Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. タイムラインにレイヤーのフォルダ機能を追加してほしい。

    複数キャラの収録の際レイヤーが多くなりすぎてしまうためタイムラインが見にくいのと、仕上げのためにバラ音声ファイルを書き出す際にも一つ一つ表示非表示を切り替えなくてはならないため不便だと感じます。

    そのため、フォルダ機能かAeのプリコンポーズのような機能があるとありがたいです。

    ご検討のほどよろしくお願いいたします。

    1 vote

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  2. Using dragger on my body but my head stays in place

    Well, it's not an idea per say, but I've been having trouble for the last.. 4-5 hours and I cannot find anything anywhere to debug myself.

    I've rigged my puppet at 99%, but when I use one of the Draggers installed on its body, the head/neck doesn't follow, and I wonder if there's a way to get the to attach at the base of the neck.

    The neck is inside Head (which is not independant) and Body is also not independant.

    Thank you in advance!

    1 vote

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  3. on starter mode Please add "Text" a way for us to enter Out own TEXT

    Some of us need TEXT for explainer video its something simple and quick but very effective please add the option to enter our own text. Thanks

    1 vote

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  4. After Update 22.5 Rigged Draggers Not Working

    I updated Character Animator from 22.4 to 22.5 this morning and suddenly my dragger handles for wrists and heels have stopped working and only non-labeled general draggers seem to work. Meaning I have to have one handle labeled wrist and a separate handle designated draggable on the same area. The extra handles - and having to update previously working puppets - is getting very annoying.

    2 votes

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    6 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  5. I cannot use mouse & touch input (eye gaze function) when using triggers

    I've got triggers to setup the emotions of my puppet, everything is working perfectly... except the fact that when I use a keyboard trigger to change its emotions, the mouse & touch input (eye gaze function) seems to stop working.

    Is there a workaround?

    1 vote

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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →

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  6. Language support for vowels

    E.g. the sound of an English 'A' is in Dutch the sound of an 'E'.

    It would be nice if there was a possibility to use native letters for sounds.

    1 vote

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  7. Able to move characters from Pro to Starter Mode to Animate Faster

    It would be great to be able to take the original characters we create in Pro mode using puppet maker back to Starter mode to be able to animate faster, and then be able to drop them back in the Pro mode timeline.

    2 votes

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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

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  8. Compute Lip Sync Take From Audio and Transcript Does Not Work Correctly

    Compute Lip Sync Take From Audio and Transcript Does Not Work Correctly after getting tech support who don't know how to even use the program to even begin to fix it.

    1 vote

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  9. Characterizer let pick 1088 in stead of 1080 for resolution

    I think it's a mistake. HD is 1080, not 1088.

    1 vote

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  10. Spacebar to Play?

    Please add a Play button and Spacebar to start playing when a Scene is active.

    1 vote

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  11. 1 vote

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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

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  12. Transparent Background Option

    Make one of your backgrounds in the beta TRANSPARENT. Exporting without a background is an easy win (vs. a solid color that has to be keyed

    1 vote

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  13. Make one of your backgrounds in the beta TRANSPARENT.

    Make one of your backgrounds in the beta TRANSPARENT. Exporting without a background is an easy win (vs. a solid color that has to be keyed

    1 vote

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  14. Vector Artwork Does not work with Character Animator - Calling Support Bares No Fruit!

    Escalating vector artwork issues to support bares no fruit. They actually told me its a work flow issue! Freaking Vector artwork, Adobe's own technology does not even work with Character Animator. Himanshu wasted an hour of my time and has the audacity to tell me its a work flow issue! I hate dealing with Adobe support, it's terrible.

    1 vote

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  15. Allow Trigger Swap Sets to Remove artwork

    For example, if you want eyes wide open and you have eyelids you want to remove to get that effect, which means you would need to "dis-arm it". If you do it now, you would need to remove the eyelids from the puppet. I just want to remove them for the effect and then put them back on the normal puppet.

    1 vote

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  16. Vector Artwork Changes in Character Animator

    Vector artwork does not stay original. Character animator changes the artwork for some reason.

    1 vote

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  17. Allow One To Set Default Behaviors

    We do not use all behaviors and setting our own defaults makes sense.

    1 vote

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  18. Allow One To Set Default Behaviors

    Allow One To Set Default Behaviors. We don't use all behaviors.

    1 vote

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  19. Add Visemes for Expanding Mouth Shapes

    Add visemes for expanding mouth shapes options. Using what is predetermined is very limiting and hinders quality of the character.

    1 vote

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  20. Character Animator Working with PP and AE

    Ch Animator should work hand in hand with Premiere Pro and AE.

    1 vote

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