Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. CLIP LABELS

    Would be nice to have the tracks labeled in the Timeline. The triggers are labeled.

    Sure would make it easier to find which track is which.

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. 1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  3. New “loop forever” replay mode

    The new Replays feature is cool, but it is missing a “loop forever” mode. I want to hit a trigger (e.g. latched) and have the sequence play forever until the trigger is hit again. At present a replay plays once and stops and you have to trigger it again to get it to repeat, even when trigger latching is on.

    I assume a third replay mode of “loop forever while triggered” is wanted as a trigger mode.

    The usecase is an “idle” state for the puppet. You can record an idle state (fidgeting etc) and and some other states (“frustrated”,…

    5 votes
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  4. Fix Dynamic Link to AE

    Whenever I update audio file in CA for lip sync, it works fine but AE won't see the new changes, still plays to previous file that was imported into AE. Very annoying.

    3 votes
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    Needs More Info  ·  4 comments  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  5. Bug Report - using left and right arrows no longer causes the Sticky character to walk since latest upgrade

    Bug Report - using left and right arrows no longer causes the Sticky character to walk since latest upgrade. It was working fine before upgrade, but as soon as I upgraded, it no longer works.

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    Does this occur even if you create a new scene with Sticky by choosing it from the Start workspace?

    Is the Scene or Timeline panel focused when you’re pressing the Left/Right Arrow keys?

    Which version of macOS or Windows are you on?

    Also, if adjusting the Walk Strength to around 80% works, it might’ve been due to a change in 2.1 for existing projects that have Walk in it. Importing the Sticky example puppet fresh in 2.1 probably doesn’t have this issue.

    Thanks.

  6. Output to Virtual Camera

    It would be nice to have the option to output a scene in realtime as a 'virtual camera', so that it can be properly imported into streaming programs such as OBS.

    As of now, my current method is to use "Window Capture" of Character Animator, but it captures all of the GUI as well, and it's kind of laggy on a Mac computer.

    1 vote
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    2 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →

    OBS can take an NDI and Syphon (mac only) input so there is no need for a screen scrape. You also get alpha that way for compositing in the app. NDI is a separate plugin that you download from their site. In Ch, go to the preferences and turn on Syphon/NDI to begin using it.

  7. Alternative to black program interface

    Could Character Animator please offer an alternative interface colour ('light') to the black interface - just as Photoshop does, for example. Depending on the time of day, weather etc. it can be really hard to see some screen elements for my setup.

    5 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. rigging several characters in one scene

    in adobe CH You can put as many characters into a scene as you want, but there's no current way to control 2 heads/voices with one webcam.
    it would be awesome to put that feature

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    If the puppet tracks are armed (red record button for the track is enabled), then all of those puppet tracks will respond to the webcam and microphone at the same time. You can select multiple puppet track Arm for Record buttons by Shift-clicking them (or Command-click on macOS, Ctrl-click on Windows).

    Can you tell us if you are trying to control 2 characters simultaneously with 2 performers? If you want to do that, you can do it by running 2 instances of Ch and bringing both sources into a program like OBS.

  9. Include a library of objects & actions to pre-populate scenes

    One thing that "explainer animation" tools often have is a lot of pre-populated settings / objects for characters (and sometimes animations for those objects). For instance, you can drag and drop a "cell phone" to a character, and it will have them hold it, and you can drag in an animation of them tapping the screen.

    Other 2D animation tools have things like walk/run cycles, jumps and hops, dancing, etc, that can drive the animation of a character at a certain point.

    Not only would it be great to have a library of tools to create rich movements (and add…

    1 vote
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  10. Bug: Windows move, when switching from rig mode to record mode

    I work with two screens and put my timeline on one, the rest on the other. When I switch to rig mode and switch back, the timeline has changed to a small spot inside the big grey window. When I change the width it comes back. I work with Windows 10.

    2 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  11. Webcam using my own phone (using Droidcam or IP Webcam)

    My webcam is messed up (very blurry because i put on a tape on it before)

    I want to suggest if I can use my phone as a webcam. Droidcam is what I use (using USB), I hope Character Animator detects it too although I know that it is not listed in the 'Camera' or 'Imaging devices' in Device Manager.

    I am really hoping for this to be added.

    14 votes
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    7 comments  ·  Streaming  ·  Flag idea as inappropriate…  ·  Admin →
  12. Export nulls from Character Animator to After Effects

    Just getting rolling with CA so please forgive if my terminology is way off. It seems to me it'd be very helpful if we could create Nulls in CA that we could export to AE. Then we'd be able to use the nulls in AE to attach objects, use as emitters, center points for effects... all kinds wacky of stuff.

    I'd think we should also be able to assign these nulls in CA to our eye's performances and any draggable handles.

    Dogging CA so far... thanks for the cool tool.

    6 votes
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  13. Let us record facial tracking markers

    The facial tracking in Ch is so great, it makes me crazy that we seemingly have no access to it. The mouth is tracked in fine detail, but it seems almost entirely discarded. You can't record the markers, and I can't seem to find any way to drive visemes with video (sorry guys, but driving it with audio is too sketchy)

    If Ch can give me a real-time, 1:1 line up with my face and the trackers, why can't I drive more with that? And why do I have to use AE's slow and error prone facial tracking to do…

    6 votes
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  14. Behavior Strength Percentage

    An overall "Strength" parameter for behaviors. I have some eyebrows that are going to high in my position take. Just take the behavior strength down to compensate.

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  15. "joysticks and sliders" like option in character animator!

    this would be a game changer for CH. something like this after effect script: https://aescripts.com/joysticks-n-sliders/#

    for controlling facial expression non-live, maybe even the rigging system can improve the live option, this really gives a 3d illustion to 2d animations, and it seems pretty simple in after effects.

    7 votes
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    2 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. 4 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Walk Behaviour: Add hip sway walk behaviour & walk forward behaviour like Wonder boy

    Hi,
    1. As most of my characters are woman, I'd love to be able to give them a hip sway to their walk behaviour.
    2. Would be great if you can have a Walk Front behaviour like Wonder Boy. Also include a hip sway with this behaviour.
    Thanks

    8 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    For #1, the just-released Version 2.0 has support for separate Left/Right Hip tags and a Hip Sway parameter in the Walk behavior that can move the handles to simulate hip sway, more so for quarter-drawn characters. See this tutorial for more information: youtube.com/watch?v=b1GLkNVVEGk

  18. More mouth constants. "Th", "K", "P", "Ch", etc.

    Complex mouths look pretty bad when synced to audio, and it becomes very noticeable that some sounds don't have proper lip pronunciations such as "Th", "Z", "K", "P", and "Wh".

    Getting the 12 essentials would be a massive improvement and allow for more complex designs.

    6 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Support for Rear and 3/4 views

    Hello,

    It would be great if CA would support Rear and 3/4 views of characters along with walk and run cycles for movement.
    

    Thanks,
    Rajnesh

    3 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  20. Getting dangle and collision effects to work together.

    To have objects that dangle be able to collide properly with other objects when they dangle. At the current time the object just appears to be dangling but actually stays in the same spot.

    https://forums.adobe.com/thread/2520232

    7 votes
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
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