Skip to content

Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

  • Type into the idea field to search for submissions or choose from the categories in the sidebar
  • Check out other submissions and vote for the ideas you like
  • If your feature idea or issue is not listed, post it

The UserVoice feedback pages are for feature requests and bug reports only. Upload only content that you have permission to use and refrain from posting personal information (e.g. address, phone number, email, or credit card) or abusive content (spam, phishing links, vulgar language, etc.). Tips for submitting useful feedback

UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.

For all other questions and discussions, visit the Character Animator community forum.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback

606 results found

  1. By charging me less!

    If I need to explain why/how you can improve your productivity...
    You already started to waste resources rather than put your greed aside for a moment and focus on better/affordable service/product.
    Thanks, and have a nice day.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Recording  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Preview of actual and possible behaviors when picking a puppet?

    When I go to the home page and see available puppets, or if I open Puppet Maker to start customizing a puppet, I have no idea whatsoever what the puppet's behaviors are. Can it do a 1/4 head turn? Can it perform in profile (side view), so that two puppets can talk to each other? Can it nod up and down? Can it breathe? Etc. I work for a non-profit organization that creates videos for people with developmental, visual, motor disabilities, etc., and we need a customizable 3D puppet that can do all of the above. (Except "breathing" isn't all…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Pro Mode Button Not Working

    I upgraded my plan to Pro, but after relaunching the app, the features are still on Starter Mode. I tried switching it but the Pro Mode is still not available at the moment.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Smart Replays that you can Edit

    Smart Replays that act like nested layers so that you can have a single take that is editable.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. None of the files will open.

    Every time i open a file on this app, it keeps saying "Error reading past end of file." This also happens every time I click anything else besides the home button.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. In Character animator starter mode, please bring a background removal option. The ultra key effect in premiere pro removes some colors of th

    In Character animator starter mode, please bring a background removal option. The ultra key effect in premiere pro removes some colors of the characters.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Performance  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Label Recordings Better

    It would be great if we could have our recordings labeled better - for example:
    I've got a body with multiple views set to trigger. I used the body behavior to record a movement and now I have a bunch of recordings all labeled "handle (draggable, left wrist); handle (draggable, right wrist); etc. I only really need one of each and would like to delete the rest, but I don't know which is the correct one for the view I've triggered. If the latched trigger could be included in the recorded handle, either to begin with, or at least when…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Recording  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Ability to colour the layers in rig mode

    I'm fining that as I create more complex puppets the most time consuming thing is making sure I have the same behaviour settings across multiple profiles (Head turns, Walk cycles etc). If it was possible to add colour labels in the same way you can with triggers it may help with organisation and streamline the rigging process. For example some cycle layers in a mouth can be the same so it would be good to see at a glance with colour rather than clicking in each one. Please see attached. 👍

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Rigging  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. modalità stream

    si dovrebbe aggiungere che si può ridimensionare la parte della animazione per poterla aggiungere nelle live

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. Batch Export multiple sequences/scenes like in After Effects

    What the title says basically. In After Effects you can select multiple comps and export them to Media Encoder. It would be great to be able to do that in Animator as well. Unless I am missing something in the beta, it is not a function we have but it would be great for those that have to make multiple scenes in one project.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. Character Animator needs documentation and logical tools for people who make puppets

    Character Animator needs documentation and logical tools for people who make puppets. It currently is the worst workflow I have every experienced.

    Trying to do anything innovative and outside the specs of the premade puppets is a freaking nightmare. It's like navigating a landmine without a metal detector. 90% of my time is trying logical processes that end up failing almost everytime. Spending weeks to get simple processes to work together like walk and limb ik is just a struggle because the CA team didn't account for the fact that users would want a puppet with several behaviors together.

    Unfortunately…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Character Animator not showing virtual Camera

    so im trying to use OBS Virtual camera but character Animator not detecting it Please Help/fix asap

    other apps like zoom im able to use OBS Virtual camera but only in character Animator not showing OBS Virtual camera option

    Im very i'm very disappointed to see only 3 options in preferences i want to change GPU to CPU because when i start web cam my GPU usege go to 100% and character Animator starts doing break dance

    Windows 11 Pro for Workstations, intel 11th gen i5 11600K, 32gb ram, gt730 graphic card,

    This below when i pressed bug report CA…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Recording  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. Allow curly braces in layer names of PSD imports

    I am importing documents with hidden layers that contain curly braces reminiscent of JSON notation, and Character Animator freaks out, cites an "unknown error", and refuses to auto-load my .psd any more.

    Apparently, something in the Import process is trying to execute code because of curly braces in the layer names (even when hidden and not rigged). It would be convenient to be able to use these characters in my layer titles, though I understand I'm likely the first to ever ask for this.

    It's sort of a bug, but I don't have a crash report - only my experience…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Compute head movement from speech function not working well when no webcam installed.

    no webcam installed,and use Compute head movement from speech function
    whichever high or low value of Pose-to-Pose Movement setting ,
    character head movement always like Pose-to-Pose Movement 100% with 23.0,23.1
    (even set to 0% still move like 100%).
    but 22.4 22.5 work opposite,

    whichever high or low value Pose-to-Pose Movement setting ,
    character head movement always like "Pose-to-Pose Movement" 0%.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. More Controls on the In-Out-Points of Audio in a source window like in After Effects

    I'm doing a Cartoon with several scenes and I want to keep them separate for a better overview and stack them in After Effects. It would be amazing to be able to change the Audio's In- and Out-Points in a source window and be able to see the current Timecode of the Audio. At the Moment, once I trim it, I have no idea, what it's Timecode is. This makes the workflow quite tedious when you want to keep track of your scenes and maybe trim a few frames here and there.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Why did you add the starter and are now charging for pro

    I have been teaching the adobe suite for years. Character Animate was always fun for the students and reinforced keyframing from other programs. NOW I HAVE TO PAY MORE...to get the same product we had before? I am disgusted. The starter is not sufficient.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
← Previous 1 3 4 5 30 31
  • Don't see your idea?

Feedback and Knowledge Base