Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Label the replays (color and names) along with the triggers assigned to them.

    It is kinda weird that the replays don't have the same name or color label.

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add blending to the timeline layers

    We can set blending modes in the puppets levels, but i think it would also be nice to be able to blend the layers in the timeline section.

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. I Think Charavter animator should have a "Morph" tool. In vector transitions using same numer of points an auto morph will be most heplpful

    When using somilar vector mouths or eyebrows for an exemple, the transition should have an auto morph feature that creates an automatic smooth transition something like an automatic Layer sequence transition without the need of making every step.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. Support Adobe Fresco / Adobe Draw for CH artwork creation

    Adobe Draw on iPad and now Adobe Fresco support a flat list of layers - no nesting possible. It would be nice if I can use a flat list of layers and maybe use layer name to control nesting - e.g. “Head - Mouth - Ah” as the layer name instead of grouping.

    This would however require Alfresco etc to support LOTS of layers. I know Photoshop is coming to the iPad - maybe that is the better approach. I just want vector artwork, so I want Illustrator on the iPad I guess.

    2 votes
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    2 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. Preview resolution

    I would be good if you could add a preview mode for animating in CH, so you can reduce the quality of the animation while animating to improve frame rate.

    This is something that is done in After effects and think would work well in CH

    5 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  6. dont auto fill space when entering visemes

    It is very counterproductive and takes up a lot of my time to fix it.

    1 vote
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  7. 1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. Rigging and animating less complicated, please!

    Rigging is much too complicated. I'd like to have handle bars or slider in order to move the marionette, I'd like to fix the head on the neck and to have the neck squeezing while the head stays in it's form, I'd like to hang arms to the body like in AE, I'd like to animate walk cycles instead of capturing something by the camera, I'd like to squash and sqeeze by mouse.

    2 votes
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. Import triggers from other puppets

    I was thinking a great and time-saving feature would be an option to import triggers from other puppets. Kind of like Tull has a set controls list, it would be great to say import Outstretched, or import a set of triggers to a puppet in development. Something like Import->Triggers and then the.puppet folder opens and you select which puppet you want to import the triggers from.

    7 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  10. Make example puppets easily accessible after starting a new project

    When you first open Character Animator you are given a list of example puppets, but it's not easy to go back to that menu after selecting one.

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  11. Beard Recognition

    I've noticed quite a few problems using the camera with a full (and dark color) beard. This causes two problems.

    First, the software seems to confuse my mouth and my beard hair.

    Second, the software can't recognize the bottom of my chin. This makes sense, but it keeps jumping from the bottom of my mouth to the bottom of the beard. This tricks the software into thinking that I'm rapidly moving towards and away from the camera. This could be fixed by using eye and nose tracking to triangulate the position and calculate the scale of the face in relation…

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  12. Idea for mouth movements in Lip Sync function

    Presently the mouth shapes for "ah" and "oh" are inserted as still frames as determined by the speech file.

    How about we have intermediate frames for these mouth shapes? Like the transition from "ah" to "oh" could have just a few frames of transitionary shapes between these two (which we could upload ourselves). The program could then insert these transitionary phases in automatically depending on the order of the shapes. It would be very easy for the program to do this.

    It would make the whole thing look so much smoother, and if it worked, I think would be an…

    1 vote
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    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  13. Add "Carroussel" shortcuts to Swap Sets.

    Let's say the User wants to mix different animations for eyes, mouths, noses, etc...
    36 shortcuts wouldn't be enough to a task like this. And not everyone has access to a MIDI controller....

    What about adding shortcuts to cycle through the replays/triggers/items from a Swap Set?
    It would work like the "Layer Picker", but on Steroids!

    The user could customize the "Carroussel" shortcuts, like:

    . [A] for previous Replay or Layer.
    . [D] for Next Replay.
    . [S] to Activate the selected Replay / Or have an option to Auto Trigger the current Replay.

    The Controls Panel would let the…

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Automatically release the Trigger from a Child Group of layers before releasing The trigger from a Parent Group

    For example, the user has a group of Cycle layers,
    some of them are nested inside each other,
    and they are sorted like this:

    . IdleLayerCycle
    . Jumping
    LayerCycle
    . SittingLayerCycle -> SittingAndWavingGoodbye

    If the user wants to go from "SittingAndWavingGoodbye" to "JumpingLayerCycle",
    he has to turn off the "SittingAndWavingGoodbye"trigger,
    then turn off "Sitting
    LayerCycle",
    to finally activate the "Jumping_LayerCycle" trigger.

    Maybe we could have a less painful way to cycle through Nested groups.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Support rigs for quadrupods, birds, snakes, fish and things with more than four legs.

    Hello, it would be grew to if CA would support models of various kinds of creatures along with their movements:
    quadrupods, birds, snakes and fish

    Thanks,
    Rajnesh

    34 votes
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    3 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. Audio Hardware

    Switching monitors and auddio devices on a mac and pc causes a ton of these pop up boxes. Even when I select do not show again, I'm stuck having to close 10+ of these every time using Character Animator. I switch screens, audio devices (headphones to monitor) etc... a lot, so these add up.

    1 vote
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    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  17. Fuze and character animator will be work together ?

    Fuze and character animator will be work together ?

    1 vote
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. Optimize CH to work better with Illustrator

    The older versions of CH as well as the latest version of CH still has issues with puppets created in AI. I tested the Chloe (AI) puppet in the latest version of CH and the performance is awful. I'm getting about 4.5 FPS. I tested the Red Monster (PS) in the same version of CH and it worked fine. Is there anyway to optimize CH to work better with puppets created in AI.

    Laptop Specs: Dell XPS 9560 2018, 16 GB RAM, I7, 512SSD, NVIDIA GE 1050

    2 votes
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    2 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  19. characterizer edit not working

    When I create a new character style in characterizer, or attempt to edit an existing one, the brush does not work. Trying to change what is hair, face, etc.. does not function.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →

    Can you provide more details on your configuration…

    • Which version of Character Animator are you using?
    • Are you on macOS or Windows, and which versio of the OS?
    • Are you using a mouse or stylus?
    • So clicking the different brush types (Background, Face, etc.) doesn’t change the selection, or something else?
    • Does changing the Brush Size setting change the brush size cursor when hovering over the image?
    • Does it not function to draw those regions above the image? i.e., does it not paint the selected brush color?

    Thanks.

  20. Support for transcripts/subtitles when auto lip syncing

    Allow support for importing a transcript or subtitle file, so the auto lip sync could analyse both the audio and the transcript for a more accurate result.

    If the program knows exactly what words are said, it should presumably have a much better idea of which 'Visemes' to use.
    (Though obviously this wouldn't work for a live stream aha!

    16 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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