
    2. Relaunch Character Animator and immediately hold down the Shift key while it’s launching. This prevents any scenes/puppets from opening in their respective panels.
    3. Try importing Tull.puppet again.

    Please let us know if that workaround works for you. Thanks.

  12. OpenGL invalid operationa

    after you open the project, " OpenGL invalid operation. "I get the error.

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    What is the software that’s rendering the information in the upper-left corner of the Scene panel? Is this from the GeForce Experience software’s overlay functionality?

    Can you try disabling that software that’s showing frame rate and other info in OpenGL views to see if that helps? Character Animator uses OpenGL to render content in the Scene and Puppet panels.

    Thanks.

  13. clipping masks from illustrator files

    Does Ch support clipping masks that have already been created inside of Adobe Illustrator or do you have to recreate them inside Ch?

    2 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  14. Include a library of objects & actions to pre-populate scenes

    One thing that "explainer animation" tools often have is a lot of pre-populated settings / objects for characters (and sometimes animations for those objects). For instance, you can drag and drop a "cell phone" to a character, and it will have them hold it, and you can drag in an animation of them tapping the screen.

    Other 2D animation tools have things like walk/run cycles, jumps and hops, dancing, etc, that can drive the animation of a character at a certain point.

    Not only would it be great to have a library of tools to create rich movements (and add…

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  15. Create a higher quality "compute lip sync from scene audio"

    Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.

    Is this possible?

    8 votes
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  16. Develop a web API

    It would be amazing to be able to implement the puppets inside a website, can we have this please?! :D

    1 vote
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  17. 4 votes
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  18. Manual Multiple Images Option for Characterizer

    Characterizer offers 3 way of building a puppet:

    1) Automatic Webcam where you sit in front of the camera and follow the instructions

    2) Manual Webcam where you sit in front of the camera and follow the instructions (but instructions are more detailed and numerous)

    3) Image where you submit one single image with minimalistic rigging

    I am suggesting that Characterizer should offer a fourth option that sounds quite simple to me which is:

    4) Manual multiple images where you can enter several images or photos following the same instructions as Manual Webcam but instead of having to sit yourself…

    3 votes
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  19. Export nulls from Character Animator to After Effects

    Just getting rolling with CA so please forgive if my terminology is way off. It seems to me it'd be very helpful if we could create Nulls in CA that we could export to AE. Then we'd be able to use the nulls in AE to attach objects, use as emitters, center points for effects... all kinds wacky of stuff.

    I'd think we should also be able to assign these nulls in CA to our eye's performances and any draggable handles.

    Dogging CA so far... thanks for the cool tool.

    6 votes
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  20. default puppet position option

    I think this would be very helpful!
    the basic position in which we design the character is almost never a default position for it. So you always need to start with one dragger recording of a default position, and than on top of that additional dragger recordings.

    it would be great if we could build one or maybe even a number of "default" body positions and choose without needing to record it with a different dragger!

    hope i explained it properly :)

    2 votes
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