Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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For all other questions and discussions, visit the Character Animator community forum.

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  1. 1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Flip Behavior

    When you flip a character through a transform behavior, every camera input gets flipped too.

    Would be nice to have a behavior that fixes these issues, with additional options, like Anchor point, vertical/horizontal checkboxes.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Eye Gaze Latch (for Keyboard/mouse Input)

    Let us latch they keyboard shortcut for eye Gaze.
    So we can have an option to change it without holding the keys.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Well it is getting strange...

    Marking the EYES as the HEAD
    and when making changes in PS
    changes are sometimes not reflected in CH
    so I just trash everything and start over.
    Even PS is very delayed in reaction time.

    I used PS for years and this new working
    from the iCloud does not make a solid reliable
    application. VERY BUGY!

    Like this see screen shots. Just mad edit in PS
    went to scene to record in CH and look at my face?!

    1 vote
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. 1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. BUG: color is wrong when imported into Premiere Pro via Dynamic Link

    Importing a CA scene into Premiere via Dynamic Link will result in the scene looking red when dropped into a sequence. The scene/puppet look fine when loaded into the Source monitor but in the timeline/program monitor they are bright red (see screenshot). This bug can be avoided by turning off GPU acceleration in Project Settings are running with software only, (which is not ideal). Please fix!

    2 votes
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  7. using video as a source to animate a puppett

    I would like to use a prerecorded video instead of a live web camera, so face tracking and audio (lipsync) comes from there.
    Instead of applying some sort of filter to the video.

    2 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. Language tutorial Spanish

    Hello... adobe CHARACTER ANIMATOR tutorials exist or could be done, in Spanish... I'm sure it'll help a lot of Spanish-speaking people. Thank you

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Make it More streamer friendly?

    I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran…

    0 votes
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    0 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  10. Make it More streamer friendly?

    I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran…

    0 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. Make it More streamer friendly?

    I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran…

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. Master Behaviors (Based on AEs Master Properties)

    Since I repeat a lot some Behaviors through different parts of the rig,
    Would be nice to have some kind of Master Behavior:

    A Single behavior that can be attatched to multiple layers,
    If you change a property from it, it will affect all the properties from different layers that are attatched to this Master Behavior.

    Eg. A Master "Cycle" Behavior, that will take care of every Looping animation.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. WHY did you get rid of fuse

    There was no where to say this so i hope this finds its way to the right place. Why can you not let even an old version of fuse be there. I used fuse regularly and now there is no good alternative. Please bring fuse back!!!!!!!

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  14. Non-Static Brows

    When I upload an audio and "Compute Lip Sync Take From Scene Audio," everything is great, save for the eyebrows. I've tried creating a behavior, such as using a shortcut to move them to expressive positions, but it look extremely choppy, especially compared to the rest of the face. Is there a way that an expressive eyebrow behavior can be added to the Default Puppet Track Behaviors, such as Eye Blink Frequency? Thank you for the help!

    1 vote
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    1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  15. Behavior Presets

    One thing i do a lot is copying the behaviors from one rig to another.
    So i have to open the rig, select layer, copy behavior, open new rig, select layer and paste behavior every time i need to reutilize something.

    What if we stored these behaviors as presets?

    We could also have a way to point to them in photoshop, like naming a layer to something like:
    Layer 01 [preset: "Cycle One way + Pause"]

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Giving support to SWF files from Adobe Animate / Flash.

    What if Character Animator had support to SWF files?

    It could have all the pinning options and a toogle for Capturing keypresses from only the swf, or from only the CA interface or from both.

    through AS3 codes, every limitation that CA has would disapear.

    Adobe after effects already supports importing and distorting SWF files,
    but it can't read AS3 codes.

    Please guys, this can allow us to do big things with CA.

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  17. there is a bug/error that blocks me. i can't use anything in that plss help

    hmmm to improve there is nothing u guys really nald it. it is cool but i don't know how to work it that well so i don't now if it need improvements.
    but plss get rid of that bug/error. thank you. purple you💜

    1 vote
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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  18. Mixamo Make it possible to download multiple animations at ones pls!

    Mixamo Make it possible to download multiple animations at ones pls! it would be a huge time safer to download all animations for a character at ones. also a integration to blender would be cool

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. help us!

    its new software for me, please put subtitles in Italian and other languages for the tutorial about adobe world

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  20. Change the way it saves files.

    make Character animator name and save files just exacly like all your other products.
    The system of "projects" that can not be closed is arbitrary, and confusing.
    I have to switch between 4 different adobe products in my current workflow.they should all work on a consistent fashion. I have lost files that I thought I had saved, but turns out, I've just unknowingly overwritten.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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