Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

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  1. Scroll wheel click to navigate

    Similar to navigation in After Effects, clicking the scroll wheel and dragging allows a free flow of movement on the timeline. Would help greatly.

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  2. Onion behaviors

    A double toggle or transparency of when certain behaviors are enabled. i.e; "Triggers". Show like an onion skin of both on and off effects. Similar to the snapshot feature but instead it transparent throughout the entire timeline. The "dragger" behavior would definitely benefit from this.

    Or better yet, a second "scene" window showing all the animation if all the behaviors were toggled off and another with the behaviors toggled on.

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  3. HSL (Hue Saturation Lightness) as a Behaviour

    A lot of my work in Character Animator has been making very flexible puppet characters that I can reuse as different characters (there's an overview how I do it using Layer Picker here: https://youtu.be/y6kVQpLESb8)

    A lot of the labour comes from adding layers into groups with different coloured versions of the same objects for things like skin colour, clothing colour, hair colour, eye colour, etc. But if I would be able to say apply a HSL effect to a group of objects and put those sliders into my Controls, it would mean instead of having say 4 possible skin…

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. Import multiple scenes through AE Import dialog

    Would really like to be able to select more than one scene when importing through the After Effects import dialog. As it stands, you can only import them one at a time, if you have a lot of scenes this is very time consuming.
    Granted you could drag and drop multiple scenes from Character Animator, but for some reason this is unreliable... often the drag and drop doesn't work at all.

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  5. not change aspect ratio if i want make video tik tok ? if it posible then i am make directly video for tik tok

    not change aspect ratio mins size of video if i want make video tik tok ? if it posible then i am make directly video for tik tok

    1 vote
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  6. The dynamic link between CA and AE needs fixing

    If the Dynamic link gets corrupted it makes you relink every scene when After Effects opens. But there's a big problem - the order of the scenes is NOT the order they appear in After effects, so you have no way of knowing which order to relink them in. This should be fixed. Please tell the user which scene After Effects is looking for in the Character Animator file when the Dynamic Link window is up.

    2 votes
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    Needs More Info  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. select all key tracks under the pointer on the timeline

    select all key tracks under the pointer on the timeline (ctrl + A - selects everything, but I need only those that
    below the scale pointer)

    3 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. Rotate handles without touchscreen

    I can't rotate the handles because I don't have a touchscreen. For instance left click to select handle and scroll to rotate.

    1 vote
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  9. Why only live feed?

    Why only live feed?? Make also a footage option and not only live feed. The face track feature works great in AE, no reason not to have it in CA. It's all there, just let us have it!:)

    5 votes
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    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  10. Draft Export

    Create a fast export option. It's the same as the animation you see when you play the scene. (variable framerate)

    1 vote
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add a take track without having to record.

    When I'm working with some of my more swap set based puppets it is so unwieldy to have to hit record and twiddle all the sets just to get editable tracks in place.

    1 vote
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    1 comment  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  12. Provide more diverse and professional examples

    I am a professor of art with an MFA in animation specifically. I need to see more examples provided which reflect the competency in figure drawing we encourage students to aspire and practice. Currently, that is not reflected in the examples provided. Additionally, where diversity is portrayed, diversity includes age. By restricting your examples to those that depict generally teenagers and children, you send a message we in art programs in art schools and colleges let alone education and the motion picture industry are trying to change. Individuals and companies are judged by actions vs words. This is one area…

    1 vote
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    2 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    @Lisa Rose, you’ll get no argument on the diversity front and keep an eye on the blog – https://theblog.adobe.com/creative-cloud/character-animator/ – as we add new puppets. You also can find some less age specific examples in our earlier shared puppets here: https://character.adobelanding.com/puppets/

    In regard to the drawing styles, would you be kind enough to post a couple examples of the types of artwork that indicate the competency in figure drawing you’re describing? While we always strive to make people aware of how many styles can be brought into the app, it would help to have the particular perspective to discuss. Thanks!

  13. Allow swapset assets to be triggered at specific points within stop/sustain replays

    For more nuanced animation within replays, it would be great to be able to trigger a swapset asset at a specific point within a replay,

    For example, if you want a latched replay pose where a character points to the side, it might look best for the "default hand" to switch to the "pointing hand" and back at some point a few frames from the beginning or the end. At the moment, when recording, it's only possible to have this change right at the start of the replay and then back again at the start of the blend out.

    I'd…

    1 vote
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    0 comments  ·  Recording  ·  Flag idea as inappropriate…  ·  Admin →
  14. full body tracking and using pre-recorded video in lieu of live

    Hi

    I see that you can now do full body tracking in Maxon Cinema 4D
    https://www.maxon.net/en-us/news/maxon-news/article/introducing-moves-by-maxon/
    Is Adobe Character likely to create something similar, even if it only tracks head/face, eyes, mouth, hands, hips and feet?

    What is also useful, is that the original camera info can be pre-recorded rather than live, so a client, actor, director can send you a clip of what they have in mind. Even stock foortage could be used a bit like MoCap.

    Thanks

    Simon

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. fluid 360 head and body turns on y-axis

    Hi

    I am still learning, so I apologise in advance if this is already possible.
    Is there a way to create more fluid head and body turns, a bit like what can be achieved using https://aescripts.com/joysticks-n-sliders/?
    Currently the solution seems to be to make more layers in Photoshop/Illustrator in-between similar to
    https://www.youtube.com/watch?v=bA8_R6kRgj8 This is as far as I have gotten https://sagesoftware.box.com/s/jsqxyuvp2n6cm3mnd5dl92u5ymq0nrpx

    Is it also possible to do a full 360 rotation of body on Y-axis? I assume there will also need to be rigging layer flips/re-ordering to achieve this?

    Thanks

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. introduce ability to categorise puppet track behaviors

    I think it would help if we were able to sort out the Puppet track behavior by category. So been able to cluster all the Triggers, Walks, Headturns etc. that exist in the scene.

    2 votes
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    0 comments  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Cycle through swap set with one trigger

    Can we just use the default swap set shortcut (first one in the list) and cycle through each swap set if others haven't been assigned. That would be a quick implementation right?

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  18. Home button doesn't go home

    When I press the home button CA closes. I reinstalled the program and still happens

    1 vote
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    1 comment  ·  User experience/interface  ·  Flag idea as inappropriate…  ·  Admin →

    What version of Character Animator are you seeing this in? (The version number is on the right side of the menu bar.)

    What OS (macOS or Windows) are you on, and what version of the OS are you using?

    When you try to click the Home icon, does the underline under the icon not show up?

    If you choose the Window > Workspace > Home menu command, does it switch to the Home screen?

    Thanks.

  19. Fixing the problem

    No ridding and fix

    1 vote
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    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  20. Import the Characters in Adobe Animate from Adobe Character Animator

    I need to import the project I made in Adobe Character Animator to Adobe Animate, same we do in Adobe Ae and Pr

    1 vote
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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