Character Animator

Welcome to the Adobe Character Animator feedback page. Submit feature requests and bug reports to the Character Animator team via this UserVoice site and see what ideas or issues other users have shared.

  • Type into the idea field to search for submissions or choose from the categories in the sidebar
  • Check out other submissions and vote for the ideas you like
  • If your feature idea or issue is not listed, post it

The UserVoice feedback pages are for feature requests and bug reports only. Upload only content that you have permission to use and refrain from posting personal information (e.g. address, phone number, email, or credit card) or abusive content (spam, phishing links, vulgar language, etc.). Tips for submitting useful feedback

UserVoice is a third-party platform for product feedback. Please note that feedback is voluntary, and you give Adobe a right to use feedback you provide without restrictions.

For all other questions and discussions, visit the Character Animator community forum.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Eye Gaze Latch (for Keyboard/mouse Input)

    Let us latch they keyboard shortcut for eye Gaze.
    So we can have an option to change it without holding the keys.

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Bug Report

    (From long chat with Yashraj Kapoor in customer service team)

    "Edit original" with AI model is breaking model. Instead of 2 movable arms, after editing it now shows 2 movable arms AND 2 other arms in (what I think is) bind position. (Can only notice this when manually moving arm by handle, and surprised to see another arm sitting there).

    Customer service thinks it's a problem with the model, but then my question is-- why does it work as expected when loaded from .puppet, but not when re-loading graphic assets from AI?

    Steps:
    1. Load puppet (purchased from approved Adobe…

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Stability  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add audio fade in and out and video fade to black. Then I wouldnt need premiere pro when Im working on CharAni

    Add audio fade in and out and video fade to black. Then I wouldnt need premiere pro when Im working on Char Ani

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  4. 1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Fixed size (without stretching, but with the ability to drag) Hands - brachium, antebrachium(Forearm) Foot -femur, crus.

    I saw the option "OK hands", but still the character is stretched like an elastic band. I would like to give a parameter forbidding the bones to open: Hands - shoulder, front of the shoulder (forearm), foot - thigh, lower leg.

    There were times when the elbow jumped when recording animations across the screen. (ate not put a point on the elbow)

    11 votes
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    4 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →

    Hi there,

    @Иланна Марченко I’m not sure how to answer the question. Placing sticks (bones) in the arm along with tags for elbow and shoulder will allow you to apply a behavior called ‘Arm IK’. Parameters there will allow you to adjust maximum stretch and adjust point at which elbow bends. A wrist tag with a draggable behavior will allow you to drag the arm. Does that help?

  6. Language tutorial Spanish

    Hello... adobe CHARACTER ANIMATOR tutorials exist or could be done, in Spanish... I'm sure it'll help a lot of Spanish-speaking people. Thank you

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Make it More streamer friendly?

    I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran…

    0 votes
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  8. Make it More streamer friendly?

    I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran…

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  9. Master Behaviors (Based on AEs Master Properties)

    Since I repeat a lot some Behaviors through different parts of the rig,
    Would be nice to have some kind of Master Behavior:

    A Single behavior that can be attatched to multiple layers,
    If you change a property from it, it will affect all the properties from different layers that are attatched to this Master Behavior.

    Eg. A Master "Cycle" Behavior, that will take care of every Looping animation.

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. WHY did you get rid of fuse

    There was no where to say this so i hope this finds its way to the right place. Why can you not let even an old version of fuse be there. I used fuse regularly and now there is no good alternative. Please bring fuse back!!!!!!!

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add additional expressive faces during capture while using Characterizer.

    During face capture allow eye's half closes, squinting, sad eyes, angry eyes. This would enhance the possibilities of Characterizer immensely.

    These extra faces could be prompted by saying "Squint your eyes", "Make an angry face", "make a shouting mouth" etc....

    Then these could be set as possible triggers once the program finishes the capture.

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  12. Behavior Presets

    One thing i do a lot is copying the behaviors from one rig to another.
    So i have to open the rig, select layer, copy behavior, open new rig, select layer and paste behavior every time i need to reutilize something.

    What if we stored these behaviors as presets?

    We could also have a way to point to them in photoshop, like naming a layer to something like:
    Layer 01 [preset: "Cycle One way + Pause"]

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Giving support to SWF files from Adobe Animate / Flash.

    What if Character Animator had support to SWF files?

    It could have all the pinning options and a toogle for Capturing keypresses from only the swf, or from only the CA interface or from both.

    through AS3 codes, every limitation that CA has would disapear.

    Adobe after effects already supports importing and distorting SWF files,
    but it can't read AS3 codes.

    Please guys, this can allow us to do big things with CA.

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  14. Parallax Improvements

    I need to have more control over the parallax feature. As I've seen suggested multiple times here, the ultimate solution would be something like Joysticks and Sliders- the script for AE from aescripts.com. If that's not possible, I'd at least like control over X and Y strength. I really just want X movement, but there doesn't seem to be a way to control this.
    I'd also like the option of being able to drag the parallax around with the mouse rather than having to turn my head. In practice, physically turning your head to the side is pretty hard if…

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. Mixamo Make it possible to download multiple animations at ones pls!

    Mixamo Make it possible to download multiple animations at ones pls! it would be a huge time safer to download all animations for a character at ones. also a integration to blender would be cool

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  16. add face-expressions in timeline-context-dropdown-menu (neutral, smile, surprised additional to visemes)

    Request: please add mouth-expressions (neutral, smile, surprised) in context-dropdown-menu in the timeline(additional to visemes).
    If you select a single viseme in the timeline you can easily change it to another simply by right-click on int and select another (e. g. an M for an S, or silence) Thats great :)))
    I would like to have access to neutral, smile, surprised as well.
    Since there are in the puppet rig, too.

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Ability To Rearrange Behaviors In The Behaviors Panel

    The current automatic behaviors arrangement inside the behaviors panel is messy. I want my own, personalized, order of behaviors in the behaviors panel.

    Please vote for this. Thanks!

    3 votes
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. other animations besides walk and run cycles

    It would be nice to have pre-made animations such as jumping, kicking, fighting movements, dancing among others.

    2 votes
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  19. AI will not load from Character Animator

    So I am pressing Ctrl + E to bring up AI so I can edit my puppet but all that does is duplicate my puppet, It does not bring me to AI. Even if I were to click edit original the same thing happens.

    This might be a bug issue. I've already tried uninstalling AI and CA and reinstalling but that didn't do anything. Please help.

    Just to be clear, AI can open when I lauch it by itself, but it is not loading via Character Animator. Neither is photoshop. The edit original option just duplicates my puppet instead of…

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  20. Enhanced Display of Rigging: show/hide tags, behaviors, by filter(e.g. handles w/tags)

    I am constantly fighting with the rigging UX so many things that should be just simple and easy, are difficult. Compounded with the fact that tags often overlay pins it can be very frustrating.

    1) Ability to turn on/off the display of tags/behaviors so that I can see only handles or sticks.
    I draw the rig in illustrator in a sepearate hierarchy so I can trace over it, manipulate it etc, and most importantly MIRROR it! much easier to do that way than manually trying to implement the sticks and handles in all the right places. I also color code…

    1 vote
    Sign in Sign in with: Adobe ID
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Rigging  ·  Flag idea as inappropriate…  ·  Admin →
  • Don't see your idea?

Feedback and Knowledge Base