Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. 1 vote

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  2. Adobe Character Animator selected camera is unavailable

    Adobe Character Animator selected camera is unavailable

    Steps to reproduce:
        1. ...
     
    Result: ...
    Expected: ...
     
    System info
        Application: Character Animator v4.2.0.34
        OS: Windows v10.0.19043, RAM: 31.94 GB, CPUs (logical): 8

    Canoneos m6 mark2

    1 vote

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  3. Closer integration with Stream Deck

    It would be very useful to have a closer integration with Stream Deck than there currently is. I easily run out of keys on my keyboard to use as triggers and to extend functionality to Stream Desk I need to run it as a midi device.

    Whilst this does work, it is laborious and having a direct integration would be ideal. This is not only for streaming but for general performance controls.

    1 vote

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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  4. caption this!!

    the ability to go from cation text to visems.. now thats gold!

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. typing letters in timeline should move simultaneouslyone after the other so you can

    should move simultaneously one after the other so you can basically type the word out instead of having to move to move the mouse

    1 vote

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  6. I want the same reproducibility in the recording of physical property behaviors as in the recording.

    I recorded a scene in which a puppet flows in the wind using the physical properties behavior. However, when I play it back, it does not behave the same. Each time I play it back, the behavior is different.
    I hope that the next version will have the same behavior.

    1 vote

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. Audio drops on Timeline Playhead.

    Instead of audio dropping to the beginning of the track (when dragging in), it should show up on the Timeline Playhead mark!

    It's mega annoying to have to go back to 00:00 and move the audio to your mark!

    1 vote

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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  8. Why isn't my computer's built in camera supported in Character Animator?

    Camera Error:

    USB Video Device (not fully supported)

    Please help

    1 vote

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  9. 1 vote

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  10. Please fix Dynamic Linking to Premiere Pro and After Effects

    Since I need to use many features in Premiere Pro and After Effects to finish a project with Ch, I am finding dynamic linking a good idea/concept to do professional work but it always ends up making things unworkable. Right now I have a project I spent 3 weeks on, and I can't even open it in Premiere Pro, all the Ch scenes are 'pending' and I have done everything recommended on the Internet but cannot open the project in either Premiere Pro or After Effects (all the apps are updated). If Adobe cannot fix dynamic linking then please consider…

    1 vote

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  11. Cut and Paste Scenes

    You should be able to simply COPY the assets on a scene and PASTE into another.

    Or simply DUPLICATE A SCENE!

    1 vote

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  12. Universal Cameras

    You should be able to export a camera to a different scene.

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  13. Turn on visibility of sticks in Record workspace

    Similar to how you you can turn on the visibility of your dragger handles, there are times when I'd find it helpful if my sticks showed up green on the stage so I could troubleshoot their placement. When the legs or arms are warping in ways I don't like, the solution is often to trial-and-error move those sticks around and find the perfect sweet spot. I think I might be able to pinpoint what part of the stick is influencing the mesh in an ugly way if I could see the sticks while the puppet's moving.

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. An option to record in 1.25x, 1.50x, 2x or faster. Same for the playing.

    I currently have 6+ hours of educational voice over which has to be animated and it takes me about triple the time to do the animations

    1 step: head movement
    2. step: draggers
    3. step: triggers

    So it is taking me around 18 hours of work and it would be nice to have an option for 2x speed recording since the movements required are not that complex....also for the playing

    1 vote

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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  15. Blink and Physics need to be decoupled from frame rate

    Recording a stage with 60fps and 4k settings. Blink lasts exactly 1 Frame. This looks natural in 25fps but with 60, it is just flickering.
    Same with physics. Dangle is quite different if stage runs 24, 25, 30 or 60 FPS.

    Please at least, insert a multiplier in behaviours (blink 2x slower would result in a 30fps like behaviour when performed on a 60 fps stage).

    Cycle layers already has something like this.

    Idea: scaling physics to 5x or 6x would result in a slowmotion effect. Useful for a ghostly puppet for example. Or underwater

    1 vote

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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  16. Jimmy Neutron characters

    Hello! Can you fix the Jimmy Neutron characters?

    1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  17. Arm twisting/torsion tracking possibility, easier way to control arm bending

    My main issue still is setting up the correct arm movement with Limb IK-behaviour. After hours of trial-and-error I almost give up. The bending, stretching and flipping of the elbows and shoulders seems impossible to set up. Especially the fact that -to move the puppet's arms- you naturally make a torsion/twisting movement to make an inside or outside hinge movement with your elbow. Is there a way to let Character Animator detect that twist movement? Maybe with a dedicated colored shirt or some kind of stickers on the arms? Without the right movement detection I'm afraid it wil always look…

    1 vote

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  18. support for EpocCam on PC, win10

    support for EpocCam on PC, win10

    1 vote

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  19. Video doesn't work.

    Good thing this was a free trial cause I knew it was garbage in 5 minutes.

    My webcam works with all other adobe products, works with zoom, works with google meet - in fact this is the first software I have found that it doesn't work with... yet the app has no problem turning the cam on. Just a blank camera with a cross through it appears in settings.

    Tried looking up the issue and the number one recommendation is "get a different (usb) webcam" as if I am going out to purchase a webcam just because adobe doesn't know…

    1 vote

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  20. Eyeglass facial tracking workaround guide

    A guide to how you can minimize errors and employ workarounds for facial tracking problems associated with wearing glasses. These problems include random blinking of one eye, one or more eyes remaining shut, and one or more eyes looking in the wrong direction. Maybe a setting to lock eyes being synchronous that can be turned on/off. Maybe a timer for blinking that you can select instead of camera input. Maybe a way the video can take a still and then you confirm what is the eyelid, what is the pupil, and maybe confirm what are the glasses.

    1 vote

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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
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